scenario-blender-hard-surface

scenario-blender-hard-surface is a skill for Claude Code from scenario-labs/skills. It costs 115 tokens per session (4,127 once invoked), scanned A, original, MIT.

A guide to modeling hard-surface objects in Blender, such as panels, vehicles, weapons, robots, and product parts. It uses editable cuts, bevels, surface normals, and subdivision to keep edges and flat faces looking correct.

In plain words
What is it for?
Use it to create or repair mechanical props, sci-fi assets, vehicles, robots, and manufactured or product-style models.
Why use it?
Hard-surface models can show shading smears, pinching, or distorted faces after cuts and modifiers. The guide provides checks and an operation order to find and prevent those problems.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the 17.-expert-tools-blender plugin — 13 skills shipped together , and of 18.-expert-tools-blender

Good fit Use it to create or repair mechanical props, sci-fi assets, vehicles, robots, and manufactured or product-style models.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/scenario-labs/skills/scenario-blender-hard-surface
About the project

Scenario Agent Skills is a collection of instructions that teaches AI coding agents to create images, video, audio, textures, skyboxes, and 3D assets through the Scenario MCP server, an interface to Scenario’s generation tools and custom-trained models. It serves game, entertainment, marketing, and other creative work, and also includes workflows for digital content creation software and game engines. The catalogue entries are these skills, along with plugins, commands, agents, instructions, settings, and hooks for using Scenario or driving supported creative applications.

scenario-labs/skills · 1,034 stars · on GitHub · skills.sh

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add scenario-labs/skills --skill scenario-blender-hard-surface
Clone the repo
git clone --depth 1 https://github.com/scenario-labs/skills

Made for: Claude Code.

Or install 17.-expert-tools-blender, the plugin that ships this one along with the rest of its 13 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scenario-blender-hard-surface

README.md
[![agentmods](https://agentmods.dev/badge/skills/scenario-labs/skills/scenario-blender-hard-surface/github.svg)](https://agentmods.dev/skills/scenario-labs/skills/scenario-blender-hard-surface)
Your own site
<a href="https://agentmods.dev/skills/scenario-labs/skills/scenario-blender-hard-surface"><img src="https://agentmods.dev/badge/skills/scenario-labs/skills/scenario-blender-hard-surface/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scenario-blender-hard-surface

Your own site · 80×15
<a href="https://agentmods.dev/skills/scenario-labs/skills/scenario-blender-hard-surface"><img src="https://agentmods.dev/badge/skills/scenario-labs/skills/scenario-blender-hard-surface.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,127 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.04127
Opus 5.5 $0.00046 $0.01651
Sonnet 5.5 $0.00023 $0.00825
Haiku 4.5 $0.00012 $0.00413

Measured 20d ago against content hash f14733f37d3f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

scenario-blender-hard-surface scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/bx_hardsurface.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/dcc/blender/scenario-blender-hard-surface/SKILL.md · 109 lines

How it starts

The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender hard surface

Expert hard surface is controlled light on edges: every edge catches a highlight from a bevel or a support loop, flat faces read perfectly flat, and cuts stay editable until the design is settled. The experts disagree on method (n-gons and booleans vs quad cages and subdivision), not on the checks: order of operations, cutter hygiene, planar faces, a shiny matcap orbit. The agent builds the stack with the toolkit and lets the measurable gates find what a human finds by orbiting. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes). Toolkit: scripts/bx_hardsurface.py (import sys; sys.path.append("<skills>/scenario-blender-hard-surface/scripts"); import bx_hardsurface as HS), world-space meters, stock Blender only.

Stance (the expert delta)

  • Cut first, bevel after, normals last. Booleans above the angle-limited micro bevel, Weighted Normal at the very bottom, a late Mirror above it (Ryuu [00:26:26], [00:28:37]; du Mont [00:19:46]). In 5.2 a pinned modifier keeps its relative order inside the pinned group and new modifiers land above it, so pin bottom-up: HS.order_stack does it and HS.add_boolean always lands above the tail (verified).
  • Two bevels, two jobs (du Mont [00:12:25] to [00:15:15]): a weight-limited design bevel (8 to 12 segments) on chosen silhouette edges before the cuts, and an angle-limited micro bevel (30 degrees, Harden Normals, Miter Outer Arc) after every cut, because no real edge is perfectly sharp (Gambrell, du Mont, Ryuu).
  • A bevel that shrinks after a boolean is geometry, not a setting (du Mont [00:20:18], [00:30:20]). Move the cutter well away from target edges or make it exactly coincident; keep Clamp Overlap on. Clamp Overlap limits the bevel over the whole object: a slot running 0.7 degrees off a facet edge (clamp ratio 3.8) wiped out the 3 mm bevel on a port elsewhere on the part [verified in 5.2.1]. HS.clamp_culprits names the cut.
  • Every wall, step, gap and rounding facet must be wider than 2x the micro bevel width [added, verified]: a 1 mm pocket floor, a 1.5 mm wall, a 2 mm groove with 1.5 mm bevels (a 3.1 mm one was clean) and a slot rounded in 30-degree facets all clamped the whole object's bevel.
  • If Harden Normals or Weighted Normal changes nothing, the face is not flat (Gambrell [00:01:06]). Flatten it; more normal modifiers will not help.
  • Pick the school by the part, not by taste. Planar machined parts with many cuts: n-gons + booleans + bevel + custom normals, about a quarter of the time and stays editable (Gambrell [00:18:01]). Continuous curvature, non-uniform roundness, a sculpt or bake high: quad cage + subdivision (rileyb3d, PzThree). Sharpen subD edges with support loops, not creases: 36,800 vs 3,600 triangles at equal quality (Lampel [00:05:28]).
  • EXACT is the solver. Gambrell's 2021 "switch to Fast" predates 5.x: Float left 16 non-manifold edges on a coplanar cutter where Exact and Manifold were clean [verified]. When Exact misbehaves the operand is broken (Ryuu [00:15:13]): an open cutter gave Exact 19 non-manifold edges and Manifold silently skipped the cut [verified].
  • Judge in a shiny matcap and close up on every cut (Gambrell [00:00:33], rileyb3d [00:06:32]). Whole-object sheets hide smears and shrunken bevels.

Read the full file on GitHub · 109 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 20d ago First seen · 109 lines · 115 tokens per session scan A f14733f37d3f

Subscribe to this mod's changes

scenario-blender-hard-surface is a skill published in the GitHub repository scenario-labs/skills (1,034 stars, last pushed today), licensed MIT. It adds 115 tokens to every session and 4,127 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-27.

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