omh-sprite-forge

omh-sprite-forge is a skill for Claude Code, Codex from rlaope/oh-my-hermes. It costs 80 tokens per session (1,700 once invoked), scanned A, original, MIT.

A workflow for preparing consistent sprite sheets for games. A sprite sheet is one image containing animation frames, and the workflow checks that frames have a regular layout and alignment.

In plain words
What is it for?
Use it to turn a supplied grid image into checked animation frames and reject source sheets that do not meet the required layout.
Why use it?
It addresses drifting character scale and position that can make game animation jitter when frames are cut apart.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for openclaw. Also seen: mentions subagents; mentions Claude Code; mentions Codex.

Good fit Use it to turn a supplied grid image into checked animation frames and reject source sheets that do not meet the required layout.

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Install with agentmods
npx agentmods add skills/rlaope/oh-my-hermes/omh-sprite-forge
About the project

oh-my-hermes is an operating layer for Hermes Agent that organizes requests into workflows for planning, research, creation, coding handoffs, operations, and project memory. Hermes users run these workflows through the desktop app, CLI, or messenger app, while the catalogue add-ons extend its native capabilities.

rlaope/oh-my-hermes · 4,678 stars · on GitHub · rlaope.github.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rlaope/oh-my-hermes --skill omh-sprite-forge
Clone the repo
git clone --depth 1 https://github.com/rlaope/oh-my-hermes

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for omh-sprite-forge

README.md
[![agentmods](https://agentmods.dev/badge/skills/rlaope/oh-my-hermes/omh-sprite-forge/github.svg)](https://agentmods.dev/skills/rlaope/oh-my-hermes/omh-sprite-forge)
Your own site
<a href="https://agentmods.dev/skills/rlaope/oh-my-hermes/omh-sprite-forge"><img src="https://agentmods.dev/badge/skills/rlaope/oh-my-hermes/omh-sprite-forge/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for omh-sprite-forge

Your own site · 80×15
<a href="https://agentmods.dev/skills/rlaope/oh-my-hermes/omh-sprite-forge"><img src="https://agentmods.dev/badge/skills/rlaope/oh-my-hermes/omh-sprite-forge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,700 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.01700
Opus 5.5 $0.00032 $0.00680
Sonnet 5.5 $0.00016 $0.00340
Haiku 4.5 $0.00008 $0.00170

Measured yesterday against content hash ee0e33de03d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

omh-sprite-forge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

The scan reads SKILL.md. This mod also ships 1 executable file (toolkit/scripts/forge.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent-skills/omh-sprite-forge/SKILL.md · 138 lines

How it starts

The opening of the file, as written. The whole thing — 138 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sprite Forge

This is an OMH sprite-forge workflow skill, projected for Agent Skills hosts (Claude Code, Codex, Cursor, opencode, OpenClaw, pi).

Why This Exists

Image models return character poses at drifting scales and offsets, so frames cut by hand jitter in play. This skill couples a grid-sheet contract to a fail-closed processor whose numeric QC decides whether to regenerate the source.

First Steps

  • Read toolkit/README.md and references/execution-and-qa.md before executing toolkit/scripts/forge.py; installation and skill discovery never run it.
  • Obtain the raw sheet from the host's own image tool as a grid on flat #FF00FF; OMH generates no images, and a 1xN strip is regenerated as a grid, never processed.
  • Record identity elements, rejected drafts, cell size and baseline in references/character-art-direction.md form before cutting frames.

Do Not Use When

  • Create a product showcase video for a launch, with narration and subtitles; use omh-show-reel.
  • The task is judging already-rendered UI screenshots or layout captures; use omh-visual-qa.
  • The output is an image card or visual prompt card summarizing source material; use omh-image-cards.

Examples

Good example:

  • Prompt: Make a pixel sprite sheet for my game character.
  • Expected behavior: Get a 2x3 #FF00FF grid from the host image tool, record art direction, run the helper, then read back frames and qc.json and regenerate on a REGENERATE verdict.
  • Why: Animation frames need measured scale and baseline consistency, not a single illustration.

Bad example:

  • Prompt: Tighten the CSS pixel spacing on this sheet of settings cards.
  • Expected behavior: Answer as a front-end styling question; do not run a sprite processor.
  • Why: Pixel and sheet vocabulary alone does not establish game-character frames.

Completion Checklist

  • The source sheet is a host-generated grid on #FF00FF with a source record; real-person sources carry consent.
  • The actual helper command and exit were observed; frames, sheet and qc.json were read back and hashed, or the blocker is stated.
  • body_scale_cv and anchor_y_std are quoted from qc.json; a REGENERATE verdict led to a new sheet, not frame edits.

Read the full file on GitHub · 138 lines

Files

What ships with it

9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 138 lines · 80 tokens per session scan A ee0e33de03d5

Subscribe to this mod's changes

omh-sprite-forge is a skill published in the GitHub repository rlaope/oh-my-hermes (4,678 stars, last pushed today), licensed MIT. It adds 80 tokens to every session and 1,700 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-28.