Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add t3chnaztea/batocera-skills --skill batocera-tuninggit clone --depth 1 https://github.com/t3chnaztea/batocera-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/t3chnaztea/batocera-skills/batocera-tuning)<a href="https://agentmods.dev/skills/t3chnaztea/batocera-skills/batocera-tuning"><img src="https://agentmods.dev/badge/skills/t3chnaztea/batocera-skills/batocera-tuning/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/t3chnaztea/batocera-skills/batocera-tuning"><img src="https://agentmods.dev/badge/skills/t3chnaztea/batocera-skills/batocera-tuning.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00191 | $0.02402 |
| Opus 5.5 | $0.00076 | $0.00961 |
| Sonnet 5.5 | $0.00038 | $0.00480 |
| Haiku 4.5 | $0.00019 | $0.00240 |
Grade A, and why
batocera-tuning scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Batocera Tuning
Performance: why the frontend or a game runs slow, and how to fix it. Assumes
the connection pattern and batocera.conf model from batocera-ops. The theme
throughout: diagnose the machine state before blaming config, themes, or
gamelists. Most "it got slow" reports are a throttle or a leak, not the thing
the user suspects.
Diagnostic order for "the frontend is slow"
Work down this list; each step is one command and rules out a whole class:
- CPU governor. A frontend that is laggy from cold boot and stays laggy
through a reboot is almost always the CPU stuck in
powersave:
If it saysSSHB "cat /sys/devices/system/cpu/cpu0/cpufreq/scaling_governor"powersavedespitesystem.cpu.governor=performance, see the governor fix below. This is step 1 because it's the most common cause and the cheapest check. - ES event hooks. Lag that gets progressively worse as you navigate, and
is cured only by an ES restart, points at a slow/leaky ES event hook. ES runs
every executable in its scripts dirs on menu events — a
system-selectedhook fires on every carousel tile change and can add permanent per-frame cost. Audit/userdata/system/scripts/and/userdata/system/configs/emulationstation/scripts/. Because hooks are global (not theme-scoped), this masquerades as a "theme-independent ES bug" — the tell is that it accumulates per tile visited. See below. - Texture cache. Lag that's fine at first and worsens with a large media set,
with revisits staying fast, can be ES texture-cache eviction thrash. Raising
MaxVRAMines_settings.cfg(e.g. to 1024) can help, but measure — on some builds the GPU floor and MaxVRAM make no difference and the real cause is #1 or #2. - GPU clock floor. Only chase this after 1–3. On a vsync-paced frontend the GPU often won't upclock on its own, but pinning a higher floor frequently makes no measurable difference — A/B it before persisting anything.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 175 lines · 191 tokens per session scan A 65faa66047b8
batocera-tuning is a skill published in the GitHub repository t3chnaztea/batocera-skills (4 stars, last pushed 20d ago), licensed MIT. It adds 191 tokens to every session and 2,402 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
batocera-tuning compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| batocera-tuningt3chnaztea/batocera-skills | Skill | 4 | 20d ago | MIT | A | 191 | Claude Code |
| threejs-loadersdatit309/supergraph | Skill | 23 | 7d ago | MIT | A | 40 | Claude Code |
| threejs-texturesdatit309/supergraph | Skill | 23 | 7d ago | MIT | A | 41 | Claude Code |
| threejs-postprocessingdatit309/supergraph | Skill | 23 | 7d ago | MIT | A | 41 | Claude Code |
| threejs-shadersdatit309/supergraph | Skill | 23 | 7d ago | MIT | A | 40 | Claude Code |
| threejs-interactiondatit309/supergraph | Skill | 23 | 7d ago | MIT | A | 44 | Claude Code |
| threejs-geometrydatit309/supergraph | Skill | 23 | 7d ago | MIT | A | 46 | Claude Code |