setup

setup is a skill for Claude Code, Codex from raisoninme/boardless-pcb. It costs 59 tokens per session (913 once invoked), scanned B, original, MIT.

An installation step for boardless-pcb, a workflow for designing printed circuit boards with coding agents. It adds an independent checker and project-wide workflow rules when used with Codex or Cursor.

In plain words
What is it for?
Use it once per project after installing the boardless-pcb skills, choosing Codex or Cursor as the host platform.
Why use it?
Installing the skills alone leaves out these two required parts. This step puts them in the project and avoids duplicate files if it is run again.

Skill for Claude CodeCodex

Part of the boardless-pcb plugin — 10 skills, 1 agent shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/raisoninme/boardless-pcb/setup
Any agent
npx skills add raisoninme/boardless-pcb --skill setup
Clone the repo
git clone --depth 1 https://github.com/raisoninme/boardless-pcb

Made for: Claude Code, Codex.

Or install boardless-pcb, the plugin that ships this one along with the rest of its 10 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/raisoninme/boardless-pcb/setup.svg)](https://agentmods.dev/skills/raisoninme/boardless-pcb/setup)
Your own site
<a href="https://agentmods.dev/skills/raisoninme/boardless-pcb/setup"><img src="https://agentmods.dev/badge/skills/raisoninme/boardless-pcb/setup.svg" alt="Measured on agentmods" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 913 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00059 $0.00913
Opus 5 $0.00030 $0.00456
Sonnet 5 $0.00012 $0.00183
Haiku 4.5 $0.00006 $0.00091

Measured 3d ago against content hash 53369e0bbdd1, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade B, and why

setup scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Reads agent configuration directoriesmediumAgent snooping

.claude/, .codex/, .gemini/ hold keys, settings and other credentials a mod has no legitimate need for.

Codex loads project-level `.codex/agents/` **only in trusted projects**. You cannot grant that for the user. Tell them: trust the project when Codex asks on first open, or add it under `[projects]` in `~/.codex/config.to
skills/setup/SKILL.md · 55 lines

How it starts

The opening of the file, as written. The whole thing — 55 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Setup — finish the install (Codex / Cursor)

npx skills installs skills and nothing else. Two parts of boardless-pcb are not skills:

  • the amnesia-verifier subagent that Step 6 delegates its independent audit to
  • the always-on workflow rules that belong in the project's AGENTS.md

This skill installs both from the files bundled beside it, into the project the user is working in. Run it once per project. It is idempotent: re-running reports what is already in place instead of duplicating it.

Respond in the user's language.

1. Host platform

  • Claude Code → nothing to do. The plugin already ships the subagent and the anti-patching hook. Say so, point the user at /boardless-pcb:step1-onboard, and stop here.
  • Codex → §2, using assets/codex/amnesia-verifier.toml<project>/.codex/agents/amnesia-verifier.toml
  • Cursor → §2, using assets/cursor/amnesia-verifier.md<project>/.cursor/agents/amnesia-verifier.md
  • Anything else → say plainly that this workflow has only been built for these three, and stop. Do not improvise a target directory.

Confirm the project root with the user before writing anything — this must land in the PCB project, not in whatever directory the session happens to start in.

2. Install the subagent

Copy the file for the detected platform, byte for byte. Do not summarize, reformat, or "improve" it: its wording is the whole mechanism — an independent reviewer that reads only live EDA data is what makes Step 6 catch what the main agent cannot.

  • Target missing → create the directory and copy.
  • Target already identical → report "already installed", change nothing.
  • Target exists and differs → show the user what differs and ask before overwriting. A user may have hardened it deliberately (for example by narrowing its tool access); do not silently undo that.

3. Install the always-on rules

Append assets/AGENTS-snippet.md to <project>/AGENTS.md, creating the file if it does not exist. If a # boardless-pcb workflow rules heading is already present, leave it alone and report it — never append a second copy.

Read the full file on GitHub · 55 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 55 lines · 59 tokens per session scan B 53369e0bbdd1

Subscribe to this mod's changes

setup is a skill published in the GitHub repository raisoninme/boardless-pcb (2 stars, last pushed 21d ago), licensed MIT. It adds 59 tokens to every session and 913 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it B with 1 finding (reads agent configuration directories). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

dev

Implement from a spec or plan: extract stories, build in safe waves, test, commit, and get peer review per story. Use for "implement", "build/code this plan", or targeted fix findings. If no plan exists, use /ship:design first.

heliohq/ship · 56 tokens

handoff

Ship completed work: verify locally, commit related changes, push, create or update the PR, watch CI/reviews, and fix until merge-ready or escalated. Use for "ship it", "create PR", "handoff", or finished code needing delivery.

heliohq/ship · 56 tokens

e2e

Add durable end-to-end tests for user/API-visible behavior. Detect or scaffold the E2E framework, write tests, run the app, and store evidence. Use for E2E, Playwright/Cypress, regression tests, or quality gates. Not exploratory QA.

heliohq/ship · 58 tokens

review

Review branch changes against Archcore docs, or report project health. Use for 'review my branch', 'review the changes before merge', 'show status', 'documentation gaps', 'check if docs match code', 'close out the feature', 'ship the feature and close it out', or after a staleness warning. --drift for staleness…

archcore-ai/plugin · 107 tokens

refactor

Improve existing code without changing behavior: scan smells, simplify, dedupe, reuse utilities, and verify after edits. Use for refactor, cleanup, simplify, reduce duplication, extract method, dead code, or code smells. No PR.

heliohq/ship · 51 tokens

write-docs

Create or update structured docs under docs/ with frontmatter, numbering, lifecycle status, and index regeneration — guides, references, troubleshooting, design docs and ADRs. Use for "write a doc", "document this", "create a guide", "write an ADR", "update the docs". For the system-design thinking itself…

heliohq/ship · 95 tokens