Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/sma1lboy/rove/hyperframes-designnpx skills add Sma1lboy/rove --skill hyperframes-designgit clone --depth 1 https://github.com/Sma1lboy/roveWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00057 | $0.00960 |
| Opus 5 | $0.00028 | $0.00480 |
| Sonnet 5 | $0.00011 | $0.00192 |
| Haiku 4.5 | $0.00006 | $0.00096 |
Grade A, and why
hyperframes-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
80% identical to hyperframes-creative — 64 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.
HyperFrames Design
Brand, pacing, style, and composition direction. Use after the technical contract from /hyperframes/core is in place.
For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-motion — this skill is intentionally non-animation.
Read these two FIRST for any non-trivial composition — they override web instincts:
references/house-style.md— "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.references/video-composition.md— video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.
Workflow
- If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence
frame.md→design.md→DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once inreferences/design-spec.md— resolve and load per that doc. - If no design spec exists and the user asks for visual direction, choose a route:
- Ready-made frame-preset (optional) →
frame-presets/(adopt aFRAME.mdasframe.md; seereferences/design-spec.md) - Named style or mood →
references/visual-styles.md - Fast defaults →
references/house-style.md
- Ready-made frame-preset (optional) →
- For multi-scene work, plan beats and rhythm before writing HTML →
references/beat-direction.md. For scene transitions, jump tohyperframes-motion/transitions/. - For motion-heavy work, read
references/motion-principles.md(high-level guardrails), then go tohyperframes-motionfor atomic rules.
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- frame-presets/biennale-yellow/caption-skin.html 8.1 KB
- frame-presets/biennale-yellow/frame-showcase.html 34 KB
- frame-presets/biennale-yellow/FRAME.md 17 KB
- frame-presets/blockframe/caption-skin.html 8.3 KB
- frame-presets/blockframe/frame-showcase.html 38 KB
- frame-presets/blockframe/FRAME.md 16 KB
- frame-presets/blue-professional/caption-skin.html 8.2 KB
- frame-presets/blue-professional/frame-showcase.html 38 KB
- frame-presets/blue-professional/FRAME.md 17 KB
- frame-presets/bold-poster/caption-skin.html 8.6 KB
- frame-presets/bold-poster/frame-showcase.html 32 KB
- frame-presets/bold-poster/FRAME.md 16 KB
- frame-presets/broadside/caption-skin.html 8.4 KB
- frame-presets/broadside/frame-showcase.html 33 KB
- frame-presets/broadside/FRAME.md 16 KB
- frame-presets/capsule/caption-skin.html 8.3 KB
- frame-presets/capsule/frame-showcase.html 42 KB
- frame-presets/capsule/FRAME.md 17 KB
- frame-presets/cartesian/caption-skin.html 8.2 KB
- frame-presets/cartesian/frame-showcase.html 35 KB
- frame-presets/cartesian/FRAME.md 17 KB
- frame-presets/claude/caption-skin.html 8.2 KB
- frame-presets/claude/frame-showcase.html 43 KB
- frame-presets/claude/FRAME.md 20 KB
- frame-presets/cobalt-grid/caption-skin.html 8.7 KB
- frame-presets/cobalt-grid/frame-showcase.html 46 KB
- frame-presets/cobalt-grid/FRAME.md 17 KB
- frame-presets/coral/caption-skin.html 8.3 KB
- frame-presets/coral/frame-showcase.html 36 KB
- frame-presets/coral/FRAME.md 19 KB
- frame-presets/creative-mode/caption-skin.html 8.3 KB
- frame-presets/creative-mode/frame-showcase.html 38 KB
- frame-presets/creative-mode/FRAME.md 19 KB
- frame-presets/daisy-days/caption-skin.html 8.4 KB
- frame-presets/daisy-days/frame-showcase.html 41 KB
- frame-presets/daisy-days/FRAME.md 17 KB
- frame-presets/editorial-forest/caption-skin.html 8.3 KB
- frame-presets/editorial-forest/frame-showcase.html 36 KB
- frame-presets/editorial-forest/FRAME.md 17 KB
- palettes/bold-energetic.md 417 B
- palettes/clean-corporate.md 410 B
- palettes/dark-premium.md 389 B
- palettes/jewel-rich.md 394 B
- palettes/monochrome.md 454 B
- palettes/nature-earth.md 399 B
- palettes/neon-electric.md 380 B
- palettes/pastel-soft.md 392 B
- palettes/warm-editorial.md 411 B
- references/beat-direction.md 13 KB
- references/composition-patterns.md 5.5 KB
- references/data-in-motion.md 1.2 KB
- references/design-adherence.md 1.4 KB
- references/design-spec.md 10 KB
- references/house-style.md 5.0 KB
- references/motion-principles.md 8.7 KB
- references/prompt-expansion.md 5.5 KB
- references/typography.md 14 KB
- references/video-composition.md 3.8 KB
- references/visual-styles.md 12 KB
- scripts/contrast-report.mjs 12 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 60 lines · 57 tokens per session scan A f34ed3acba6a
hyperframes-design is a skill published in the GitHub repository Sma1lboy/rove (114 stars, last pushed 2d ago), licensed MIT. It adds 57 tokens to every session and 960 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 80% identical to hyperframes-creative, differing in 64 lines, and is treated as a copy.
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