Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-image-pipelinegit clone --depth 1 https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-image-pipeline)<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-image-pipeline"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-image-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-image-pipeline"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-image-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00060 | $0.00437 |
| Opus 5 | $0.00030 | $0.00218 |
| Sonnet 5 | $0.00012 | $0.00087 |
| Haiku 4.5 | $0.00006 | $0.00044 |
Grade A, and why
threejs-image-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Image Pipeline
Use this skill only when composing several image-space systems or defining shared buffers. For one effect, load its atomic skill instead.
Load:
$threejs-screen-space-ambient-occlusionfor GTAO, bent normals, denoising, or AO application;$threejs-bloomfor HDR extraction and bloom;$threejs-exposure-color-gradingfor metering, adaptation, tone mapping, LUTs, and output conversion.
The pipeline must expose its signals and ordering. Do not install a pile of effects and tune the final frame blindly.
Signal order
scene HDR color + depth + normals + albedo where required
→ lighting-related screen effects
→ atmosphere/transparency composition
→ bloom
→ exposure
→ tone mapping
→ grading
→ lens/presentation effects
→ output conversion
Read references/production-image-pipeline.md for four production pass graphs, their buffer/resolution contracts, and the ownership boundaries between whole-scene and effect-local graphs.
Rules
- Tone-map once.
- Keep HDR bloom before tone mapping.
- Meter exposure from a small luminance target, not the final 8-bit screen.
- Separate direct and indirect light before applying bent-normal ambient tint when possible.
- Upsample low-resolution effects with depth/normal-aware weights.
- Build pass toggles and effect-only views before tuning.
- UI rendered in the same target needs an explicit protection strategy.
- Do not load all atomic post skills by default. Route only the effects actually requested.
Routing boundary
Use this skill when multiple image-space systems must share buffers, ordering, or output ownership. For one isolated effect, use its atomic skill without loading this coordinator.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 52 lines · 60 tokens per session scan A db5a77f701f7
threejs-image-pipeline is a skill published in the GitHub repository scottstts/Threejs-Awesome-Graphics-Agent-Skills (800 stars, last pushed yesterday), licensed MIT. It adds 60 tokens to every session and 437 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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