variable-rewards

variable-rewards is a skill for Claude Code from rshankras/claude-code-apple-skills. It costs 45 tokens per session (3,350 once invoked), scanned A, original, MIT.

A generator for randomized in-app rewards such as daily spins, mystery boxes, bonus points, and reward wheels. It also accounts for limits and probability disclosure.

In plain words
What is it for?
Use it to create daily bonuses, random reward systems, mystery boxes, or other gamification features in a Swift app.
Why use it?
It provides a structured way to add surprise-based engagement while setting boundaries around frequency and fairness. The rewards described are non-paid mechanics.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool.

Part of the apple-skills plugin — 147 skills shipped together , and of apple-skills

Good fit Use it to create daily bonuses, random reward systems, mystery boxes, or…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rshankras/claude-code-apple-skills/variable-rewards
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rshankras/claude-code-apple-skills --skill variable-rewards
Clone the repo
git clone --depth 1 https://github.com/rshankras/claude-code-apple-skills

Made for: Claude Code.

Or install apple-skills, the plugin that ships this one along with the rest of its 147 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for variable-rewards

README.md
[![agentmods](https://agentmods.dev/badge/skills/rshankras/claude-code-apple-skills/variable-rewards.svg)](https://agentmods.dev/skills/rshankras/claude-code-apple-skills/variable-rewards)
Your own site
<a href="https://agentmods.dev/skills/rshankras/claude-code-apple-skills/variable-rewards"><img src="https://agentmods.dev/badge/skills/rshankras/claude-code-apple-skills/variable-rewards.svg" alt="Measured on agentmods" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,350 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.03350
Opus 5 $0.00023 $0.01675
Sonnet 5 $0.00009 $0.00670
Haiku 4.5 $0.00005 $0.00335

Measured 3d ago against content hash 2507ff064a24, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

variable-rewards scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/generators/variable-rewards/SKILL.md · 386 lines

How it starts

The opening of the file, as written. The whole thing — 386 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Variable Rewards Generator

Generate a variable reward system — randomized rewards (daily spins, mystery boxes, bonus points) that leverage variable-ratio reinforcement to increase engagement. Implements ethical engagement patterns with daily/weekly caps, transparent probability disclosure, and no pay-to-play mechanics.

When This Skill Activates

Use this skill when the user:

  • Asks to "add daily rewards" or "daily spin" mechanic
  • Wants a "reward system" or "random rewards"
  • Mentions "mystery box" or "loot box" (non-paid)
  • Asks about "bonus system" or "daily bonus"
  • Wants "gamification rewards" or "engagement rewards"
  • Mentions "reward wheel" or "spin to win"
  • Asks about "variable rewards" or "intermittent reinforcement"

Pre-Generation Checks

1. Project Context Detection

  • Check Swift version (requires Swift 5.9+)
  • Check deployment target (iOS 17+ / macOS 14+ for @Observable and SwiftData)
  • Check for SwiftData availability and existing model container setup
  • Identify source file locations

2. Conflict Detection

Search for existing reward or points systems:

Glob: **/*Reward*.swift, **/*Points*.swift, **/*DailySpin*.swift, **/*MysteryBox*.swift
Grep: "reward" or "dailySpin" or "mysteryBox" or "rewardPool" or "lootBox"

If existing reward system found:

  • Ask if user wants to replace or extend it
  • If extending, generate only the missing components

3. Platform Detection

Determine if generating for iOS or macOS or both (cross-platform). The templates use SwiftUI and are cross-platform by default.

Configuration Questions

Ask user via AskUserQuestion:

  1. Reward types? (multi-select)

    • Points (numeric currency the user accumulates)
    • Items (unlockable content: themes, stickers, avatars)
    • Features (time-limited feature unlocks)
    • Badges (collectible achievement badges)
    • Mixed (all of the above) -- recommended
  2. Reward mechanism?

    • Daily spin (wheel animation, one spin per day)
    • Mystery box (card-flip or chest-open, one per day)
    • Random bonus (surprise toast notification on qualifying action)
    • Multiple (daily spin + random bonus) -- recommended

Read the full file on GitHub · 386 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 386 lines · 45 tokens per session scan A 2507ff064a24

Subscribe to this mod's changes

variable-rewards is a skill published in the GitHub repository rshankras/claude-code-apple-skills (701 stars, last pushed 1mo ago), licensed MIT. It adds 45 tokens to every session and 3,350 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.