Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add XeldarAlz/everything-claude-unity --skill dotweengit clone --depth 1 https://github.com/XeldarAlz/everything-claude-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xeldaralz/everything-claude-unity/dotween)<a href="https://agentmods.dev/skills/xeldaralz/everything-claude-unity/dotween"><img src="https://agentmods.dev/badge/skills/xeldaralz/everything-claude-unity/dotween/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xeldaralz/everything-claude-unity/dotween"><img src="https://agentmods.dev/badge/skills/xeldaralz/everything-claude-unity/dotween.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.03228 |
| Opus 5.5 | $0.00014 | $0.01291 |
| Sonnet 5.5 | $0.00007 | $0.00646 |
| Haiku 4.5 | $0.00003 | $0.00323 |
Grade A, and why
dotween scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 429 lines — stays where its author put it; the contents beside it link to each section on GitHub.
DOTween Animation Library
DOTween (Demigiant) is the standard tweening library for Unity. It provides fluent, chainable methods for animating transforms, UI elements, materials, and arbitrary values with minimal boilerplate.
Basic Tweens
Every shortcut method follows the pattern target.DO[Property](endValue, duration).
// Transform tweens
transform.DOMove(new Vector3(0, 5, 0), 1f); // World position
transform.DOLocalMove(new Vector3(0, 5, 0), 1f); // Local position
transform.DOScale(Vector3.one * 1.5f, 0.3f); // Scale
transform.DORotate(new Vector3(0, 180, 0), 0.5f); // Euler rotation
transform.DOLocalRotateQuaternion(targetRot, 0.5f); // Quaternion rotation
// UI tweens (CanvasGroup, Image, etc.)
canvasGroup.DOFade(0f, 0.5f); // Alpha fade
image.DOColor(Color.red, 0.2f); // Color change
image.DOFillAmount(1f, 1f); // Fill bar
rectTransform.DOAnchorPos(Vector2.zero, 0.3f); // UI position
// Material tweens — NEVER use renderer.material (clones material, breaks batching).
// Use MaterialPropertyBlock for per-instance changes, or tween a shared material if all instances share the tween.
private static readonly int ColorId = Shader.PropertyToID("_Color");
private MaterialPropertyBlock _propBlock;
Color from = Color.black;
DOTween.To(() => from, c =>
{
from = c;
_propBlock.SetColor(ColorId, c);
renderer.SetPropertyBlock(_propBlock);
}, Color.white, 0.1f);
// Arbitrary value tween
float value = 0f;
DOTween.To(() => value, x => value = x, 10f, 1f);
Sequence Composition
Sequences let you chain, overlap, and orchestrate multiple tweens as a single unit.
Sequence seq = DOTween.Sequence();
// Append — plays after previous tween finishes
seq.Append(transform.DOMove(targetPos, 0.5f));
seq.Append(transform.DOScale(Vector3.one * 1.2f, 0.3f));
// Join — plays at the same time as the previous tween
seq.Append(transform.DOMove(targetPos, 0.5f));
seq.Join(transform.DORotate(new Vector3(0, 360, 0), 0.5f));
// Insert — plays at a specific time position in the sequence
seq.Insert(0.2f, canvasGroup.DOFade(1f, 0.3f));
// Intervals and callbacks
seq.PrependInterval(0.5f); // Delay before sequence starts
seq.AppendInterval(0.2f); // Pause between tweens
seq.AppendCallback(() => Debug.Log("Done!"));
seq.InsertCallback(1f, () => PlaySound());
// Sequence settings
seq.SetLoops(3, LoopType.Yoyo);
seq.SetUpdate(true); // Unscaled time
seq.OnComplete(() => Destroy(gameObject));
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 429 lines · 35 tokens per session scan A 60225630a66c
dotween is a skill published in the GitHub repository XeldarAlz/everything-claude-unity (25 stars, last pushed 6mo ago), licensed MIT. It adds 35 tokens to every session and 3,228 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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