Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add thevibeworks/claude-code-docs --skill mininggit clone --depth 1 https://github.com/thevibeworks/claude-code-docsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/thevibeworks/claude-code-docs/mining)<a href="https://agentmods.dev/skills/thevibeworks/claude-code-docs/mining"><img src="https://agentmods.dev/badge/skills/thevibeworks/claude-code-docs/mining/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/thevibeworks/claude-code-docs/mining"><img src="https://agentmods.dev/badge/skills/thevibeworks/claude-code-docs/mining.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00013 | $0.00318 |
| Opus 5.5 | $0.00005 | $0.00127 |
| Sonnet 5.5 | $0.00003 | $0.00064 |
| Haiku 4.5 | $0.00001 | $0.00032 |
Grade A, and why
mining scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to mining — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
What it actually says
Diamond ore generation peaks at y ≈ -58 in Minecraft 1.18+. The pre-1.18 advice of y=11 is obsolete.
Below y=0, the ore is almost always deepslate_diamond_ore, not
diamond_ore — search for both names.
An iron_pickaxe is required — diamond ore mined with a stone_pickaxe or weaker drops nothing. Craft the iron_pickaxe (3 iron_ingot + 2 sticks at a placed crafting_table) before mining diamond. A diamond_pickaxe is not required.
To descend quickly, call go_near with your current x/z and a
deep y (e.g. {"pos": {"x": <x>, "y": -55, "z": <z>}}) — the
pathfinder digs straight down in one action. Don't mine_block
stone repeatedly to descend; it wastes turns and pickaxe durability.
After exhausting a vein, relocate — go_near to a position 30+
blocks away horizontally at the same y before searching again.
Diamond veins do not cluster; tunneling the same corridor repeatedly
wastes turns.
(This skill is intentionally minimal. It's an example of what attaching a skill does — it puts these facts in the agent's context. Edit this file to add more, or write strategy directly in your AGENT['system'] prompt.)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 31 lines · 13 tokens per session scan A 252376d04471
mining is a skill published in the GitHub repository thevibeworks/claude-code-docs (159 stars, last pushed today), licensed MIT. It adds 13 tokens to every session and 318 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to mining, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
localize
Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.
vertical-slice
Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production. After GDDs, architecture, UX specs.
release-checklist
Pre-release checklist — build verification, certification requirements, store metadata, launch readiness.
soak-test
Soak test protocol for extended play — what to observe and log for slow leaks, fatigue, late-appearing edge cases.
team-combat
Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.
architecture-review
Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.