Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add rustfs/console --skill rustfs-console-design-guidegit clone --depth 1 https://github.com/rustfs/consoleWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/rustfs/console/rustfs-console-design-guide)<a href="https://agentmods.dev/skills/rustfs/console/rustfs-console-design-guide"><img src="https://agentmods.dev/badge/skills/rustfs/console/rustfs-console-design-guide/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/rustfs/console/rustfs-console-design-guide"><img src="https://agentmods.dev/badge/skills/rustfs/console/rustfs-console-design-guide.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Agent Snooping · line 8 Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00073 | $0.02384 |
| Opus 5.5 | $0.00029 | $0.00954 |
| Sonnet 5.5 | $0.00015 | $0.00477 |
| Haiku 4.5 | $0.00007 | $0.00238 |
Grade A, and why
rustfs-console-design-guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 214 lines — stays where its author put it; the contents beside it link to each section on GitHub.
RustFS Console Design Guide
This guide is the source of design decisions; use skills/ui-audit/SKILL.md as the companion workflow for audit execution, browser validation, and evidence capture.
Use this guide while shaping the interface, before implementation details harden. Treat Console as an operational tool: the design should help people understand system state, make a deliberate change, and recover when reality is uncertain.
Design objectives
Every screen should make four things obvious:
- Where the user is.
- What the system currently knows.
- What the user can safely do next.
- How to recover when a read or write fails.
Prefer calm hierarchy over decoration. Density is acceptable when relationships remain clear; visual noise is not.
1. Page composition
Build pages in this order:
- Page identity: title, concise purpose, and scope such as the active bucket or node.
- Current state: trusted status, important constraints, and freshness when relevant.
- Primary task: the action or configuration the page exists to support.
- Supporting detail: history, diagnostics, advanced controls, and secondary actions.
Keep the primary action near the content it affects. Avoid detached action bars whose target is ambiguous.
On scoped detail pages, keep Back navigation and page-level Add/Refresh actions in the same page header. Do not repeat a second toolbar immediately above the table unless it controls only table-local state such as selection or filtering.
For short authentication forms, constrain the form measure independently from the surrounding split panel. A wider available pane should not make credential fields unnecessarily wide.
Use cards only when content is a distinct surface with its own identity or interaction. Do not turn every section into a card.
2. Visual hierarchy and surfaces
Use visual weight to express containment, not to decorate every group.
Border depth
- Give one visual region at most one complete outline.
- Keep at most two structural frame levels. A nested level should normally use spacing, a muted background, or a one-way separator instead of another box.
- Reserve complete borders for the outer surface, form controls, warnings/errors, and explicit interactive choices.
- Use
fieldset/legend,section/heading, ordl/dt/ddto express structure without adding frames. - Do not place a bordered card inside a bordered fieldset inside a bordered dialog merely to create grouping.
- Use dividers only between peer sections. Keep one aligned divider system per surface; do not add dividers recursively to an ancestor and its descendants.
- A divider is not a generic replacement for a removed box. If it does not clarify which sections are peers, use spacing or a heading instead.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 214 lines · 73 tokens per session scan A fb5ceacaebc9
rustfs-console-design-guide is a skill published in the GitHub repository rustfs/console (200 stars, last pushed 2d ago), licensed Apache-2.0. It adds 73 tokens to every session and 2,384 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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