hyperframes-creative

hyperframes-creative is a skill for Claude Code from heygen-com/hyperframes. It costs 65 tokens per session (1,195 once invoked), scanned A, original, Apache-2.0.

A creative-direction skill for HyperFrames videos. It guides visual style, brand choices, colors, typography, narration, pacing, scene structure, and audio-reactive design, rather than defining the animation mechanics.

In plain words
What is it for?
Use it to choose palettes and type, plan beats, shape narration, define backgrounds and foreground layers, and make brand or style decisions for a HyperFrames video.
Why use it?
It turns a request or brand brief into clear visual and storytelling decisions before implementation. This helps the result feel like a video composition instead of a static webpage layout.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the core-skills plugin — 10 skills shipped together , and of hyperframes

Good fit Use it to choose palettes and type, plan beats, shape narration, define backgrounds and foreground layers, and make brand or style decisions for a HyperFrames video.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/heygen-com/hyperframes/hyperframes-creative
About the project

HyperFrames is an open-source framework that turns HTML, CSS, media, and timed animations into deterministic MP4 videos. It is used locally, by coding agents, and in hosted authoring workflows to create rendered videos from web-based designs. Its catalogue add-ons provide skills, agents, instructions, hooks, settings, and a plugin for agent-driven video production.

heygen-com/hyperframes · 65,314 stars · on GitHub · hyperframes.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add heygen-com/hyperframes --skill hyperframes-creative
Clone the repo
git clone --depth 1 https://github.com/heygen-com/hyperframes

Made for: Claude Code.

Or install core-skills, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hyperframes-creative

README.md
[![agentmods](https://agentmods.dev/badge/skills/heygen-com/hyperframes/hyperframes-creative/github.svg)](https://agentmods.dev/skills/heygen-com/hyperframes/hyperframes-creative)
Your own site
<a href="https://agentmods.dev/skills/heygen-com/hyperframes/hyperframes-creative"><img src="https://agentmods.dev/badge/skills/heygen-com/hyperframes/hyperframes-creative/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hyperframes-creative

Your own site · 80×15
<a href="https://agentmods.dev/skills/heygen-com/hyperframes/hyperframes-creative"><img src="https://agentmods.dev/badge/skills/heygen-com/hyperframes/hyperframes-creative.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,195 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 5 Oct 2026
  • Snyk pass 5 Oct 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Prompt Injection · line 32
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.01195
Opus 5.5 $0.00026 $0.00478
Sonnet 5.5 $0.00013 $0.00239
Haiku 4.5 $0.00006 $0.00120

Measured 12d ago against content hash 9da7b7ac84c8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hyperframes-creative scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

8 near-identical copies found in the catalogue:

skills/hyperframes-creative/SKILL.md · 74 lines

How it starts

The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

HyperFrames Creative

Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation.

Read these two FIRST for any non-trivial composition — they override web instincts:

  • references/house-style.md — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.
  • references/video-composition.md — video-medium scale, depth, and foreground detail. It explains how to avoid empty web-page layouts without imposing a universal element count.

Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.

Workflow

  1. If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence frame.md → design.md → DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md — resolve and load per that doc.
  2. If no design spec exists and the user asks for visual direction, choose a route:
    • Ready-made frame-preset (optional) → frame-presets/ (adopt a FRAME.md as frame.md; see references/design-spec.md)
    • Named style or mood → references/visual-styles.md
    • Fast defaults → references/house-style.md
    • Interactive selection → references/design-picker.md
  3. For multi-scene work, plan beats and rhythm before writing HTML → references/beat-direction.md. For scene transitions, jump to hyperframes-animation/transitions/.
  4. For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-animation for atomic rules.

Read the full file on GitHub · 74 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago Changed 9da7b7ac84c8
  2. 19d ago Changed · +2 lines 3ea9a6108ad5
  3. 1mo ago First seen · 72 lines · 65 tokens per session scan A 488782fc741a

Subscribe to this mod's changes

hyperframes-creative is a skill published in the GitHub repository heygen-com/hyperframes (65,314 stars, last pushed today), licensed Apache-2.0. It adds 65 tokens to every session and 1,195 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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