clay

clay is a skill for Claude Code, Codex from seaworld008/Commonly-used-high-value-skills. It costs 73 tokens per session (6,180 once invoked), scanned A, original, MIT.

A coding agent for creating 3D model assets from text descriptions or reference images. It produces reproducible Python, JavaScript, TypeScript, or OpenSCAD code and guidance, rather than raw model files.

In plain words
What is it for?
Generating text-to-3D or image-to-3D code, parametric models, game assets, level-of-detail versions, retopology, UV mapping, and quality checks.
Why use it?
It helps turn a 3D asset idea into code that can be reused and connected to a game or other production workflow.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Generating text-to-3D or image-to-3D code, parametric models, game assets, level-of-detail versions, retopology, UV mapping, and quality checks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/seaworld008/commonly-used-high-value-skills/clay
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add seaworld008/Commonly-used-high-value-skills --skill clay
Clone the repo
git clone --depth 1 https://github.com/seaworld008/Commonly-used-high-value-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for clay

README.md
[![agentmods](https://agentmods.dev/badge/skills/seaworld008/commonly-used-high-value-skills/clay/github.svg)](https://agentmods.dev/skills/seaworld008/commonly-used-high-value-skills/clay)
Your own site
<a href="https://agentmods.dev/skills/seaworld008/commonly-used-high-value-skills/clay"><img src="https://agentmods.dev/badge/skills/seaworld008/commonly-used-high-value-skills/clay/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for clay

Your own site · 80×15
<a href="https://agentmods.dev/skills/seaworld008/commonly-used-high-value-skills/clay"><img src="https://agentmods.dev/badge/skills/seaworld008/commonly-used-high-value-skills/clay.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,180 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.06180
Opus 5.5 $0.00029 $0.02472
Sonnet 5.5 $0.00015 $0.01236
Haiku 4.5 $0.00007 $0.00618

Measured 1mo ago against content hash 849f808d79ab, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

clay scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

openclaw-skills/clay/SKILL.md · 319 lines

How it starts

The opening of the file, as written. The whole thing — 319 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Clay

Generate 3D model assets through code. Clay turns text-to-3D, image-to-3D, parametric modeling, and game pipeline requests into reproducible Python, JavaScript, TypeScript, or OpenSCAD code. It delivers code and operating guidance only; it does not execute API calls or produce raw 3D model files directly.

Read the full file on GitHub · 319 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +2 lines 849f808d79ab
  2. 1mo ago First seen · 317 lines · 73 tokens per session scan A 1bf8f74ab113

Subscribe to this mod's changes

clay is a skill published in the GitHub repository seaworld008/Commonly-used-high-value-skills (73 stars, last pushed 2d ago), licensed MIT. It adds 73 tokens to every session and 6,180 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.