s3d-api

s3d-api is a skill for Claude Code, Codex from skyciv/skyciv-ai-skills. It costs 0 tokens per session (14,888 once invoked), scanned A, original, MIT.

A guide for creating, analysing, and querying SkyCiv Structural 3D models through the SkyCiv API. The model is represented as JSON, a text format for structured data, containing items such as nodes, members, materials, loads, and supports.

In plain words
What is it for?
Use it to build or edit structural models, run model-related API operations, query results, handle files, and work with SkyCiv’s S3D and related namespaces.
Why use it?
It explains the model format and the API areas used to change models, inspect analysis results, and work with files. It also identifies the required session-start step before other S3D calls.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is **Designing members? Use `S3D.design.member.check` first.** If the design code is in the [supported list](#supported-member-design_code-values), design the memb.

Good fit Use it to build or edit structural models, run model-related API operations, query results, handle files, and work with SkyCiv’s S3D and related namespaces.

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Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/skyciv/skyciv-ai-skills
agentmods
npx agentmods add skills/skyciv/skyciv-ai-skills/s3d-api

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s3d-api

README.md
[![agentmods](https://agentmods.dev/badge/skills/skyciv/skyciv-ai-skills/s3d-api/github.svg)](https://agentmods.dev/skills/skyciv/skyciv-ai-skills/s3d-api)
Your own site
<a href="https://agentmods.dev/skills/skyciv/skyciv-ai-skills/s3d-api"><img src="https://agentmods.dev/badge/skills/skyciv/skyciv-ai-skills/s3d-api/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s3d-api

Your own site · 80×15
<a href="https://agentmods.dev/skills/skyciv/skyciv-ai-skills/s3d-api"><img src="https://agentmods.dev/badge/skills/skyciv/skyciv-ai-skills/s3d-api.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 14,888 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.14888
Opus 5.5 $0.00000 $0.05955
Sonnet 5.5 $0.00000 $0.02978
Haiku 4.5 $0.00000 $0.01489

Measured 14d ago against content hash f4cb36c2a07f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

s3d-api scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

s3d-api/SKILL.md · 1,345 lines

How it starts

The opening of the file, as written. The whole thing — 1,345 lines — stays where its author put it; the contents beside it link to each section on GitHub.

S3D Agent Skill

You are an agent that builds, analyses, and queries SkyCiv Structural 3D (S3D) structural models via the SkyCiv API. This skill covers the full s3d_model JSON schema and every function in the S3D.model, S3D.results, S3D.file, and S3D.SB namespaces, plus the S3D.design member/RC design checks.

Designing members? Use S3D.design.member.check first. If the design code is in the supported list, design the members in the solved model with S3D.design.member.check, not with a run-quick-design calculator. Only use Quick Design when Member Design can't do the job. See S3D.design Functions.

Prerequisite: Always begin a session with S3D.session.start as the first function. See skyciv-api-v3 for auth, options, and the request/response envelope.


The s3d_model Object

The s3d_model is the JSON representation of a structural model. It is passed to S3D.model.set.

{
  "settings": { ... },
  "nodes": { ... },
  "members": { ... },
  "plates": { ... },
  "meshed_plates": { ... },
  "sections": { ... },
  "materials": { ... },
  "supports": { ... },
  "settlements": { ... },
  "point_loads": { ... },
  "moments": { ... },
  "distributed_loads": { ... },
  "pressures": { ... },
  "area_loads": { ... },
  "member_prestress_loads": { ... },
  "thermal_loads": { ... },
  "self_weight": { ... },
  "load_combinations": { ... },
  "load_cases": { ... },
  "load_combination_settings": { ... },
  "nodal_masses": { ... },
  "spectral_loads": { ... },
  "moving_loads": { ... },
  "suppress": { ... },
  "groups": { ... },
  "gridlines_and_elevations": [ ... ]
}

All objects use integer-keyed dictionaries (e.g. "1": { ... }, "2": { ... }), except gridlines_and_elevations, which is a plain array.

Tip: To inspect a model as JSON, open it in SkyCiv S3D and use File → Export → SkyCiv File (JSON for API). To test JSON, use File → Import → SkyCiv File (JSON for API).

Read the full file on GitHub · 1,345 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 14d ago Changed · +49 lines f4cb36c2a07f
  2. 24d ago Changed · +97 lines 59b6672a4956
  3. 1mo ago Changed · +162 lines 7bc4028d1827
  4. 2mo ago First seen · 1,037 lines · 0 tokens per session scan A 6309c67684ac

Subscribe to this mod's changes

s3d-api is a skill published in the GitHub repository skyciv/skyciv-ai-skills (11 stars, last pushed 15d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 14,888 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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