skill-authoring

skill-authoring is a skill for Claude Code from thrixel/build-world. It costs 249 tokens per session (1,503 once invoked), scanned A, a copy of unreal-skill, Apache-2.0.

A guide for creating reusable instruction bundles that an agent inside Unreal Engine can load. Unreal Engine is software for building games and interactive 3D applications.

In plain words
What is it for?
It is for adding, editing, or reviewing named skills used by an Unreal Engine editor agent.
Why use it?
It helps keep specialised Unreal guidance consistent, focused, and less likely to break when tools or APIs change.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: reads .claude/ paths; mentions Claude Code.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is python Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/toolset_registry/tests/reload_remote.py your_plugin.

Part of the thrixel plugin — 4 skills, 1 MCP server shipped together

Good fit It is for adding, editing, or reviewing named skills used by an Unreal Engine editor agent.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/thrixel/build-world
agentmods
npx agentmods add skills/thrixel/build-world/skill-authoring

Made for: Claude Code.

Or install thrixel, the plugin that ships this one along with the rest of its 4 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-authoring

README.md
[![agentmods](https://agentmods.dev/badge/skills/thrixel/build-world/skill-authoring/github.svg)](https://agentmods.dev/skills/thrixel/build-world/skill-authoring)
Your own site
<a href="https://agentmods.dev/skills/thrixel/build-world/skill-authoring"><img src="https://agentmods.dev/badge/skills/thrixel/build-world/skill-authoring/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skill-authoring

Your own site · 80×15
<a href="https://agentmods.dev/skills/thrixel/build-world/skill-authoring"><img src="https://agentmods.dev/badge/skills/thrixel/build-world/skill-authoring.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 249 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,503 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00249 $0.01503
Opus 5.5 $0.00100 $0.00601
Sonnet 5.5 $0.00050 $0.00301
Haiku 4.5 $0.00025 $0.00150

Measured 1mo ago against content hash 372a41d5e9da, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

skill-authoring scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to unreal-skill — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/build-world/engines/unreal/EpicGames-UnrealMCP-skills/skills/skill-authoring/SKILL.md · 113 lines

How it starts

The opening of the file, as written. The whole thing — 113 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Agent Skill Authoring

You are authoring an Unreal Engine Agent Skill: a named, reusable bundle of instructions that packages essential knowledge the agent either doesn't know or needs to pay close attention to. A skill can provide general best practices in a domain, guidance on a specific workflow, or a mix of both.

Principles

A good skill is:

Novel: The content should be things the agent doesn't already know or can't learn by using tools. If the agent could figure it out by calling a tool, don't put it in a skill.

Collegial: Write like you're briefing a knowledgeable colleague, not authoring documentation. Assume the reader understands Unreal. Give them what they need to act, not a full explanation of how everything works.

Flexible: Skills can include conceptual explanations, step-by-step instructions, or a mix. Use whichever form makes the guidance clearest for the task.

Durable: Don't embed property names, tool names, or other details that change over time. Skills that reference specific API names break silently when those names change.

Agnostic: Don't reference orchestration systems, role names, model names, or anything about how the agent is wired up. Skills should work regardless of the surrounding infrastructure.

Parsimonious: Every token costs context. Put them where they matter most and cut anything that isn't essential or evergreen. If a sentence wouldn't be missed, remove it.

Before You Write

Work through these questions before writing anything.

1. Does the skill already exist? Call ListSkills via MCP to see all registered skills in the project, then GetSkills on anything relevant. If the capability is already covered, point the user to the existing skill rather than creating a new one.

2. Choose the implementation path. Two paths exist and the choice depends on where the skill lives:

  • Python class: The right choice when the skill is part of a code plugin. It lives alongside the plugin's Python toolsets, is version-controlled with the plugin, and is registered automatically when the plugin loads.
  • UAsset: The right choice when the skill is project-specific and doesn't belong in a plugin. Create it directly in the Content Browser using CreateSkill via MCP. No code required.

Read the full file on GitHub · 113 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 113 lines · 249 tokens per session scan A 372a41d5e9da

Subscribe to this mod's changes

skill-authoring is a skill published in the GitHub repository thrixel/build-world (108 stars, last pushed 9d ago), licensed Apache-2.0. It adds 249 tokens to every session and 1,503 once invoked, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 95% identical to unreal-skill, differing in 6 lines, and is treated as a copy.

Related

skill-authoring compared with skills from other repositories

skill-authoring next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
skill-authoringthrixel/build-worldSkill1089d agoApache-2.0A249Claude Code
scenario-blender-retopologyscenario-labs/skillsSkill3.2kyesterdayMITA131Claude Code
scenario-godot-expertscenario-labs/skillsSkill3.2kyesterdayMITA139Claude Code
scenario-roblox-toolingscenario-labs/skillsSkill3.2kyesterdayMITA179Claude Code
scenario-blender-hairscenario-labs/skillsSkill3.2kyesterdayMITA116Claude Code
scenario-maya-retopology-uvscenario-labs/skillsSkill3.2kyesterdayMITA138Claude Code
scenario-zbrush-expertscenario-labs/skillsSkill3.2kyesterdayMITA124Claude Code