system-design

system-design is a skill for Claude Code from proyecto26/system-design-skills. It costs 132 tokens per session (2,300 once invoked), scanned A, original, MIT.

A guide to designing software systems, starting with requirements and scale before choosing components. It explains how to reason about architectures such as news feeds, URL shorteners, or messaging services.

In plain words
What is it for?
Use it for system-design exercises, architecture planning, scaling estimates, requirement clarification, and comparing design trade-offs.
Why use it?
It helps prevent choosing a familiar architecture without checking whether it fits the users, traffic, storage, reliability needs, and other constraints.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the system-design-skills plugin — 22 skills, 1 command, 1 agent shipped together

Good fit Use it for system-design exercises, architecture planning, scaling estimates, requirement clarification, and comparing design trade-offs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/proyecto26/system-design-skills/system-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add proyecto26/system-design-skills --skill system-design
Clone the repo
git clone --depth 1 https://github.com/proyecto26/system-design-skills

Made for: Claude Code.

Or install system-design-skills, the plugin that ships this one along with the rest of its 22 skills, 1 command, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for system-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/proyecto26/system-design-skills/system-design/github.svg)](https://agentmods.dev/skills/proyecto26/system-design-skills/system-design)
Your own site
<a href="https://agentmods.dev/skills/proyecto26/system-design-skills/system-design"><img src="https://agentmods.dev/badge/skills/proyecto26/system-design-skills/system-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for system-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/proyecto26/system-design-skills/system-design"><img src="https://agentmods.dev/badge/skills/proyecto26/system-design-skills/system-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 132 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,300 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00132 $0.02300
Opus 5 $0.00066 $0.01150
Sonnet 5 $0.00026 $0.00460
Haiku 4.5 $0.00013 $0.00230

Measured 9d ago against content hash a667c60759ac, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

system-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/system-design/SKILL.md · 163 lines

How it starts

The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.

System Design (orchestrator)

Drive an open-ended design problem from a vague prompt to a justified, stress-tested architecture — by reasoning, not by recalling a diagram. This skill owns the method and the routing; the actual component recipes live in focused building-block skills it pulls in as needed.

The single most important idea, from which everything here follows:

Do not memorize architectures; learn the forces that shape them. There is no single correct solution — success depends on the assumptions you make explicit.

A design that works for 1,000 users may fail at 1,000,000. Treat every architecture as a hypothesis that holds until a constraint changes, and be ready to redraw it calmly when one does.

The reasoning loop

Work this loop out loud. It is a loop, not a checklist — late steps routinely send you back to early ones, and that is the point.

  1. Clarify requirements — turn the vague prompt into functional requirements, non-functional constraints, and an explicit out of scope. Scope to a few core features; say so. → skill requirements-scoping
  2. Estimate scale — back-of-the-envelope QPS, storage, bandwidth, read/write ratio. Numbers decide the design; "high traffic" does not. → skill back-of-the-envelope
  3. Propose a high-level design — sketch the boxes and arrows (clients, LB, services, stores, caches, queues, CDN) and the user-facing API. Get buy-in before going deep. → skill api-design, plus the building blocks below.
  4. Evaluate trade-offs — for every major choice, state what it solves, what it worsens, and what would make you change it. Never name a tool without this. → reference tradeoff-framework.md
  5. Stress-test failure modes — find single points of failure, decide the degradation story, plan recovery. Assume every component breaks. → skill resilience-failure
  6. Iterate / deep-dive — pick the most interesting or fragile component and go deep; let new constraints ("what if writes 10×?", "lose a region?") drive a redesign of the affected part.

Read the full file on GitHub · 163 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 163 lines · 132 tokens per session scan A a667c60759ac

Subscribe to this mod's changes

system-design is a skill published in the GitHub repository proyecto26/system-design-skills (69 stars, last pushed 3mo ago), licensed MIT. It adds 132 tokens to every session and 2,300 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

chief-financial-officer

Owns the financial position: planning, budgeting, forecasting, unit economics, cash, and the numbers the business is run and reported on. Use this to build or challenge a budget, model a decision's financial consequence, assess unit economics or runway, evaluate an investment or spend request, set financial controls…

cbrock84/headcount · 88 tokens

chief-revenue-officer

Owns the revenue engine end to end: sales, monetization, pricing, customer success, retention, and partnerships. Use this for pricing and packaging decisions, sales strategy and coverage, forecast and pipeline health, churn and expansion, partner and channel strategy, or when marketing-sourced demand is not…

cbrock84/headcount · 80 tokens

chief-strategy-officer

Owns where the business plays and how it wins over a multi-year horizon — portfolio choices, corporate development, strategic partnerships, and planning under uncertainty. Use this for a decision about which markets or businesses to be in, whether to build, buy, or partner, how to allocate capital across business…

cbrock84/headcount · 93 tokens

seo-strategy

Audits and improves organic search performance — technical health, site architecture, internal linking, structured data, and the content decisions that determine what can rank. Use this to run an SEO audit, diagnose why pages are not ranking or were deindexed, plan a site's URL and navigation structure, add structured…

cbrock84/headcount · 74 tokens

ceo-advisor

Pressure-tests a decision, plan, or idea before it is committed to — surfacing the assumption it rests on, the case against it, and what would have to be true for it to work. Use this when weighing options, when a plan needs challenging before commitment, when you have already decided and want a genuine gut check…

cbrock84/headcount · 106 tokens

customer-success-management

Runs the ongoing relationship with accounts after the sale — segmenting coverage against account value, building a health score that predicts rather than describes, running reviews customers find worth attending, forecasting renewals honestly, and finding expansion that follows usage instead of quota. Use this to…

cbrock84/headcount · 85 tokens