create-toolset

create-toolset is a skill for Claude Code from thrixel/build-world. It costs 257 tokens per session (5,122 once invoked), scanned A, a copy of create-toolset, Apache-2.0.

A guide for creating collections of functions that an agent can call inside Unreal Engine through an MCP server.

In plain words
What is it for?
It is for adding or extending toolsets, registering callable methods, and designing matching create, read, update, and delete operations.
Why use it?
It helps developers expose clear, consistent editor operations without copying Unreal's more complex internal interfaces.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is python Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/toolset_registry/tests/reload_remote.py your_plugin.

Part of the thrixel plugin — 4 skills, 1 MCP server shipped together

Good fit It is for adding or extending toolsets, registering callable methods, and designing matching create, read, update, and delete operations.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/thrixel/build-world
agentmods
npx agentmods add skills/thrixel/build-world/create-toolset

Made for: Claude Code.

Or install thrixel, the plugin that ships this one along with the rest of its 4 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-toolset

README.md
[![agentmods](https://agentmods.dev/badge/skills/thrixel/build-world/create-toolset/github.svg)](https://agentmods.dev/skills/thrixel/build-world/create-toolset)
Your own site
<a href="https://agentmods.dev/skills/thrixel/build-world/create-toolset"><img src="https://agentmods.dev/badge/skills/thrixel/build-world/create-toolset/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for create-toolset

Your own site · 80×15
<a href="https://agentmods.dev/skills/thrixel/build-world/create-toolset"><img src="https://agentmods.dev/badge/skills/thrixel/build-world/create-toolset.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 257 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,122 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00257 $0.05122
Opus 5.5 $0.00103 $0.02049
Sonnet 5.5 $0.00051 $0.01024
Haiku 4.5 $0.00026 $0.00512

Measured 1mo ago against content hash 88a76cd35907, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

create-toolset scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to create-toolset — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/build-world/engines/unreal/EpicGames-UnrealMCP-skills/skills/create-toolset/SKILL.md · 421 lines

How it starts

The opening of the file, as written. The whole thing — 421 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Create Toolset

You are authoring or extending an Unreal Engine toolset: a collection of static, AI-callable functions registered with the ToolsetRegistry and exposed through the MCP server. The goal is to expand the surface of things Claude/the agent can do inside the editor.

Principles

A good toolset is:

Clean: Design the simplest API that can do useful work in the domain. Don't mirror Unreal's existing APIs directly; they're often unnecessarily complex. A good heuristic: would a technical artist understand this without reading the implementation?

Complete: Support CRUD symmetry. If you can set a thing, you should be able to get it. If there's a create, there should be a delete. Getters without setters are fine when mutation isn't possible or useful.

Composable: Use consistent types for the same kinds of operation across the toolset. If get_graph() returns a Graph, then get_graph_nodes() should accept a Graph. Functions should combine naturally to produce more complex results.

DRY: No duplication within a toolset, and no duplication across toolsets. ObjectTools already provides generic UObject property get/set. Don't reimplement it. If functionality lives elsewhere, call it or point to it.

Before You Write

Work through these questions in order before touching any code.

1. Does the functionality already exist? If the editor is running, call list_toolsets via MCP, then describe_toolset on anything relevant. If MCP isn't available, search the codebase for folders named Toolsets and read the C++ headers or Python toolset files there. If the capability is already exposed, there's nothing to do. Tell the user and point them to the right tool.

2. Is the request more general than it sounds? Users often ask for something domain-specific that is actually an instance of a broader pattern. Before looking for a domain toolset, ask whether the capability truly belongs to that domain or whether it applies more widely. For example, a request for "read blueprint asset metadata" sounds like it belongs in BlueprintTools, but metadata applies to all assets, so the right place is AssetTools. Solving it generically is almost always better than solving it narrowly.

Read the full file on GitHub · 421 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 421 lines · 257 tokens per session scan A 88a76cd35907

Subscribe to this mod's changes

create-toolset is a skill published in the GitHub repository thrixel/build-world (108 stars, last pushed 9d ago), licensed Apache-2.0. It adds 257 tokens to every session and 5,122 once invoked, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 98% identical to create-toolset, differing in 4 lines, and is treated as a copy.

Related

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