Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/heygen-com/hyperframes/hyperframes-creativenpx skills add heygen-com/hyperframes --skill hyperframes-creativegit clone --depth 1 https://github.com/heygen-com/hyperframesWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00065 | $0.01155 |
| Opus 5 | $0.00032 | $0.00577 |
| Sonnet 5 | $0.00013 | $0.00231 |
| Haiku 4.5 | $0.00006 | $0.00115 |
Grade A, and why
hyperframes-creative scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
3 near-identical copies found in the catalogue:
- hyperframes-creative — 92% identical, 34 lines differ
- hyperframes-creative — 92% identical, 35 lines differ
- hyperframes-design — 80% identical, 64 lines differ
How it starts
The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.
HyperFrames Creative
Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.
For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation.
Read these two FIRST for any non-trivial composition — they override web instincts:
references/house-style.md— "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.references/video-composition.md— video-medium scale, depth, and foreground detail. It explains how to avoid empty web-page layouts without imposing a universal element count.Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.
Workflow
- If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence
frame.md→design.md→DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once inreferences/design-spec.md— resolve and load per that doc. - If no design spec exists and the user asks for visual direction, choose a route:
- Ready-made frame-preset (optional) →
frame-presets/(adopt aFRAME.mdasframe.md; seereferences/design-spec.md) - Named style or mood →
references/visual-styles.md - Fast defaults →
references/house-style.md - Interactive selection →
references/design-picker.md
- Ready-made frame-preset (optional) →
- For multi-scene work, plan beats and rhythm before writing HTML →
references/beat-direction.md. For scene transitions, jump tohyperframes-animation/transitions/. - For motion-heavy work, read
references/motion-principles.md(high-level guardrails), then go tohyperframes-animationfor atomic rules.
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- frame-presets/biennale-yellow/caption-skin.html 8.1 KB
- frame-presets/biennale-yellow/frame-showcase.html 34 KB
- frame-presets/biennale-yellow/FRAME.md 17 KB
- frame-presets/blockframe/caption-skin.html 8.3 KB
- frame-presets/blockframe/frame-showcase.html 38 KB
- frame-presets/blockframe/FRAME.md 16 KB
- frame-presets/blue-professional/caption-skin.html 8.2 KB
- frame-presets/blue-professional/frame-showcase.html 38 KB
- frame-presets/blue-professional/FRAME.md 17 KB
- frame-presets/bold-poster/caption-skin.html 8.6 KB
- frame-presets/bold-poster/frame-showcase.html 32 KB
- frame-presets/bold-poster/FRAME.md 16 KB
- frame-presets/broadside/caption-skin.html 8.4 KB
- frame-presets/broadside/frame-showcase.html 33 KB
- frame-presets/broadside/FRAME.md 16 KB
- frame-presets/capsule/caption-skin.html 8.3 KB
- frame-presets/capsule/frame-showcase.html 42 KB
- frame-presets/capsule/FRAME.md 17 KB
- frame-presets/cartesian/caption-skin.html 8.2 KB
- frame-presets/cartesian/frame-showcase.html 35 KB
- frame-presets/cartesian/FRAME.md 17 KB
- frame-presets/cobalt-grid/caption-skin.html 8.7 KB
- frame-presets/cobalt-grid/frame-showcase.html 46 KB
- frame-presets/cobalt-grid/FRAME.md 17 KB
- frame-presets/code-editorial/caption-skin.html 8.3 KB
- frame-presets/code-editorial/fonts/EBGaramond-400.woff2 21 KB
- frame-presets/code-editorial/fonts/EBGaramond-700.woff2 23 KB
- frame-presets/code-editorial/fonts/Inter-400.woff2 23 KB
- frame-presets/code-editorial/fonts/Inter-700.woff2 24 KB
- frame-presets/code-editorial/fonts/JetBrainsMono-400.woff2 21 KB
- frame-presets/code-editorial/fonts/JetBrainsMono-700.woff2 21 KB
- frame-presets/code-editorial/fonts/OFL-eb-garamond.txt 4.4 KB
- frame-presets/code-editorial/fonts/OFL-inter.txt 4.4 KB
- frame-presets/code-editorial/fonts/OFL-jetbrains-mono.txt 4.4 KB
- frame-presets/code-editorial/frame-showcase.html 43 KB
- frame-presets/code-editorial/FRAME.md 20 KB
- frame-presets/coral/caption-skin.html 8.3 KB
- frame-presets/coral/frame-showcase.html 36 KB
- frame-presets/coral/FRAME.md 19 KB
- frame-presets/creative-mode/caption-skin.html 8.3 KB
- frame-presets/creative-mode/frame-showcase.html 38 KB
- frame-presets/creative-mode/FRAME.md 19 KB
- frame-presets/daisy-days/caption-skin.html 8.4 KB
- frame-presets/daisy-days/frame-showcase.html 41 KB
- frame-presets/daisy-days/FRAME.md 17 KB
- frame-presets/editorial-forest/caption-skin.html 8.3 KB
- frame-presets/editorial-forest/frame-showcase.html 36 KB
- frame-presets/editorial-forest/FRAME.md 17 KB
- palettes/bold-energetic.md 417 B
- palettes/clean-corporate.md 410 B
- palettes/dark-premium.md 389 B
- palettes/jewel-rich.md 394 B
- palettes/monochrome.md 454 B
- palettes/nature-earth.md 399 B
- palettes/neon-electric.md 380 B
- palettes/pastel-soft.md 392 B
- palettes/warm-editorial.md 411 B
- references/audio-reactive.md 3.0 KB
- references/beat-direction.md 13 KB
- references/composition-patterns.md 5.6 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 72 lines · 65 tokens per session scan A 488782fc741a
hyperframes-creative is a skill published in the GitHub repository heygen-com/hyperframes (43,141 stars, last pushed 2d ago), licensed Apache-2.0. It adds 65 tokens to every session and 1,155 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
motion-graphics
Build frame-exact motion graphics — animated logos, kinetic typography, brand videos, animated titles and social clips — as a single HTML file driven by a paused Web Animations timeline, then export them to MP4 in 1:1, 4:5 and 9:16. Use this whenever someone wants to animate a wordmark or logo, make a video from text…
frame-data-chart-nyt
NYT-newsroom typography, staggered reveal animation, and editorial-grade charts (line, bar, or range band).
browser-use
Automates browser interactions for web testing, form filling, screenshots, and data extraction. Use when the user needs to navigate websites, interact with web pages, fill forms, take screenshots, or extract information from web pages.
generate-3d-model
Turn a text prompt into a downloadable, textured 3D model (GLB). Use when you or the user want to generate, create, make, or forge a 3D model, asset, object, mesh, or prop from a text description — "make a 3D model of a robot", "generate a GLB of a sword", "I need a 3D chair". Runs on the FREE text→3D lane (no key, no…
rig-a-model
Auto-rig a static 3D GLB model into an animation-ready one. Use when you or the user have an existing GLB and want to rig it, add a skeleton, add bones, make it posable, or make it animatable — "rig this model", "add a skeleton to my GLB", "make this character animation-ready". Takes a GLB URL, adds a humanoid…
rebuild-site
Rebuild a whole landing page / multi-section website from a screen recording that scrolls or walks through it. Use when the user has a recording of an ENTIRE page (not a single animation) and wants the full page recreated — layout, sections, copy, design system, and scroll animations. Orchestrates analyze (measured…