lua-ui-to-json

lua-ui-to-json is a skill for Claude Code, Codex from taptap/instant-games-open-mcp. It costs 64 tokens per session (1,658 once invoked), scanned A, original, no licence file.

A tool for exporting UrhoX Lua user interfaces to .ui.json files and checking those exported files. It also diagnoses missing images, missing elements, and layout differences in the editor preview.

In plain words
What is it for?
It is for turning Lua UI data into JSON and checking that the exported interface matches the editor preview.
Why use it?
It helps find export and preview problems without rewriting game logic or converting arbitrary Lua code.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit It is for turning Lua UI data into JSON and checking that the exported interface matches the editor preview.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/taptap/instant-games-open-mcp/lua-ui-to-json
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add taptap/instant-games-open-mcp --skill lua-ui-to-json
Clone the repo
git clone --depth 1 https://github.com/taptap/instant-games-open-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for lua-ui-to-json

README.md
[![agentmods](https://agentmods.dev/badge/skills/taptap/instant-games-open-mcp/lua-ui-to-json/github.svg)](https://agentmods.dev/skills/taptap/instant-games-open-mcp/lua-ui-to-json)
Your own site
<a href="https://agentmods.dev/skills/taptap/instant-games-open-mcp/lua-ui-to-json"><img src="https://agentmods.dev/badge/skills/taptap/instant-games-open-mcp/lua-ui-to-json/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for lua-ui-to-json

Your own site · 80×15
<a href="https://agentmods.dev/skills/taptap/instant-games-open-mcp/lua-ui-to-json"><img src="https://agentmods.dev/badge/skills/taptap/instant-games-open-mcp/lua-ui-to-json.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,658 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.01658
Opus 5.5 $0.00026 $0.00663
Sonnet 5.5 $0.00013 $0.00332
Haiku 4.5 $0.00006 $0.00166

Measured 6d ago against content hash e58ecb553771, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

lua-ui-to-json scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/check-ui.cjs, scripts/ui-json-check.cjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/lua-ui-to-json/SKILL.md · 78 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +2 lines e58ecb553771
  2. 7d ago First seen · 76 lines · 64 tokens per session scan A d3364a1425f8

Subscribe to this mod's changes

lua-ui-to-json is a skill published in the GitHub repository taptap/instant-games-open-mcp (44 stars, last pushed today), with no licence file. It adds 64 tokens to every session and 1,658 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-09.

Related

Other skills, from other repositories

ux-review

Validate a UX spec, HUD design or pattern library — accessibility, GDD alignment, readiness. APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED.

Donchitos/Claude-Code-Game-Studios · 42 tokens

ux-design

Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.

Donchitos/Claude-Code-Game-Studios · 31 tokens

game-ui-ux

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected…

gamedev-skills/awesome-gamedev-agent-skills · 123 tokens

genui

Render structured interactive UI inline through the dsh-ui fence. Use for key points, emphasis, comparisons, flows, steps, status, data, demos, and interactions whenever structured presentation would be clearer than prose. Preserve conversation language for all user-visible text.

omdsh-dev/dsh-genui · 54 tokens

scenario-unity-ui

Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS…

scenario-labs/skills · 124 tokens

pixijs-scene-graphics

Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineTo/bezierCurveTo/quadraticCurveTo/arc/arcTo/arcToSvg/closePath)…

pixijs/pixijs-skills · 243 tokens