using-superunity

using-superunity is a skill for Claude Code from sonereraslan/local-marketplace. It costs 95 tokens per session (1,157 once invoked), scanned A, original, MIT.

A setup skill for conversations about Unity, a tool for building 2D and 3D games, including C# scripts and Unity Editor work.

In plain words
What is it for?
It guides skill discovery and invocation for Unity game development, C# scripting, MonoBehaviour and ScriptableObject work, and Unity Editor workflows.
Why use it?
It ensures the relevant Unity guidance is found and used before work begins, even when the request only has a small chance of involving Unity.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents.

Part of the superunity plugin — 11 skills, 1 command, 4 agents, 2 hooks shipped together

Good fit It guides skill discovery and invocation for Unity game development, C# scripting, MonoBehaviour and ScriptableObject work, and Unity Editor workflows.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sonereraslan/local-marketplace/using-superunity
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sonereraslan/local-marketplace --skill using-superunity
Clone the repo
git clone --depth 1 https://github.com/sonereraslan/local-marketplace

Made for: Claude Code.

Or install superunity, the plugin that ships this one along with the rest of its 11 skills, 1 command, 4 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for using-superunity

README.md
[![agentmods](https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/using-superunity.svg)](https://agentmods.dev/skills/sonereraslan/local-marketplace/using-superunity)
Your own site
<a href="https://agentmods.dev/skills/sonereraslan/local-marketplace/using-superunity"><img src="https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/using-superunity.svg" alt="Measured on agentmods" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,157 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.01157
Opus 5 $0.00048 $0.00579
Sonnet 5 $0.00019 $0.00231
Haiku 4.5 $0.00010 $0.00116

Measured 8d ago against content hash d9266f76419c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

using-superunity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/superunity/skills/using-superunity/SKILL.md · 96 lines

How it starts

The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Priority

Skill invocation is the highest priority action. Always invoke applicable skills before any other response, including clarifying questions. If there is even a small chance a skill applies, invoke it first — if it turns out to be wrong for the situation, you can disregard it.

How to Access Skills

Use the Skill tool. When you invoke a skill, its content is loaded and presented to you — follow it directly. Never use the Read tool on skill files.

Using SuperUnity Skills

The Rule

Invoke relevant or requested skills BEFORE any response or action. Even a small chance a skill might apply means invoke it. If the skill turns out to be wrong for the situation, you don't need to use it.

Skill Invocation Flow

  1. Receive user message
  2. Check if it's Unity-related
  3. If yes, check if any skill applies
  4. Invoke the skill using the Skill tool
  5. Announce: "Using [skill] to [purpose]"
  6. If the skill has a checklist, create a task per item
  7. Follow the skill content exactly
  8. Respond (including any clarifications)

If the task is not Unity-related, respond normally.

Available Skills

Skill When to Use
superunity:unity-exploring-project Before any creative/feature work — explore project context, intent, design before code
superunity:unity-writing-plans Have spec/requirements, need implementation plan before coding
superunity:unity-executing-plans Have a written plan, need to execute it with review checkpoints
superunity:unity-subagent-dev Executing plan with independent tasks, dispatch subagent per task
superunity:unity-systematic-debugging Any bug, test failure, or unexpected behavior
superunity:unity-tdd Implementing any feature or bugfix — write test first
superunity:unity-code-review After completing tasks or before merging
superunity:unity-verification About to claim work is complete — evidence before claims
superunity:unity-finishing-branch Implementation complete, need to integrate the work
superunity:unity-ecs-patterns Working with Unity DOTS — ECS, Job System, Burst Compiler, baking, authoring components

Read the full file on GitHub · 96 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 96 lines · 95 tokens per session scan A d9266f76419c

Subscribe to this mod's changes

using-superunity is a skill published in the GitHub repository sonereraslan/local-marketplace (2 stars, last pushed 4mo ago), licensed MIT. It adds 95 tokens to every session and 1,157 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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