dm

dm is a skill for Claude Code, Codex from SergeyKhval/claude-dnd. It costs 53 tokens per session (2,666 once invoked), scanned A, original, no licence file.

A game master for Dungeons & Dragons 5th Edition, a tabletop role-playing game where players describe actions, roll dice, and follow shared rules.

In plain words
What is it for?
Running D&D sessions, tracking campaign state in Markdown files, rolling dice, resolving fights, and role-playing non-player characters.
Why use it?
It manages the ongoing campaign details and handles narration, characters, dice, and combat during play.

Skill for Claude CodeCodex

Part of the claude-dnd plugin — 1 skill, 5 commands shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/sergeykhval/claude-dnd/dm
Any agent
npx skills add SergeyKhval/claude-dnd --skill dm
Clone the repo
git clone --depth 1 https://github.com/SergeyKhval/claude-dnd

Made for: Claude Code, Codex.

Or install claude-dnd, the plugin that ships this one along with the rest of its 1 skill, 5 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dm

README.md
[![agentmods](https://agentmods.dev/badge/skills/sergeykhval/claude-dnd/dm.svg)](https://agentmods.dev/skills/sergeykhval/claude-dnd/dm)
Your own site
<a href="https://agentmods.dev/skills/sergeykhval/claude-dnd/dm"><img src="https://agentmods.dev/badge/skills/sergeykhval/claude-dnd/dm.svg" alt="Measured on agentmods" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,666 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00053 $0.02666
Opus 5 $0.00026 $0.01333
Sonnet 5 $0.00011 $0.00533
Haiku 4.5 $0.00005 $0.00267

Measured 5d ago against content hash 5e1063eaf028, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

dm scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/dm/SKILL.md · 201 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 201 lines · 53 tokens per session scan A 5e1063eaf028

Subscribe to this mod's changes

dm is a skill published in the GitHub repository SergeyKhval/claude-dnd (9 stars, last pushed 5mo ago), with no licence file. It adds 53 tokens to every session and 2,666 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

cloudflare-durable-objects

Cloudflare Durable Objects for stateful coordination and real-time apps. Use for chat, multiplayer games, WebSocket hibernation, or encountering class export, migration, alarm errors.

secondsky/claude-skills · 43 tokens

cesiumjs-materials-shaders

CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA, tonemapping, BlendingState. Use when defining Fabric materials for entities or primitives, configuring PBR image-based…

CesiumGS/cesiumjs-skills · 83 tokens

cesiumjs-models-particles

CesiumJS models, glTF, and particle effects - Model, KHRmeshoptcompression, CAD glTF extensions, EdgeDisplayMode, ModelAnimation, ModelNode, ParticleSystem, emitters, GPM extensions. Use when loading compressed or CAD-style glTF/GLB models, controlling edge rendering, playing model animations, positioning particles…

CesiumGS/cesiumjs-skills · 87 tokens

create-kr-patch

Use for Korean (Hangul) fan translations of retro console or PC games, including ROM or disc analysis, text-engine reverse engineering, Hangul fonts and custom encodings, script extraction and reinsertion, code hooks, reproducible product builds, and emulator verification. Apply it to new investigations and follow-up…

mcpads/create-retro-game-kr-patch · 109 tokens

test-designing-guide

Provides test design methodology for Unity projects. Use this skill whenever designing test cases from requirements or specifications, including selecting test techniques, deriving test cases, and formatting them. Even for small features, load this skill to ensure test design rigor.

nowsprinting/unity-coding-skills · 52 tokens

test-writing-guide

Provides guidelines for writing test code for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying test code files (files under Tests/). This includes implementing new tests, fixing test failures, adding test cases, or any task that results in test code changes. Even for small…

nowsprinting/unity-coding-skills · 81 tokens