batocera-roms

batocera-roms is a skill for Claude Code from t3chnaztea/batocera-skills. It costs 155 tokens per session (1,806 once invoked), scanned A, original, MIT.

A guide for managing ROM files and game lists in Batocera. ROMs are game files, while a gamelist is the metadata file that controls how games appear in the launcher.

In plain words
What is it for?
It helps find the correct system directory, check accepted file extensions, hide games safely, edit gamelist.xml, manage multi-disc games, and verify game dumps.
Why use it?
It helps explain why a game is missing without deleting files unnecessarily, especially when the folder name or file extension is wrong.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the batocera plugin — 6 skills shipped together

Good fit It helps find the correct system directory, check accepted file extensions, hide games safely, edit gamelist.xml, manage multi-disc games, and verify game dumps.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/t3chnaztea/batocera-skills/batocera-roms
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add t3chnaztea/batocera-skills --skill batocera-roms
Clone the repo
git clone --depth 1 https://github.com/t3chnaztea/batocera-skills

Made for: Claude Code.

Or install batocera, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for batocera-roms

README.md
[![agentmods](https://agentmods.dev/badge/skills/t3chnaztea/batocera-skills/batocera-roms/github.svg)](https://agentmods.dev/skills/t3chnaztea/batocera-skills/batocera-roms)
Your own site
<a href="https://agentmods.dev/skills/t3chnaztea/batocera-skills/batocera-roms"><img src="https://agentmods.dev/badge/skills/t3chnaztea/batocera-skills/batocera-roms/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for batocera-roms

Your own site · 80×15
<a href="https://agentmods.dev/skills/t3chnaztea/batocera-skills/batocera-roms"><img src="https://agentmods.dev/badge/skills/t3chnaztea/batocera-skills/batocera-roms.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 155 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,806 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00155 $0.01806
Opus 5 $0.00077 $0.00903
Sonnet 5 $0.00031 $0.00361
Haiku 4.5 $0.00015 $0.00181

Measured 11d ago against content hash 66e4a50cf0cf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

batocera-roms scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/dat-verify.py, scripts/fix-3do-multidisc.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

`curl -s http://127.0.0.1:1234/systems/<system>/games` and count
skills/batocera-roms/SKILL.md · 146 lines

How it starts

The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Batocera ROMs

Managing the game library: where ROMs live, why they do or don't show up, how to curate a big collection without deleting anything, and how to verify dumps. Assumes the connection pattern and safety doctrine from batocera-ops.

System directories

ROMs live in /userdata/roms/<system>/, one directory per system. The directory name is Batocera's internal system name, which is not always the obvious one. Don't guess — look it up on the box:

# Every system Batocera knows, with its dir name and display name:
SSHB "grep -E '<name>|<fullname>' /usr/share/emulationstation/es_systems.cfg"

# What you actually have ROMs for:
SSHB "ls /userdata/roms/"

Names that trip people up: Cave CV1000 arcade lives in cave3rd (not cv1000); Odyssey 2 is odyssey2 (renamed from o2em); Half-Life is halflife (renamed from xash3d_fwgs). Directory renames across versions are common — the batocera-maintenance migration reference lists the ones that bite.

Why a game doesn't appear

In rough order of likelihood:

  1. Wrong extension for that system. Each system accepts a fixed set of extensions; a file with any other extension is invisible to ES. Check the accepted list: SSHB "grep -A2 '<system>' /usr/share/emulationstation/es_systems.cfg | grep extension". A bare .bin is a frequent offender — for many disc systems .bin is not an ES extension (you need a .cue or .chd).
  2. It's hidden. <hidden>true</hidden> in gamelist.xml, or its whole system is in the ES HiddenSystems list. Hidden games still exist on disk — this is a feature, see curation below.
  3. Extensionless ROM inside a zip. ES lists the .zip, but the emulator refuses to load it because the inner file has no recognizable extension. See the formats reference — this fails silently (RetroArch exits ~1s, status 1, "Could not read content file").
  4. A custom system-list file overrode the stock list. If a whole swath of systems vanished, suspect es_systems_custom.cfg — see the landmine below.

Read the full file on GitHub · 146 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 146 lines · 155 tokens per session scan A 66e4a50cf0cf

Subscribe to this mod's changes

batocera-roms is a skill published in the GitHub repository t3chnaztea/batocera-skills (4 stars, last pushed 19d ago), licensed MIT. It adds 155 tokens to every session and 1,806 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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