rove: Skill for Claude Code

.claude/skills/motion-graphics/SKILL.md

motion-graphics is a skill for Claude Code from Sma1lboy/rove. It costs 161 tokens per session (2,960 once invoked), scanned A, original, MIT.

A workflow for making a short, design-led motion graphic in which movement communicates the main idea, such as animated text, a number count-up, a chart, or a logo animation.

In plain words
What is it for?
Use it for kinetic typography, data highlights, logo stings, lower-thirds, callouts, social overlays, and similar short animations.
Why use it?
It organizes asset selection, shot planning, composition, and review for brief videos, usually under ten seconds.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions subagents.

This is Sma1lboy/rove's own configuration. It tells Claude Code how to work on rove itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything rove configures →

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is (cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q draft -o ./renders/video.mp4).

Reuse

Borrowing it

Nothing to install: this file belongs to Sma1lboy/rove. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Sma1lboy/rove/main/.claude/skills/motion-graphics/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Sma1lboy/rove

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/sma1lboy/rove/motion-graphics.svg)](https://agentmods.dev/skills/sma1lboy/rove/motion-graphics)
Your own site
<a href="https://agentmods.dev/skills/sma1lboy/rove/motion-graphics"><img src="https://agentmods.dev/badge/skills/sma1lboy/rove/motion-graphics.svg" alt="Measured on agentmods" height="20"></a>
Per session 161 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,960 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00161 $0.02960
Opus 5 $0.00081 $0.01480
Sonnet 5 $0.00032 $0.00592
Haiku 4.5 $0.00016 $0.00296

Measured 7d ago against content hash 47cb146f8d4e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (categories/maps/bake-basemap.mjs, grounding/locate.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.claude/skills/motion-graphics/SKILL.md · 156 lines

How it starts

The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.

motion-graphics — dispatch entry

Confirm the route before Step 0. This skill makes a short, design-led motion graphic (motion is the message; ~under 10s). A longer, multi-scene treatment → /general-video; a topic explainer/faceless-explainer; captions on existing footage/embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-longer? Read /hyperframes first.

A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.

Phase Execution Primary artifact Detailed flow
init Bash hyperframes.json Step 0
plan subagent — decide search? + classify + asset strategy shot-plan.json (draft: category, asset_needs queries, brief) agents/director.md (Part 1)
source ◇ Bash — asset search/generate (skip if asset_needs is empty) assets/ + assets/index.md phases/source/guide.md
design subagent — shot design around resolved assets shot-plan.json (final: block(s) + layout + motion + positions) agents/director.md (Part 2)
build subagent — reuse-first composition compositions/index.html agents/builder.md
render Bash — hyperframes render (MP4, or --format webm/mov for overlay) renders/video.mp4 Step 5
verify Bash — lint / inspect -> repair subagent on failure (fixes in place) agents/finalize.md

◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.

Read the full file on GitHub · 156 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 156 lines · 161 tokens per session scan A 47cb146f8d4e

Subscribe to this mod's changes

motion-graphics is a skill published in the GitHub repository Sma1lboy/rove (119 stars, last pushed yesterday), licensed MIT. It adds 161 tokens to every session and 2,960 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.