rove: Skill for Claude Code

.claude/skills/hyperframes-design/SKILL.md

hyperframes-design is a skill for Claude Code from Sma1lboy/rove. It costs 57 tokens per session (960 once invoked), scanned A, a copy of hyperframes-creative, MIT.

A design guide for HyperFrames videos covering visual direction, colors, typography, pacing, composition, and brand choices. It focuses on still-frame design rather than animation.

In plain words
What is it for?
Use it to create or review HyperFrames design specifications, plan visual beats, choose palettes and type, and define scene composition.
Why use it?
It helps keep video scenes visually consistent and suited to the video format instead of treating them like ordinary web pages.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is Sma1lboy/rove's own configuration. It tells Claude Code how to work on rove itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything rove configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Sma1lboy/rove. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Sma1lboy/rove/main/.claude/skills/hyperframes-design/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Sma1lboy/rove

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hyperframes-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/sma1lboy/rove/hyperframes-design/github.svg)](https://agentmods.dev/skills/sma1lboy/rove/hyperframes-design)
Your own site
<a href="https://agentmods.dev/skills/sma1lboy/rove/hyperframes-design"><img src="https://agentmods.dev/badge/skills/sma1lboy/rove/hyperframes-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hyperframes-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/sma1lboy/rove/hyperframes-design"><img src="https://agentmods.dev/badge/skills/sma1lboy/rove/hyperframes-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 960 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 80% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.00960
Opus 5.5 $0.00023 $0.00384
Sonnet 5.5 $0.00011 $0.00192
Haiku 4.5 $0.00006 $0.00096

Measured 1mo ago against content hash f34ed3acba6a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hyperframes-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/contrast-report.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

80% identical to hyperframes-creative — 66 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/hyperframes-design/SKILL.md · 60 lines

How it starts

The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HyperFrames Design

Brand, pacing, style, and composition direction. Use after the technical contract from /hyperframes/core is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-motion — this skill is intentionally non-animation.

Read these two FIRST for any non-trivial composition — they override web instincts:

  • references/house-style.md — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.
  • references/video-composition.md — video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).

Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.

Workflow

  1. If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence frame.md → design.md → DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md — resolve and load per that doc.
  2. If no design spec exists and the user asks for visual direction, choose a route:
    • Ready-made frame-preset (optional) → frame-presets/ (adopt a FRAME.md as frame.md; see references/design-spec.md)
    • Named style or mood → references/visual-styles.md
    • Fast defaults → references/house-style.md
  3. For multi-scene work, plan beats and rhythm before writing HTML → references/beat-direction.md. For scene transitions, jump to hyperframes-motion/transitions/.
  4. For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-motion for atomic rules.

Read the full file on GitHub · 60 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 60 lines · 57 tokens per session scan A f34ed3acba6a

Subscribe to this mod's changes

hyperframes-design is a skill published in the GitHub repository Sma1lboy/rove (178 stars, last pushed today), licensed MIT. It adds 57 tokens to every session and 960 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 80% identical to hyperframes-creative, differing in 66 lines, and is treated as a copy.