blender-synthgen

blender-synthgen is a skill for Claude Code, Codex from scott-createplay/blender-mcp-synthgen. It costs 69 tokens per session (581 once invoked), scanned A, original, MIT.

A Blender skill for building procedural 3D synthetic-data pipelines. Blender is 3D creation software; synthetic data is computer-generated training or test data, with controlled changes in structure, appearance, and labels.

In plain words
What is it for?
Use it to create Geometry Nodes, material, and compositor graphs, translate Houdini setups to Blender, and build datasets with varied scenes and ground-truth labels.
Why use it?
It helps turn repeatable rules and parameter sweeps into datasets instead of relying on one-off manual scene edits.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create Geometry Nodes, material, and compositor graphs, translate Houdini setups to Blender, and build datasets with varied scenes and ground-truth labels.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/scott-createplay/blender-mcp-synthgen/skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add scott-createplay/blender-mcp-synthgen --skill skill
Clone the repo
git clone --depth 1 https://github.com/scott-createplay/blender-mcp-synthgen

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-synthgen

README.md
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Your own site
<a href="https://agentmods.dev/skills/scott-createplay/blender-mcp-synthgen/skill"><img src="https://agentmods.dev/badge/skills/scott-createplay/blender-mcp-synthgen/skill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-synthgen

Your own site · 80×15
<a href="https://agentmods.dev/skills/scott-createplay/blender-mcp-synthgen/skill"><img src="https://agentmods.dev/badge/skills/scott-createplay/blender-mcp-synthgen/skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 581 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.00581
Opus 5.5 $0.00028 $0.00232
Sonnet 5.5 $0.00014 $0.00116
Haiku 4.5 $0.00007 $0.00058

Measured 2mo ago against content hash cef24afe28a3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-synthgen scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skill/SKILL.md · 44 lines

How it starts

The opening of the file, as written. The whole thing — 44 lines — stays where its author put it; the contents beside it link to each section on GitHub.

blender-synthgen

You are driving Blender to build procedural, reproducible synthetic-data pipelines: structural variation from Geometry Nodes, appearance variation from shaders, ground-truth labels from the compositor — swept over parameters/seeds.

Governing rule — read knowledge/procedural_paradigm.md first

Derive, don't set. Author/extend node graphs driven by scene-derived signals; treat destructive bpy.ops scene edits as a last resort. You cannot sweep a hand-edit, and sweeping is the job.

Never guess node identifiers — query the grounded schema

Socket label ≠ identifier (e.g. "Group ID" → Group Index; Math has Value/Value_001/ Value_002). Before writing bpy that builds a graph, look it up:

python -m synthgen.schema.query show "Store Named Attribute"
python -m synthgen.schema.query --shader show "Attribute"
python -m synthgen.schema.query --compositor find "Cryptomatte"

Knowledge base (read the relevant crosswalk before translating)

  • knowledge/procedural_paradigm.md — the constitution (derive-don't-set, scene signals).
  • knowledge/houdini_to_geonodes.md — SOP → Geometry Nodes.
  • knowledge/attribute_bridge.md — GN ↔ shader via named attributes (per-instance variation + labels).
  • knowledge/cop_to_compositor.md — Houdini COPs (Copernicus) → Blender compositor (passes → masks/depth).
  • knowledge/scene_graph_contexts.md — cross-context edge model for scene introspection/refactor.

Build → verify loop

  1. Plan in graphs and fields: "what signal drives this?" not "what tool changes this?"
  2. Look up every node/socket in the schema before wiring it.
  3. Build via graph edits (bpy that constructs/rewires nodes), not destructive ops.
  4. Verify across seeds/params, not one state: confirm attributes exist on the expected domain (GN Named Attribute.Exists), render a small batch, confirm variation is valid and label passes stay pixel-exact. A single rendered frame is never sufficient proof.

Composability

This runs alongside an existing Blender MCP that provides transport (execute_python, render). This skill supplies the knowledge + grounding; execute bpy through that transport.

Read the full file on GitHub · 44 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 44 lines · 69 tokens per session scan A cef24afe28a3

Subscribe to this mod's changes

blender-synthgen is a skill published in the GitHub repository scott-createplay/blender-mcp-synthgen (0 stars, last pushed 2mo ago), licensed MIT. It adds 69 tokens to every session and 581 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

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blender-synthgen next to 6 skills from other repositories
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