Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add raintree-technology/hig-doctor --skill hig-components-statusgit clone --depth 1 https://github.com/raintree-technology/hig-doctorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/raintree-technology/hig-doctor/hig-components-status)<a href="https://agentmods.dev/skills/raintree-technology/hig-doctor/hig-components-status"><img src="https://agentmods.dev/badge/skills/raintree-technology/hig-doctor/hig-components-status/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/raintree-technology/hig-doctor/hig-components-status"><img src="https://agentmods.dev/badge/skills/raintree-technology/hig-doctor/hig-components-status.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00143 | $0.00818 |
| Opus 5.5 | $0.00057 | $0.00327 |
| Sonnet 5.5 | $0.00029 | $0.00164 |
| Haiku 4.5 | $0.00014 | $0.00082 |
Grade A, and why
hig-components-status scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- hig-components-status — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Apple HIG: Status Components
Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
Key Principles
-
Show progress for operations longer than a second or two.
-
Determinate when duration/percentage is known. A filling progress bar gives users a clear sense of remaining work. Use for downloads, uploads, or any measurable process.
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Indeterminate when duration is unknown. A spinner communicates work is happening without promising a timeframe. Use for unpredictable network requests.
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Prefer progress bars over spinners. Determinate progress feels faster and more trustworthy.
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Place indicators where content will appear. Inline progress near the content area, not modal or distant.
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Don't stack multiple indicators. Aggregate simultaneous operations into one representation or show the most relevant.
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Don't hide the status bar without good reason. Reserve hiding for immersive experiences (full-screen media, games, AR).
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Match status bar style to your content. Light or dark for adequate contrast.
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Respect safe areas. No interactive content behind the status bar.
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Restore the status bar promptly when exiting immersive contexts.
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Activity rings are for Move, Exercise, and Stand goals. Don't repurpose the ring metaphor for unrelated data.
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Respect ring color conventions. Red (Move), green (Exercise), blue (Stand) are strongly associated with Apple Fitness.
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Use HealthKit APIs for activity data rather than manual tracking.
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Celebrate completions with animation and haptics when rings close.
Reference Index
| Reference | Topic | Key content |
|---|---|---|
| progress-indicators.md | Progress bars and spinners | Determinate, indeterminate, inline placement, duration |
| status-bars.md | iOS/iPadOS status bar | System info, visibility, style, safe areas |
| activity-rings.md | watchOS activity rings | Move/Exercise/Stand, HealthKit, fitness tracking, color |
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 81 lines · 143 tokens per session scan A 2020054bfacc
hig-components-status is a skill published in the GitHub repository raintree-technology/hig-doctor (151 stars, last pushed 4d ago), licensed MIT. It adds 143 tokens to every session and 818 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
hig-components-status compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| hig-components-statusraintree-technology/hig-doctor | Skill | 151 | 4d ago | MIT | A | 143 | Claude Code |
| apple-designbillythekidz/apple-design-skill | Skill | 5 | 2mo ago | MIT | A | 55 | Claude Code, Codex |
| apple-design-foundationss1gmamale1/apple-design-skills | Skill | 34 | 5mo ago | none | A | 136 | Claude Code, Codex |
| apple-design-oss1gmamale1/apple-design-skills | Skill | 34 | 5mo ago | none | A | 176 | Claude Code, Codex |
| apple-design-materialss1gmamale1/apple-design-skills | Skill | 34 | 5mo ago | none | A | 117 | Claude Code, Codex |
| display-glasses-with-jetpack-compose-glimmerandroid/skills | Skill | 10k | yesterday | Apache-2.0 | A | 112 | Claude Code |
| glance-canonical-layoutsandroid/skills | Skill | 10k | yesterday | Apache-2.0 | A | 56 | Claude Code |