Hypersomnia is an open-source multiplayer top-down shooter built in C++ without a game engine. Players use it for online duels, team battles, and creating or testing maps with its in-game editor.
Borrowing it
Nothing to install: this file belongs to TeamHypersomnia/Hypersomnia. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/TeamHypersomnia/Hypersomnia/master/.claude/skills/releasing/SKILL.mdgit clone --depth 1 https://github.com/TeamHypersomnia/HypersomniaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/teamhypersomnia/hypersomnia/releasing)<a href="https://agentmods.dev/skills/teamhypersomnia/hypersomnia/releasing"><img src="https://agentmods.dev/badge/skills/teamhypersomnia/hypersomnia/releasing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/teamhypersomnia/hypersomnia/releasing"><img src="https://agentmods.dev/badge/skills/teamhypersomnia/hypersomnia/releasing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00084 | $0.03059 |
| Opus 5.5 | $0.00034 | $0.01224 |
| Sonnet 5.5 | $0.00017 | $0.00612 |
| Haiku 4.5 | $0.00008 | $0.00306 |
Grade B, and why
releasing scanned grade B with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Asks for rootmediumPrivilege escalation
A mod that escalates privileges can change anything on the machine, not only the project.
X.Y.Z` (md5 against the hub's `hosting/builds/X.Y.Z`, swap, restart; DE has no sudo - SIGINT to the game process). Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
first). Check with curl. The source is not reproduced here
Licensed AGPL-3.0
The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 134 lines · 84 tokens per session scan B 97147a40312d
releasing is a skill published in the GitHub repository TeamHypersomnia/Hypersomnia (1,704 stars, last pushed 2d ago), licensed AGPL-3.0. It adds 84 tokens to every session and 3,059 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it B with 2 findings (asks for root, makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-28.
Other skills, from other repositories
release-announcement
Write a release announcement — changelog, blog post, in-app note, or social post — that leads with user impact, names the audience, and includes upgrade/migration steps without filler.
release
Fully automate a release with version-bump and childhood.
release-notes
Generate user-facing release notes from tickets, PRDs, or changelogs. Creates clear, engaging summaries organized by category (new features, improvements, fixes). Use when writing release notes, creating changelogs, announcing product updates, or summarizing what shipped.
multi-agent-release-manager
Cleans up the workspace, formats code, runs presubmit checks, and uploads CLs to Gerrit.
pack-submit
Package one of this agent's own skills as a standalone community pack and submit it to the aeon registry as a PR.
release-helper
Ensures configuration and code changes are released correctly. Use PROACTIVELY whenever you edit config.json, change any setting, or fix a configuration bug in this project, so the change reaches production.