regenerator2000: Skill for Claude Code

.agent/skills/r2000-analyze-blocks/SKILL.md

r2000-analyze-blocks is a skill for Claude Code, Codex from ricardoquesada/regenerator2000. It costs 50 tokens per session (3,669 once invoked), scanned A, original, Apache-2.0.

A reverse-engineering workflow for classifying unexplored regions of a compiled program as code, text, tables, pointers, or other data. Reverse engineering here means examining a program without relying on its original source code.

In plain words
What is it for?
Use it to scan a binary, inspect undefined memory regions, disassemble code areas, and mark data with the appropriate type.
Why use it?
It separates executable instructions from stored data, making an otherwise unclear memory dump easier to understand.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

This is ricardoquesada/regenerator2000's own configuration. It tells Claude Code and Codex how to work on regenerator2000 itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything regenerator2000 configures →

Reuse

Borrowing it

Nothing to install: this file belongs to ricardoquesada/regenerator2000. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/ricardoquesada/regenerator2000/main/.agent/skills/r2000-analyze-blocks/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/ricardoquesada/regenerator2000

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for r2000-analyze-blocks

README.md
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Your own site
<a href="https://agentmods.dev/skills/ricardoquesada/regenerator2000/r2000-analyze-blocks"><img src="https://agentmods.dev/badge/skills/ricardoquesada/regenerator2000/r2000-analyze-blocks/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for r2000-analyze-blocks

Your own site · 80×15
<a href="https://agentmods.dev/skills/ricardoquesada/regenerator2000/r2000-analyze-blocks"><img src="https://agentmods.dev/badge/skills/ricardoquesada/regenerator2000/r2000-analyze-blocks.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,669 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Prompt Injection · line 25
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.03669
Opus 5 $0.00025 $0.01835
Sonnet 5 $0.00010 $0.00734
Haiku 4.5 $0.00005 $0.00367

Measured 11d ago against content hash 3fad6193466a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

r2000-analyze-blocks scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agent/skills/r2000-analyze-blocks/SKILL.md · 244 lines

How it starts

The opening of the file, as written. The whole thing — 244 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Analyze Blocks Workflow

Use this skill when the user asks to "analyze blocks", "convert blocks", "identify data regions", "classify the program", or wants the AI to scan a range (or the entire binary) and mark regions with their correct block types.

Overview

When a binary is loaded in Regenerator 2000, the auto-analyzer traces reachable code starting from the entry point and marks those regions as Code. Everything else remains Undefined — these are the blocks that have not yet been explored. The goal of this skill is to walk through the undefined/unexplored regions, identify what each one actually is, and convert it to the appropriate block type. This is a fundamental step in reverse engineering — separating code from data, text from tables, and pointers from raw bytes.

Block Types Reference

Use r2000_set_data_type with the data_type enum value from the right column (except for Code, where you must use r2000_disassemble).

Block Type data_type value / Tool When to Use
Code Call r2000_disassemble Do NOT use r2000_set_data_type! Instead, execute r2000_disassemble at the entry point address.
Byte byte Raw 8-bit data: sprite data, bitmap data, charset data, lookup tables, variables, or unknown data.
Word word 16-bit little-endian values: 16-bit variables, math constants, SID frequency values.
Address address 16-bit little-endian pointers to memory locations. Creates cross-references. For jump tables & vectors.
PETSCII Text petscii PETSCII-encoded strings: game messages, prompts, high score names, print routine data.
Screencode Text screencode Screen code text: data written directly to Screen RAM ($0400–$07E7).
Lo/Hi Address lo_hi_address Split address table: first half = low bytes, second half = high bytes. Even byte count required.
Hi/Lo Address hi_lo_address Split address table: first half = high bytes, second half = low bytes. Even byte count required.
Lo/Hi Word lo_hi_word Split word table: first half = low bytes, second half = high bytes. E.g., SID frequency tables.
Hi/Lo Word hi_lo_word Split word table: first half = high bytes, second half = low bytes.
External File external_file Large binary blobs: SID music files, raw bitmaps, character sets that should be exported as-is.
Undefined undefined Reset a region to unknown state. Use to undo a wrong classification.

Read the full file on GitHub · 244 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 244 lines · 50 tokens per session scan A 3fad6193466a

Subscribe to this mod's changes

r2000-analyze-blocks is a skill published in the GitHub repository ricardoquesada/regenerator2000 (164 stars, last pushed 16d ago), licensed Apache-2.0. It adds 50 tokens to every session and 3,669 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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