help

help is a skill for Claude Code, Codex from RockyHong/super-bootstrap. It costs 93 tokens per session (845 once invoked), scanned A, original, MIT.

An on-demand menu of the slash commands available in the project, grouped by category.

In plain words
What is it for?
Use `/super-bootstrap:help` to list available commands or add a category such as `git` or `docs` to filter the list.
Why use it?
It helps developers discover commands they may not remember, including commands added by installed plugins.

Skill for Claude CodeCodex

Installs and runs on its own, but its text points at files inside its plugin — anything it tells you to read at a ${CLAUDE_PLUGIN_ROOT} path is only there once the plugin is installed. Installing the plugin gets both.

Part of the super-bootstrap plugin — 13 skills, 7 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/rockyhong/super-bootstrap/help
Any agent
npx skills add RockyHong/super-bootstrap --skill help
Clone the repo
git clone --depth 1 https://github.com/RockyHong/super-bootstrap

Made for: Claude Code, Codex.

Or install super-bootstrap, the plugin that ships this one along with the rest of its 13 skills, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for help

README.md
[![agentmods](https://agentmods.dev/badge/skills/rockyhong/super-bootstrap/help.svg)](https://agentmods.dev/skills/rockyhong/super-bootstrap/help)
Your own site
<a href="https://agentmods.dev/skills/rockyhong/super-bootstrap/help"><img src="https://agentmods.dev/badge/skills/rockyhong/super-bootstrap/help.svg" alt="Measured on agentmods" height="20"></a>
Per session 93 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 845 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00093 $0.00845
Opus 5 $0.00046 $0.00423
Sonnet 5 $0.00019 $0.00169
Haiku 4.5 $0.00009 $0.00085

Measured 3d ago against content hash 4d5d1260faeb, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

help scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (assets/render-menu.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/super-bootstrap/skills/help/SKILL.md · 36 lines

How it starts

The opening of the file, as written. The whole thing — 36 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Help — User-Invoke Skill Discovery Surface

Render an on-demand menu of slash commands the user can invoke in this project. Cold-by-nature user-invoke skills (slash commands the user must remember) need a discovery surface; passive /super-bootstrap:help is the right shape.

Extraction is mechanical (structured JSON + YAML frontmatter), so a bundled script does it in one tool call with zero model tokens; the one judgment in the pipeline — which discovered skills a user would actually invoke — stays with the gateway.

When to Use

  • User forgot which slash commands are available
  • User just installed a new plugin and wants to see what it added
  • User wants to filter by category (/super-bootstrap:help git, /super-bootstrap:help docs)

Execution (gateway-inline)

When the user invokes /super-bootstrap:help [category]:

  1. Extract — run the bundled script, passing the project root (the session's working directory — pwd): python3 "${CLAUDE_PLUGIN_ROOT}/skills/help/assets/render-menu.py" "$(pwd)" (The script body is opaque to the permission engine — the grant to carve is the invocation itself, e.g. Bash(python3 *).) It emits one candidate per line (category<TAB>command<TAB>description) from the installed-plugin registry, enabledPlugins, each enabled plugin's skills, and project .claude/skills. It deliberately over-reports — no filter lives in the script.
  2. Filter to user-invoke — drop rows a user would never type: delegation-only skills (dispatched by other skills or the model, e.g. process/reference skills another skill invokes), hook-fired skills, and reference-material bundles. Keep anything a user plausibly types as a slash command. This is the judgment step; do it from the emitted descriptions — no file reads.
  3. Render — group surviving rows under their category headers ([meta] [pipeline] [git] [docs] [dev] [utils]), one line per skill: command + one-line summary. Header: Available slash commands ({N} total):. A category argument renders only that category; unknown category → list available categories. Anomaly footer: the script's stderr carries an # anomalies: line only when a source emitted fewer rows than it declared or held — render everything after its # anomalies: prefix as a footer line beneath the menu, contents unaltered and itself prefixed incomplete: . A short source is a discovery failure, and without the footer it is indistinguishable from a plugin that ships no commands. No # anomalies: line → no footer.
  4. Fallbackpython3 missing on the device: scan the same sources manually with Read/Grep (structure documented in the script header) and render the same shape.

Read the full file on GitHub · 36 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 36 lines · 93 tokens per session scan A 4d5d1260faeb

Subscribe to this mod's changes

help is a skill published in the GitHub repository RockyHong/super-bootstrap (3 stars, last pushed 6d ago), licensed MIT. It adds 93 tokens to every session and 845 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

add-teams

Adds Microsoft Teams connector to a Power Apps code app. Use when sending Teams messages, posting to channels, or integrating with Teams chat.

microsoft/power-platform-skills · 31 tokens

cesiumjs-camera

CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, tracking entities, or converting between screen and world coordinates.

CesiumGS/cesiumjs-skills · 61 tokens

cesiumjs-custom-shader

CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czmmodelMaterial. Use when reading EXTmeshfeatures or EXTstructuralmetadata property textures/tables, vertex displacement, or shading VoxelPrimitive.

CesiumGS/cesiumjs-skills · 61 tokens

cesiumjs-core-utilities

CesiumJS core utilities and networking - Resource, Color, Event, Request, RequestScheduler, error handling, helper functions, feature detection. Use when fetching remote data, managing HTTP requests, working with colors, handling events, debugging errors, or using utility functions like defined, clone, or…

CesiumGS/cesiumjs-skills · 69 tokens

cesiumjs-materials-shaders

CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA, tonemapping, BlendingState. Use when defining Fabric materials for entities or primitives, configuring PBR image-based…

CesiumGS/cesiumjs-skills · 83 tokens

cesiumjs-models-particles

CesiumJS models, glTF, and particle effects - Model, KHRmeshoptcompression, CAD glTF extensions, EdgeDisplayMode, ModelAnimation, ModelNode, ParticleSystem, emitters, GPM extensions. Use when loading compressed or CAD-style glTF/GLB models, controlling edge rendering, playing model animations, positioning particles…

CesiumGS/cesiumjs-skills · 87 tokens