game-writing

game-writing is a skill for Claude Code, Codex from serejaris/kimi-skills. It costs 46 tokens per session (4,546 once invoked), scanned A, original, MIT.

A game-writing workflow for creating story and text assets for video games and interactive media, such as world guides, characters, quests, dialogue, and item descriptions.

In plain words
What is it for?
Use it to develop a game world, design quests and dialogue trees, and write lore, character text, combat text, and other in-game copy.
Why use it?
It gives narrative work a structured process for planning, reviewing, fixing, and assembling the finished material.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; mentions Codex.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is python skills/general-writing/scripts/check_wordcount.py <file> --min {target} --lang auto.

Good fit Use it to develop a game world, design quests and dialogue trees, and write lore, character text, combat text, and other in-game copy.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/serejaris/kimi-skills
agentmods
npx agentmods add skills/serejaris/kimi-skills/game-writing

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-writing

README.md
[![agentmods](https://agentmods.dev/badge/skills/serejaris/kimi-skills/game-writing/github.svg)](https://agentmods.dev/skills/serejaris/kimi-skills/game-writing)
Your own site
<a href="https://agentmods.dev/skills/serejaris/kimi-skills/game-writing"><img src="https://agentmods.dev/badge/skills/serejaris/kimi-skills/game-writing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-writing

Your own site · 80×15
<a href="https://agentmods.dev/skills/serejaris/kimi-skills/game-writing"><img src="https://agentmods.dev/badge/skills/serejaris/kimi-skills/game-writing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,546 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.04546
Opus 5 $0.00023 $0.02273
Sonnet 5 $0.00009 $0.00909
Haiku 4.5 $0.00005 $0.00455

Measured 9d ago against content hash ab8b92e8a687, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

game-writing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/general-writing/game-writing/SKILL.md · 306 lines

How it starts

The opening of the file, as written. The whole thing — 306 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Writing

Sub-skill of general-writing. Inherits shared principles, anti-AI discipline, and quality gates.

CRITICAL — Review → Fix Brief → Dispatched Subagent: When a review finds issues, translate them into a detailed fix brief (file paths, quoted findings, expected outcome, scope boundary, self-check) and dispatch a fresh subagent to apply the fix. Never use inline sed/edit_file fixes.

CRITICAL — Anti-Read-Loop Rule: The orchestrator must dispatch its first subagent (world_planner or detail_planner) within 10 iterations. If the orchestrator has spent 10+ iterations only reading files without creating any subagent, it is in a read-loop. Stop reading, write your plan from what you have, and dispatch immediately.

CRITICAL — Step Budget & Delivery: You have a limited step budget. Plan delivery accordingly:

  • Small projects (1-2 deliverable types): fully achievable in one session.
  • Large projects (full world bible + quests + dialogues + flavor): prioritize world bible and highest-priority deliverables. Deliver completed deliverables with .docx and ask user whether to continue with remaining types.
  • Before your session ends: always assemble completed deliverables and convert to .docx.

CRITICAL — .docx Delivery: Every completed assembly must be converted to .docx using skills/docx/SKILL.md. Never end a session with raw .md files and no .docx deliverable.

Trigger Keywords

游戏文案, 游戏剧情, 游戏叙事, game narrative, game writing, quest design, dialogue tree, 世界观设定, 角色设定, character bible, lore, item description, barks, 技能描述, flavor text, 战斗系统, combat system, 数值策划, progression, gacha, 副本设计

File Paths

Output Directory Structure

/mnt/agents/output/
├── research/                    # User uploads (game design docs, lore bibles)
├── {project_name}.outline.md
├── documents/
│   ├── {project_name}.world_bible.md
│   ├── {project_name}.characters.md
│   └── {project_name}.quest_registry.md
└── deliverables/
    ├── characters/
    ├── quests/
    ├── dialogues/
    └── flavor_text/

Read the full file on GitHub · 306 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 306 lines · 46 tokens per session scan A ab8b92e8a687

Subscribe to this mod's changes

game-writing is a skill published in the GitHub repository serejaris/kimi-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 46 tokens to every session and 4,546 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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