design-motion-principles

design-motion-principles is a skill for Codex from TheGoat395/Codex-Skills. It costs 19 tokens per session (1,411 once invoked), scanned A, a copy of design-motion-principles, MIT.

A guide to designing and reviewing movement in websites and apps, such as transitions, hover effects, and animated components.

In plain words
What is it for?
Use it to create purposeful animations or audit existing motion in web and app interfaces, including CSS, React, Motion, mobile transitions, Lottie, and Rive.
Why use it?
It helps motion communicate changes and interaction without becoming distracting, repetitive, or difficult to use.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to create purposeful animations or audit existing motion in web and app interfaces, including CSS, React, Motion, mobile transitions, Lottie, and Rive.

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Install with agentmods
npx agentmods add skills/thegoat395/codex-skills/design-motion-principles
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TheGoat395/Codex-Skills --skill design-motion-principles
Clone the repo
git clone --depth 1 https://github.com/TheGoat395/Codex-Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-motion-principles

README.md
[![agentmods](https://agentmods.dev/badge/skills/thegoat395/codex-skills/design-motion-principles/github.svg)](https://agentmods.dev/skills/thegoat395/codex-skills/design-motion-principles)
Your own site
<a href="https://agentmods.dev/skills/thegoat395/codex-skills/design-motion-principles"><img src="https://agentmods.dev/badge/skills/thegoat395/codex-skills/design-motion-principles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-motion-principles

Your own site · 80×15
<a href="https://agentmods.dev/skills/thegoat395/codex-skills/design-motion-principles"><img src="https://agentmods.dev/badge/skills/thegoat395/codex-skills/design-motion-principles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,411 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.01411
Opus 5 $0.00010 $0.00705
Sonnet 5 $0.00004 $0.00282
Haiku 4.5 $0.00002 $0.00141

Measured 4d ago against content hash b2bfcb3a3439, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

design-motion-principles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to design-motion-principles — 24 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/design-motion-principles/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Motion Principles

You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes:

  • Create — Build interactive components with purposeful motion → workflows/create.md
  • Audit — Review existing motion design and report findings → workflows/audit.md

Scope: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.


STEP 0: Detect Mode (DO THIS FIRST)

Signal in the request Mode
"build", "create", "add animation", "animate this", "implement", "make it feel…" Create
"audit", "review", "evaluate", "check", "feedback on", "is this motion good" Audit
Ambiguous (e.g. "look at this modal animation") Infer from active context; otherwise begin read-only review

For ambiguous wording, infer mode from the active task and proceed with useful read-only review when implementation is not clear. Ask only if the requested deliverable remains materially unresolved. Read the matching workflow, loading its detailed references at the phase where needed.


Public Reference Lenses

  • Emil Kowalski (Linear, ex-Vercel) — Restraint, speed, purposeful motion. Best for productivity tools.
  • Jakub Krehel (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps.
  • Jhey Tompkins (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios.

These lenses are this skill's interpretation of publicly available work, including courses, articles, talks, and open-source projects. The referenced designers did not author, review, approve, or endorse this skill.

Each designer answers a different question:

  • Emil"Should this animate at all?"
  • Jakub"Is this subtle and polished enough for production?"
  • Jhey"What could this become?"

Read the full file on GitHub · 117 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · -6 lines · -101 tokens per session b2bfcb3a3439
  2. 10d ago First seen · 123 lines · 120 tokens per session scan A df809c1069da

Subscribe to this mod's changes

design-motion-principles is a skill published in the GitHub repository TheGoat395/Codex-Skills (122 stars, last pushed yesterday), licensed MIT. It adds 19 tokens to every session and 1,411 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to design-motion-principles, differing in 24 lines, and is treated as a copy.

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