threejs-image-pipeline

threejs-image-pipeline is a skill for Codex from scottstts/Threejs-Awesome-Graphics-Agent-Skills. It costs 60 tokens per session (437 once invoked), scanned A, original, MIT.

A guide for assembling several image-processing stages for advanced Three.js scenes. These stages use scene data such as depth, surface direction, color, brightness, and previous frames to shape the final image.

In plain words
What is it for?
Use it when a scene needs multiple screen-space effects, shared render buffers, bloom, brightness adaptation, tone mapping, a 3D color lookup table, or diagnostic views of rendering stages.
Why use it?
It prevents visual effects from being added in a confusing order or tuned without knowing which data they use. It defines how effects such as ambient shading, glow, exposure, tone mapping, and color grading fit together.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it when a scene needs multiple screen-space effects, shared render buffers, bloom, brightness adaptation, tone mapping, a 3D color lookup table, or diagnostic views of rendering stages.

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Install with agentmods
npx agentmods add skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-image-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-image-pipeline
Clone the repo
git clone --depth 1 https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-image-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-image-pipeline/github.svg)](https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-image-pipeline)
Your own site
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-image-pipeline"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-image-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-image-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-image-pipeline"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-image-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 437 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00437
Opus 5 $0.00030 $0.00218
Sonnet 5 $0.00012 $0.00087
Haiku 4.5 $0.00006 $0.00044

Measured 11d ago against content hash db5a77f701f7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

threejs-image-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-image-pipeline/SKILL.md · 52 lines

What it actually says

Image Pipeline

Use this skill only when composing several image-space systems or defining shared buffers. For one effect, load its atomic skill instead.

Load:

  • $threejs-screen-space-ambient-occlusion for GTAO, bent normals, denoising, or AO application;
  • $threejs-bloom for HDR extraction and bloom;
  • $threejs-exposure-color-grading for metering, adaptation, tone mapping, LUTs, and output conversion.

The pipeline must expose its signals and ordering. Do not install a pile of effects and tune the final frame blindly.

Signal order

scene HDR color + depth + normals + albedo where required
  → lighting-related screen effects
  → atmosphere/transparency composition
  → bloom
  → exposure
  → tone mapping
  → grading
  → lens/presentation effects
  → output conversion

Read references/production-image-pipeline.md for four production pass graphs, their buffer/resolution contracts, and the ownership boundaries between whole-scene and effect-local graphs.

Rules

  • Tone-map once.
  • Keep HDR bloom before tone mapping.
  • Meter exposure from a small luminance target, not the final 8-bit screen.
  • Separate direct and indirect light before applying bent-normal ambient tint when possible.
  • Upsample low-resolution effects with depth/normal-aware weights.
  • Build pass toggles and effect-only views before tuning.
  • UI rendered in the same target needs an explicit protection strategy.
  • Do not load all atomic post skills by default. Route only the effects actually requested.

Routing boundary

Use this skill when multiple image-space systems must share buffers, ordering, or output ownership. For one isolated effect, use its atomic skill without loading this coordinator.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 52 lines · 60 tokens per session scan A db5a77f701f7

Subscribe to this mod's changes

threejs-image-pipeline is a skill published in the GitHub repository scottstts/Threejs-Awesome-Graphics-Agent-Skills (800 stars, last pushed yesterday), licensed MIT. It adds 60 tokens to every session and 437 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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