Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/rustfs/console/rustfs-console-design-guidenpx skills add rustfs/console --skill rustfs-console-design-guidegit clone --depth 1 https://github.com/rustfs/consoleWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00073 | $0.02384 |
| Opus 5 | $0.00036 | $0.01192 |
| Sonnet 5 | $0.00015 | $0.00477 |
| Haiku 4.5 | $0.00007 | $0.00238 |
Grade A, and why
rustfs-console-design-guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 214 lines — stays where its author put it; the contents beside it link to each section on GitHub.
RustFS Console Design Guide
This guide is the source of design decisions; use skills/ui-audit/SKILL.md as the companion workflow for audit execution, browser validation, and evidence capture.
Use this guide while shaping the interface, before implementation details harden. Treat Console as an operational tool: the design should help people understand system state, make a deliberate change, and recover when reality is uncertain.
Design objectives
Every screen should make four things obvious:
- Where the user is.
- What the system currently knows.
- What the user can safely do next.
- How to recover when a read or write fails.
Prefer calm hierarchy over decoration. Density is acceptable when relationships remain clear; visual noise is not.
1. Page composition
Build pages in this order:
- Page identity: title, concise purpose, and scope such as the active bucket or node.
- Current state: trusted status, important constraints, and freshness when relevant.
- Primary task: the action or configuration the page exists to support.
- Supporting detail: history, diagnostics, advanced controls, and secondary actions.
Keep the primary action near the content it affects. Avoid detached action bars whose target is ambiguous.
On scoped detail pages, keep Back navigation and page-level Add/Refresh actions in the same page header. Do not repeat a second toolbar immediately above the table unless it controls only table-local state such as selection or filtering.
For short authentication forms, constrain the form measure independently from the surrounding split panel. A wider available pane should not make credential fields unnecessarily wide.
Use cards only when content is a distinct surface with its own identity or interaction. Do not turn every section into a card.
2. Visual hierarchy and surfaces
Use visual weight to express containment, not to decorate every group.
Border depth
- Give one visual region at most one complete outline.
- Keep at most two structural frame levels. A nested level should normally use spacing, a muted background, or a one-way separator instead of another box.
- Reserve complete borders for the outer surface, form controls, warnings/errors, and explicit interactive choices.
- Use
fieldset/legend,section/heading, ordl/dt/ddto express structure without adding frames. - Do not place a bordered card inside a bordered fieldset inside a bordered dialog merely to create grouping.
- Use dividers only between peer sections. Keep one aligned divider system per surface; do not add dividers recursively to an ancestor and its descendants.
- A divider is not a generic replacement for a removed box. If it does not clarify which sections are peers, use spacing or a heading instead.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 214 lines · 73 tokens per session scan A fb5ceacaebc9
rustfs-console-design-guide is a skill published in the GitHub repository rustfs/console (169 stars, last pushed 3d ago), licensed Apache-2.0. It adds 73 tokens to every session and 2,384 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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Run a focused Rust quality review when the user requests one, when reviewing a Rust PR/commit, or when another selected review workflow delegates Rust-specific checks. Do not auto-load for every implementation edit.
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Debug ILM tiering / lifecycle transition issues — NoSuchVersion on tier GET, restore failures, xl.meta inspection, remote-tier versionId tracing. Use when investigating tiered/transitioned objects, warm backends, or transition metadata.