respawn

respawn is a skill for Claude Code, Codex from ruben-sj/respawn-skill. It costs 141 tokens per session (2,420 once invoked), scanned A, original, MIT.

A session-resumption tool for Claude that waits through the service’s five-hour usage limit and starts the session again when access returns. It must be set up before the limit is reached and includes a period in which the user can cancel the resume.

In plain words
What is it for?
Use it for lengthy or overnight Claude sessions that may reach the five-hour limit and need to continue afterward.
Why use it?
It reduces the need to monitor a long-running session and manually restart work after a usage limit.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it for lengthy or overnight Claude sessions that may reach the five-hour limit and need to continue afterward.

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Install with agentmods
npx agentmods add skills/ruben-sj/respawn-skill/skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ruben-sj/respawn-skill --skill skill
Clone the repo
git clone --depth 1 https://github.com/ruben-sj/respawn-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for respawn

README.md
[![agentmods](https://agentmods.dev/badge/skills/ruben-sj/respawn-skill/skill/github.svg)](https://agentmods.dev/skills/ruben-sj/respawn-skill/skill)
Your own site
<a href="https://agentmods.dev/skills/ruben-sj/respawn-skill/skill"><img src="https://agentmods.dev/badge/skills/ruben-sj/respawn-skill/skill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for respawn

Your own site · 80×15
<a href="https://agentmods.dev/skills/ruben-sj/respawn-skill/skill"><img src="https://agentmods.dev/badge/skills/ruben-sj/respawn-skill/skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 141 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,420 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00141 $0.02420
Opus 5.5 $0.00056 $0.00968
Sonnet 5.5 $0.00028 $0.00484
Haiku 4.5 $0.00014 $0.00242

Measured 1mo ago against content hash 183b77c1ab75, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

respawn scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skill/SKILL.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

respawn

Gaming metaphor: the session "dies" (gets blocked by the 5-hour usage limit), waits, and respawns automatically once the window reopens.

Critical precondition: this must be set up BEFORE the account gets blocked. After a cutoff, no new message can be sent in any session until the window reopens — so there is no reactive way in. The user must invoke /respawn proactively (at the start of a heavy/long session, or when they notice they're approaching the limit).

Confirmed by repeated real-world use (multiple overnight runs, multiple sessions running /respawn in parallel, multiple consecutive windows in a single run): a recurring CronCreate job does survive repeated rate-limit rejections and fires correctly once the window reopens, the detect → notify → cancel-window → resume flow works end to end (tested with the then-fixed 5-minute cancel window), and this holds across several concurrent sessions without interference. Still not an officially supported Anthropic feature — auto-resume after a rate limit is an open, unimplemented feature request (GitHub issues anthropics/claude-code #26775 and #36320) — but the core mechanism is no longer just a working assumption.

Known limitations (tell the user this when the skill is activated, and again if they ask):

  • Requires this app/session to stay open for the entire waiting period. Believed (not independently confirmed) that CronCreate jobs are in-memory only ("session-only") and disappear without a trace if the session ends or the app is closed.
  • Jobs only fire while the session is idle. If the polling check or the cancel-window deadline lands while the user is actively interacting (or another turn is in flight), that firing is delayed or effectively skipped — this especially undermines the "resuming in N min" promise in the push notification.
  • Believed (not independently confirmed): recurring CronCreate jobs auto-expire after 7 days. Not yet tested against a wait that long — treat /respawn as covering at most a 7-day wait until this is verified.
  • Unverified actual token cost of rejected attempts while the window is closed.

Read the full file on GitHub · 72 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 72 lines · 141 tokens per session scan A 183b77c1ab75

Subscribe to this mod's changes

respawn is a skill published in the GitHub repository ruben-sj/respawn-skill (2 stars, last pushed 2mo ago), licensed MIT. It adds 141 tokens to every session and 2,420 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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