theredbluepill/arc-interactive

A collection of community game environments for the ARC-AGI-3 benchmark.

This repository also configures its own agents. See what arc-interactive tells them →

57Stars on the repository
6Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

theredbluepill/arc-interactive

Skill Claude CodeCodex

Judges whether an ARC game is discoverable by play (goals/rules learned in the env); co-requires fair shared observation/actions for humans and AIs. Use when reviewing stems for discovery-through-play or remediation.

not rated 57 +1 1mo ago A 53 tokens original MIT

theredbluepill/arc-interactive

Skill Claude CodeCodex needs its repo

Checks mechanical per-level solvability (a winning trajectory exists under the real game rules). Use when authoring or reviewing stems, after logic changes, or when debugging “impossible” puzzles. Complements discoverability review.

not rated 57 +1 1mo ago A 52 tokens original MIT

create-arc-game

03

theredbluepill/arc-interactive

Skill Claude CodeCodex needs its repo

This skill guides the creation of ARC-AGI-3 games based on established patterns from environmentfiles/.

not rated 57 +1 1mo ago A 0 tokens original MIT

theredbluepill/arc-interactive

Skill Claude CodeCodex

Use this skill when adding or refreshing 64×64 registry GIFs in assets/, or when checking whether a game’s HUD is suitable for markdown previews.

not rated 57 +1 1mo ago A 0 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: