apple design skills

25 tagged apple design, measured the same way as everything else here.

Browse within: accessibility 14apple-hig 14audit 14design-system 9

apple-bento-grid

01

hubeiqiao/apple-bento-grid

Skill Claude CodeCodex

Create Apple-inspired bento grid presentation cards for showcasing project stats, timelines, and achievements. Generates self-contained HTML files with zero-gap grids, stat cards, pill tags, bar charts, and dark quote cards — optimized for screenshot export. Supports both light (Apple signature #f5f5f7) and dark…

219 5mo ago A 142 tokens original MIT

hig-foundations

02

raintree-technology/hig-doctor

Skill Claude CodeCodex

Apple Human Interface Guidelines design foundations. Use this skill when the user asks about "HIG color", "Apple typography", "SF Symbols", "dark mode guidelines", "accessible design", "Apple design foundations", "app icon", "layout guidelines", "materials", "motion", "privacy", "right to left", "RTL", "inclusive…

121 +1 2d ago A 182 tokens original MIT

hig-patterns

03

raintree-technology/hig-doctor

Skill Claude CodeCodex

Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file…

121 +1 2d ago A 205 tokens original MIT

hig-project-context

04

raintree-technology/hig-doctor

Skill Claude CodeCodex

Create or update a shared Apple design context document that other HIG skills use to tailor guidance. Use when the user says "set up my project context," "what platforms am I targeting," "configure HIG settings," or when starting a new Apple platform project. Also activates when other HIG skills need project context…

121 +1 2d ago A 113 tokens original MIT

s1gmamale1/apple-design-skills

Skill Claude CodeCodex

Use when deciding HOW an Apple-style interface should BEHAVE — the functional UX/interaction logic, not the looks. Navigation-model decisions (push vs sheet vs modal vs tab vs popover vs split-view vs full-screen, back behavior, deep-linking, state restoration), state & feedback behavior (loading/skeleton timing…

13 3mo ago A 243 tokens

apple-design-web

06

s1gmamale1/apple-design-skills

Skill Claude CodeCodex

Use when building an apple.com-style marketing/product page — the landing-page formula (sticky translucent nav, product-as-hero, full-bleed feature sections, bento grids, fat footer), scroll-driven storytelling, plus the interaction inventory that makes a flagship page feel ALIVE (continuous damped scroll-progress…

13 3mo ago A 210 tokens

apple-design

07

s1gmamale1/apple-design-skills

Skill Claude CodeCodex

Use when building, restyling, critiquing, or making any interface feel Apple-grade / premium / Cupertino-quality, or when you need Apple's design philosophy (Human Interface Guidelines — clarity, deference, depth), the 2025 Liquid Glass design language, or a map into deep Apple references. This is the HUB; route to…

13 3mo ago A 143 tokens

apple-bento-grid

08

NxProxyStudios/apple-bento-grid

Skill Claude CodeCodex

Create Apple-inspired bento grid presentation cards for showcasing project stats, timelines, and achievements. Generates self-contained HTML files with zero-gap grids, stat cards, pill tags, bar charts, and dark quote cards — optimized for screenshot export. Supports both light (Apple signature #f5f5f7) and dark…

4 2d ago A 142 tokens copy · 100% MIT