superagent: Skill for Claude Code

.agents/skills/godot-gdscript-patterns/SKILL.md

godot-gdscript-patterns is a skill for Claude Code, Codex from RudyCity/superagent. It costs 47 tokens per session (546 once invoked), scanned A, original, MIT.

A guide to Godot 4 game development with GDScript, covering reusable scenes, event signals, game state, architecture, and performance.

In plain words
What is it for?
Use it to build Godot games, organize scenes, implement state machines and signals, manage game state, and improve GDScript performance.
Why use it?
It provides established ways to structure game code and systems instead of improvising how parts of a Godot project communicate.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is RudyCity/superagent's own configuration. It tells Claude Code and Codex how to work on superagent itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything superagent configures →

Reuse

Borrowing it

Nothing to install: this file belongs to RudyCity/superagent. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/RudyCity/superagent/main/.agents/skills/godot-gdscript-patterns/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/RudyCity/superagent

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-gdscript-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/rudycity/superagent/godot-gdscript-patterns.svg)](https://agentmods.dev/skills/rudycity/superagent/godot-gdscript-patterns)
Your own site
<a href="https://agentmods.dev/skills/rudycity/superagent/godot-gdscript-patterns"><img src="https://agentmods.dev/badge/skills/rudycity/superagent/godot-gdscript-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 546 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.00546
Opus 5 $0.00023 $0.00273
Sonnet 5 $0.00009 $0.00109
Haiku 4.5 $0.00005 $0.00055

Measured 4d ago against content hash baee8a6df155, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

godot-gdscript-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/godot-gdscript-patterns/SKILL.md · 79 lines

What it actually says

Godot GDScript Patterns

Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.

When to Use This Skill

  • Building games with Godot 4
  • Implementing game systems in GDScript
  • Designing scene architecture
  • Managing game state
  • Optimizing GDScript performance
  • Learning Godot best practices

Core Concepts

1. Godot Architecture

Node: Base building block
├── Scene: Reusable node tree (saved as .tscn)
├── Resource: Data container (saved as .tres)
├── Signal: Event communication
└── Group: Node categorization

2. GDScript Basics

class_name Player
extends CharacterBody2D

# Signals
signal health_changed(new_health: int)
signal died

# Exports (Inspector-editable)
@export var speed: float = 200.0
@export var max_health: int = 100
@export_range(0, 1) var damage_reduction: float = 0.0
@export_group("Combat")
@export var attack_damage: int = 10
@export var attack_cooldown: float = 0.5

# Onready (initialized when ready)
@onready var sprite: Sprite2D = $Sprite2D
@onready var animation: AnimationPlayer = $AnimationPlayer
@onready var hitbox: Area2D = $Hitbox

# Private variables (convention: underscore prefix)
var _health: int
var _can_attack: bool = true

func _ready() -> void:
    _health = max_health

func _physics_process(delta: float) -> void:
    var direction := Input.get_vector("left", "right", "up", "down")
    velocity = direction * speed
    move_and_slide()

func take_damage(amount: int) -> void:
    var actual_damage := int(amount * (1.0 - damage_reduction))
    _health = max(_health - actual_damage, 0)
    health_changed.emit(_health)

    if _health <= 0:
        died.emit()

Detailed patterns and worked examples

Detailed pattern documentation lives in references/details.md. Read that file when the navigation tier above is insufficient.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 79 lines · 47 tokens per session scan A baee8a6df155

Subscribe to this mod's changes

godot-gdscript-patterns is a skill published in the GitHub repository RudyCity/superagent (21 stars, last pushed today), licensed MIT. It adds 47 tokens to every session and 546 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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