Borrowing it
Nothing to install: this file belongs to Sma1lboy/rove. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Sma1lboy/rove/main/.claude/skills/motion-graphics/SKILL.mdgit clone --depth 1 https://github.com/Sma1lboy/roveWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sma1lboy/rove/motion-graphics)<a href="https://agentmods.dev/skills/sma1lboy/rove/motion-graphics"><img src="https://agentmods.dev/badge/skills/sma1lboy/rove/motion-graphics.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00161 | $0.02960 |
| Opus 5 | $0.00081 | $0.01480 |
| Sonnet 5 | $0.00032 | $0.00592 |
| Haiku 4.5 | $0.00016 | $0.00296 |
Grade A, and why
motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
2 near-identical copies found in the catalogue:
- motion-graphics — 91% identical, 47 lines differ
- motion-graphics — 91% identical, 47 lines differ
How it starts
The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.
motion-graphics — dispatch entry
Confirm the route before Step 0. This skill makes a short, design-led motion graphic (motion is the message; ~under 10s). A longer, multi-scene treatment →
/general-video; a topic explainer →/faceless-explainer; captions on existing footage →/embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-longer? Read/hyperframesfirst.
A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
|---|---|---|---|
| init | Bash | hyperframes.json |
Step 0 |
| plan | subagent — decide search? + classify + asset strategy | shot-plan.json (draft: category, asset_needs queries, brief) |
agents/director.md (Part 1) |
| source ◇ | Bash — asset search/generate (skip if asset_needs is empty) |
assets/ + assets/index.md |
phases/source/guide.md |
| design | subagent — shot design around resolved assets | shot-plan.json (final: block(s) + layout + motion + positions) |
agents/director.md (Part 2) |
| build | subagent — reuse-first composition | compositions/index.html |
agents/builder.md |
| render | Bash — hyperframes render (MP4, or --format webm/mov for overlay) |
renders/video.mp4 |
Step 5 |
| verify | Bash — lint / inspect -> repair subagent on failure |
(fixes in place) | agents/finalize.md |
◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.
What ships with it
22 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- agents/builder.md 3.0 KB
- agents/director.md 5.6 KB
- agents/finalize.md 1.1 KB
- catalog-map.md 10 KB
- categories/asset-fusion/module.md 3.9 KB
- categories/charts/module.md 1.6 KB
- categories/kinetic-type/module.md 1.5 KB
- categories/logo-reveal/module.md 1.0 KB
- categories/lower-thirds/module.md 1.1 KB
- categories/maps/bake-basemap.mjs 14 KB runs code
- categories/maps/module.md 9.4 KB
- categories/news/module.md 5.3 KB
- categories/stat/module.md 1.2 KB
- categories/tweet/module.md 1015 B
- categories/webpage/module.md 1.8 KB
- grounding/locate.mjs 8.0 KB runs code
- grounding/PROTOCOL.md 3.0 KB
- phases/source/guide.md 1.7 KB
- references/builder-contract.md 2.7 KB
- references/motion-vocabulary.md 3.5 KB
- references/shot-plan-ir.md 2.6 KB
- samples/asset-fusion/_ref-circle-highlight.html 10 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 156 lines · 161 tokens per session scan A 47cb146f8d4e
motion-graphics is a skill published in the GitHub repository Sma1lboy/rove (119 stars, last pushed yesterday), licensed MIT. It adds 161 tokens to every session and 2,960 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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