fantasy-gamebook-engine: Skill for Claude Code

.claude/skills/ignarok/SKILL.md

ignarok is a skill for Claude Code from rc-ventura/fantasy-gamebook-engine. It costs 0 tokens per session (2,889 once invoked), scanned A, original, no licence file.

A lore and rules module for the Ignarok adventure in a gamebook engine. It gives the Game Master the setting, scenes, enemies, objectives, and special rules needed to run that adventure.

In plain words
What is it for?
Running the Ignarok adventure, including its Grey Mountain areas, creatures, traps, bribes, healing, combat, and victory condition.
Why use it?
It keeps the adventure's world details and game rules available during play instead of requiring them to be recreated scene by scene.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is rc-ventura/fantasy-gamebook-engine's own configuration. It tells Claude Code how to work on fantasy-gamebook-engine itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything fantasy-gamebook-engine configures →

Reuse

Borrowing it

Nothing to install: this file belongs to rc-ventura/fantasy-gamebook-engine. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/rc-ventura/fantasy-gamebook-engine/main/.claude/skills/ignarok/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/rc-ventura/fantasy-gamebook-engine

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ignarok

README.md
[![agentmods](https://agentmods.dev/badge/skills/rc-ventura/fantasy-gamebook-engine/ignarok/github.svg)](https://agentmods.dev/skills/rc-ventura/fantasy-gamebook-engine/ignarok)
Your own site
<a href="https://agentmods.dev/skills/rc-ventura/fantasy-gamebook-engine/ignarok"><img src="https://agentmods.dev/badge/skills/rc-ventura/fantasy-gamebook-engine/ignarok/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ignarok

Your own site · 80×15
<a href="https://agentmods.dev/skills/rc-ventura/fantasy-gamebook-engine/ignarok"><img src="https://agentmods.dev/badge/skills/rc-ventura/fantasy-gamebook-engine/ignarok.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,889 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.02889
Opus 5 $0.00000 $0.01444
Sonnet 5 $0.00000 $0.00578
Haiku 4.5 $0.00000 $0.00289

Measured 10d ago against content hash 6ca113478745, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

ignarok scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/ignarok/SKILL.md · 172 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 172 lines · 0 tokens per session scan A 6ca113478745

Subscribe to this mod's changes

ignarok is a skill published in the GitHub repository rc-ventura/fantasy-gamebook-engine (1 stars, last pushed 1mo ago), with no licence file. It costs nothing until one of its globs matches a file; then it loads 2,889 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

assets-shader-get-data

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.

IvanMurzak/Unity-MCP · 70 tokens

gameobject-component-get

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Use 'gameobject-find' to list components first.

IvanMurzak/Unity-MCP · 59 tokens

gameobject-component-modify

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available…

IvanMurzak/Unity-MCP · 78 tokens

object-modify

Modify a Unity UnityEngine.Object's serializable fields/properties. Three modification surfaces are available (objectDiff, pathPatches, jsonPatch) — see the skill body. Use 'object-get-data' first to inspect the object structure.

IvanMurzak/Unity-MCP · 57 tokens

reflection-method-call

Call a C# method by reflection — including private methods. Requires a method schema obtained via 'reflection-method-find'. Supports static methods, instance methods (with optional target deserialization), and main-thread / off-thread execution.

IvanMurzak/Unity-MCP · 48 tokens

tests-run

Execute Unity tests (EditMode or PlayMode) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run.

IvanMurzak/Unity-MCP · 68 tokens