competitive-battlecard-generator

competitive-battlecard-generator is a skill for Claude Code, Codex from Stallin-Sanamandra/b2b-saas-marketing-skills. It costs 153 tokens per session (8,082 once invoked), scanned A, original, MIT.

A framework for creating competitive battlecards: short guides that help salespeople handle deals involving a specific competitor. It uses win/loss information, competitor research, customer reviews, and sales feedback.

In plain words
What is it for?
Use it to create or update competitor guides, prepare account executives and business development representatives for deals, and study why opportunities are won or lost.
Why use it?
It turns scattered competitive knowledge into practical guidance instead of leaving sales teams with feature tables or informal advice held by a few experienced people.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or update competitor guides, prepare account executives and business development representatives for deals, and study why opportunities are won or lost.

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Install with agentmods
npx agentmods add skills/stallin-sanamandra/b2b-saas-marketing-skills/competitive-battlecard-generator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Stallin-Sanamandra/b2b-saas-marketing-skills --skill competitive-battlecard-generator
Clone the repo
git clone --depth 1 https://github.com/Stallin-Sanamandra/b2b-saas-marketing-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for competitive-battlecard-generator

README.md
[![agentmods](https://agentmods.dev/badge/skills/stallin-sanamandra/b2b-saas-marketing-skills/competitive-battlecard-generator/github.svg)](https://agentmods.dev/skills/stallin-sanamandra/b2b-saas-marketing-skills/competitive-battlecard-generator)
Your own site
<a href="https://agentmods.dev/skills/stallin-sanamandra/b2b-saas-marketing-skills/competitive-battlecard-generator"><img src="https://agentmods.dev/badge/skills/stallin-sanamandra/b2b-saas-marketing-skills/competitive-battlecard-generator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for competitive-battlecard-generator

Your own site · 80×15
<a href="https://agentmods.dev/skills/stallin-sanamandra/b2b-saas-marketing-skills/competitive-battlecard-generator"><img src="https://agentmods.dev/badge/skills/stallin-sanamandra/b2b-saas-marketing-skills/competitive-battlecard-generator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 153 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,082 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00153 $0.08082
Opus 5 $0.00077 $0.04041
Sonnet 5 $0.00031 $0.01616
Haiku 4.5 $0.00015 $0.00808

Measured 12d ago against content hash 7cb5badfe45d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

competitive-battlecard-generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/competitive-battlecard-generator/SKILL.md · 866 lines

How it starts

The opening of the file, as written. The whole thing — 866 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Competitive Battlecard Generator

A sequential system for building, maintaining, and deploying competitive intelligence as battlecards. Each phase produces a defined output that feeds the next. Phase 6 captures field intel that keeps battlecards current rather than letting them decay into shelf-ware.

Why This Skill Exists

Competitive battlecards at most B2B SaaS companies are one of two things:

  1. A feature comparison matrix that nobody reads. Marketing builds a table comparing 40 features. Checkmarks everywhere. Sales never opens it because it doesn't tell them what to say when a prospect mentions the competitor on a live call.

  2. Tribal knowledge in the heads of 2-3 senior reps. They know what to say because they've lost deals to this competitor before. Nobody else on the team has that context. When those reps leave, the intel leaves with them.

Both fail because they confuse information with enablement. A battlecard isn't a data sheet. It's a decision aid that tells a rep exactly what to say, what to ask, and what to avoid in a competitive deal, specific to the persona they're talking to.

This skill builds battlecards that sales and BDRs actually use, keeps them current with field feedback, and connects them to the rest of your go-to-market stack.

When to Use This Skill

  • Building a battlecard for a specific competitor from scratch
  • Updating an existing battlecard with new competitive intel
  • Responding to a competitor's product launch, pricing change, or acquisition
  • Preparing a BDR or AE for a deal where a specific competitor is involved
  • Analyzing win/loss data to identify competitive patterns
  • Building persona-specific competitive talk tracks
  • Reviewing competitive positioning as part of quarterly planning
  • Onboarding new sales/BDR team members on competitive landscape

When NOT to Use This Skill

  • General market research or industry analysis (this is competitor-specific)
  • Product roadmap planning (competitive intel informs it, but this isn't a product management skill)
  • Pricing strategy (this skill covers how to handle competitor pricing objections, not how to set your own prices)
  • Content creation for comparison/alternative pages (use SEO or content skills for that; this skill produces internal enablement, not external content)
  • Evaluating potential acquisition targets (different analysis framework)

Read the full file on GitHub · 866 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 866 lines · 153 tokens per session scan A 7cb5badfe45d

Subscribe to this mod's changes

competitive-battlecard-generator is a skill published in the GitHub repository Stallin-Sanamandra/b2b-saas-marketing-skills (5 stars, last pushed 4mo ago), licensed MIT. It adds 153 tokens to every session and 8,082 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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