theredbluepill/arc-interactive

A collection of community game environments for the ARC-AGI-3 benchmark.

54Stars on the repository
6Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

theredbluepill/arc-interactive

Skill Claude CodeCodex

Judges whether an ARC game is discoverable by play (goals/rules learned in the env); co-requires fair shared observation/actions for humans and AIs. Use when reviewing stems for discovery-through-play or remediation.

54 +1 2mo ago A 53 tokens original MIT

theredbluepill/arc-interactive

Skill Claude CodeCodex

Checks mechanical per-level solvability (a winning trajectory exists under the real game rules). Use when authoring or reviewing stems, after logic changes, or when debugging “impossible” puzzles. Complements discoverability review.

54 +1 2mo ago A 52 tokens original MIT

create-arc-game

03

theredbluepill/arc-interactive

Skill Claude CodeCodex

This skill guides the creation of ARC-AGI-3 games based on established patterns from environmentfiles/.

54 +1 2mo ago A 0 tokens original MIT

theredbluepill/arc-interactive

Skill Claude CodeCodex

Use this skill when adding or refreshing 64×64 registry GIFs in assets/, or when checking whether a game’s HUD is suitable for markdown previews.

54 +1 2mo ago A 0 tokens original MIT