SagaSmithAI/sagasmith-narrative

System-neutral SagaSmith Narrative domain, MCP, Skills, and project generation

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14Mods indexed here, across every type
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SagaSmithAI/sagasmith-narrative

Skill Codex

Open, advance, settle, or close an authoritative SagaSmith narrative scene. Use when resolving player intent, applying a profile mechanic, recording consequences, changing relationships or tracks, publishing audience-specific events, travelling, or transitioning to another scene or optional Conflict.

not rated 0 5d ago A 57 tokens

SagaSmithAI/sagasmith-narrative

Skill Codex

Author, import, review, finalize, version, activate, migrate, or audit SagaSmith narrative Content Packs, Module Packs, and Campaign Seed Packs. Use for source-backed content production, dependency and license review, draft repair, Pack activation, or private-content leakage audits.

not rated 0 5d ago A 60 tokens

SagaSmithAI/sagasmith-narrative

Skill Codex

Run real-host public-facade regressions or diagnose and recover SagaSmith narrative campaigns. Use for original campaign Pack playthroughs, stable-catalog host selection and exposure-guidance tests, authorization and audience checks, idempotency and revision faults, restart/resume, snapshot and branch recovery, or…

not rated 0 5d ago A 72 tokens

build-game-profile

04

SagaSmithAI/sagasmith-narrative

Skill Codex

Build, review, finalize, version, activate, or migrate a declarative SagaSmith narrative game profile. Use when adapting a non-D&D/non-CoC game, defining actor schemas, authority, activities, tracks, resources, random procedures, outcome bands, or deciding that mechanics require an independent system plugin.

not rated 0 5d ago A 65 tokens

SagaSmithAI/sagasmith-narrative

Skill Codex

Facilitate or direct live long-form play through SagaSmith Narrative MCP while preserving player intent, narrative authority, audiences, deterministic mechanics, and continuity. Use for hosting scenes, adjudicating fictional positioning, choosing consequences, coordinating NPCs, or moving between Play activities and…

not rated 0 5d ago A 63 tokens

SagaSmithAI/sagasmith-narrative

Skill Codex

Maintain persistent SagaSmith narrative campaigns across sessions by settling downtime, travel, faction turns, clocks, relationships, projects, resources, goals, world evolution, and long-horizon health. Use between scenes or sessions, after time skips, or when campaign state needs compacting and review.

not rated 0 5d ago A 62 tokens

SagaSmithAI/sagasmith-narrative

Skill Codex

Inspect, reconcile, repair, disclose, or branch long-form SagaSmith campaign continuity. Use for contradictions, forgotten facts, secrets and rumors, actor knowledge, stale summaries, source conflicts, retcons, branch comparison, or deciding whether a repair needs evidence or human authority.

not rated 0 5d ago A 61 tokens

SagaSmithAI/sagasmith-narrative

Skill Codex

Turn source material for a system-neutral narrative tabletop project into reviewed declarative game-profile and Content, Module, or Campaign Seed Pack drafts through SagaSmith Narrative MCP.

not rated 0 5d ago A 38 tokens

SagaSmithAI/sagasmith-narrative

Skill Codex

Run, continue, publish, close, or abort a persistent per-NPC isolated conversation through SagaSmith Narrative MCP and its host worker transport. Use when an NPC needs private knowledge, motives, memory, proposals, or audience-controlled dialogue without leaking private context to the Director.

not rated 0 5d ago A 62 tokens

settle-game-session

10

SagaSmithAI/sagasmith-narrative

Skill Codex

Reconcile, settle, summarize, snapshot, and close a SagaSmith narrative play session. Use after a session, before a long pause, at a milestone, or when pending events, facts, knowledge, relationships, clocks, resources, commitments, and advancement must be made authoritative.

not rated 0 5d ago A 61 tokens

SagaSmithAI/sagasmith-narrative

Skill Codex

Create or reconfigure a SagaSmith narrative campaign through the native MCP, including profile and Pack selection, membership, actor grants, initial state, readiness review, and the Lobby-to-Play transition. Use for session zero, campaign creation, campaign seeding, onboarding players, or correcting setup before play.

not rated 0 5d ago A 67 tokens

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