setup-roblox-skills

setup-roblox-skills is a skill for Claude Code from AshExplained/roblox-skills. It costs 119 tokens per session (1,188 once invoked), scanned A, original, MIT.

A setup guide for Roblox game-development skills. Roblox is a platform where games are built and played, and this skill adds instructions to a project's CLAUDE.md file, which gives coding agents project guidance.

In plain words
What is it for?
Use it to configure a Roblox project with a skill lifecycle, a catalog of available skills, next-step routing and tracker details.
Why use it?
It gives the project's Roblox skills a shared map, clear triggers and links to the next step in the development process.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter. Also seen: mentions CLAUDE.md; mentions AGENTS.md.

Good fit Use it to configure a Roblox project with a skill lifecycle, a catalog of available skills, next-step routing and tracker details.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/setup-roblox-skills
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill setup-roblox-skills
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup-roblox-skills

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/setup-roblox-skills/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/setup-roblox-skills)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/setup-roblox-skills"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/setup-roblox-skills/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for setup-roblox-skills

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/setup-roblox-skills"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/setup-roblox-skills.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 119 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,188 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00119 $0.01188
Opus 5 $0.00060 $0.00594
Sonnet 5 $0.00024 $0.00238
Haiku 4.5 $0.00012 $0.00119

Measured 12d ago against content hash f84769ece631, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

setup-roblox-skills scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

setup-roblox-skills/SKILL.md · 68 lines

How it starts

The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Setup Roblox Skills

Wire the Roblox skill pack into a specific game project so every skill knows the lifecycle, its neighbors, and where this project tracks work — and so each skill ends by suggesting what to run next.

This is a prompt-driven skill, not a script. Explore, ask a few short questions, confirm, then write.

The tracker is for planning, not code. The game's Luau code and instances live in the Roblox cloud experience and are edited through Studio MCP (roblox-studio-workflow) — never committed to Git. Git / the tracker holds only planning artifacts: ROADMAP.md, PRDs, slices, and UI design briefs. Make this explicit when setting up.

What it writes

  1. A ## Roblox Skills block in the project's CLAUDE.md, containing:
    • the game-development lifecycle map (phases → which skills run in each),
    • the skill catalog — every skill's one-line purpose, use when, and trigger words,
    • the next-skill routing convention: at the end of any skill, tell the user which skill to run next. The canonical block is claude-block.md — inject it verbatim (trimming any skill folders this project doesn't have installed).
  2. docs/agents/ config files: the tracker, the triage labels, and the UI design artifact layout.

Process

1. Explore

Read what already exists — don't assume:

  • git remote -v — is this game project a GitHub repo?
  • CLAUDE.md at the root — does it exist? Is there already a ## Roblox Skills block?
  • ROADMAP.md, roadmap/, .roblox/ — is a local roadmap/tracker convention already in use?
  • docs/agents/ — did a prior run already write config?
  • design/ — do any UI design briefs already exist?

2. Ask (one at a time)

Assume the user may be new to this. Give a one-line explainer, then the choices and the default.

A — Where is work tracked? Slices from roblox-to-issues and bugs from roblox-triage need a home.

  • Local roadmap (default, Studio-first)ROADMAP.md as the index plus markdown files under roadmap/<feature-slug>/. Best for solo devs working in Studio without a Git remote. Seed from tracker-local.md.
  • GitHub issues — issues live in the project's GitHub repo via the gh CLI. Propose this if a GitHub remote exists. Seed from tracker-github.md.
  • Other (Trello, Notion, etc.) — the user describes it in a sentence; record as prose.

Read the full file on GitHub · 68 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 68 lines · 119 tokens per session scan A f84769ece631

Subscribe to this mod's changes

setup-roblox-skills is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 119 tokens to every session and 1,188 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

game-builder

Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.

OneWave-AI/claude-skills · 31 tokens

2dimg2motion

Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.

WU-HAOTIAN34/2dimg2motion · 55 tokens

img2mo-learn

Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn . Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style…

WU-HAOTIAN34/2dimg2motion · 104 tokens

gaming-expert

Build comprehensive game systems including gameplay mechanics, multiplayer infrastructure, analytics tracking, and monetization features. Use when the user mentions game development, Unity or Unreal, gameplay mechanics, multiplayer netcode, game analytics, or in-game monetization.

personamanagmentlayer/pcl · 51 tokens

image-to-3d-pipeline

Transformez une image 2D en modèle 3D animé prêt pour le web ou le jeu en moins de 30 minutes, en utilisant le workflow Dilum Sanjaya (Hunyuan3D + Mixamo). Use when: Créer un personnage 3D pour un site web - Mascotte, avatar, illustration interactive; Prototyper un asset de jeu - Character design, props…

guia-matthieu/clawfu-skills · 140 tokens

game-accessibility-specialist

Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: "accessibility", "inclusive design", "colorblind", "remappable controls", "screen reader"…

AlterLab-IEU/AlterLab_GameForge · 126 tokens