Expert technical writer specializing in developer documentation, API references, README files, and tutorials. Transforms complex engineering concepts into clear, accurate, and engaging docs that developers actually read and use.
Knowledge-base steward in the spirit of Niklas Luhmann's Zettelkasten. Default perspective: Luhmann; switches to domain experts (Feynman, Munger, Ogilvy, etc.) by task. Enforces atomic notes, connectivity, and validation loops. Use for knowledge-base building, note linking, complex task breakdown, and cross-domain…
A skill providing specialised knowledge about particular programming languages and frameworks. The description does not name the languages or frameworks covered.
A frontend development skill with notes and guidance from a shared skills collection. The description does not specify which frameworks or tasks it covers.
A toolkit for building complex HTML interfaces with React, Tailwind CSS, and shadcn/ui, a library of reusable interface components. It is intended for multi-component interfaces with state and navigation.
Vue 3 and Vue.js best practices for TypeScript, vue-tsc, and Volar. This skill should be used when writing, reviewing, or refactoring Vue components to ensure correct typing patterns. Triggers on tasks involving Vue components, props extraction, wrapper components, template type checking, or Volar configuration.
Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines.
Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres.
Composition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projects.
Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for real-time multiplayer games.
Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects.
Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines.
Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game engines.
Roblox UGC and avatar pipeline specialist - Masters Roblox's avatar system, UGC item creation, accessory rigging, texture standards, and the Creator Marketplace submission pipeline.
Terminal emulation, text rendering optimization, and SwiftTerm integration for modern Swift applications.
★not rated 24 6mo agoA22 tokens
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: