tools-unity-unitask

tools-unity-unitask is a skill for Claude Code from tjboudreaux/cc-plugin-unity-gamedev. It costs 25 tokens per session (2,814 once invoked), scanned A, a copy of tools-unity-unitask, MIT.

A collection of patterns for using UniTask, a Unity library that lets C# code wait for asynchronous work such as loading or networking. It covers cancellation, Unity object lifecycles, and replacing coroutines with async/await.

In plain words
What is it for?
Use it to write async Unity code, load assets or data, make network requests, replace coroutines, cancel MonoBehaviour tasks, and coordinate initialization.
Why use it?
It helps asynchronous tasks stop safely when a Unity object is destroyed or no longer needs them. It also provides consistent ways to combine delays, loading, initialization, and parallel work.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the unity-gamedev plugin — 21 skills shipped together

Good fit Use it to write async Unity code, load assets or data, make network requests, replace coroutines, cancel MonoBehaviour tasks, and coordinate initialization.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-unitask
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tjboudreaux/cc-plugin-unity-gamedev --skill tools-unity-unitask
Clone the repo
git clone --depth 1 https://github.com/tjboudreaux/cc-plugin-unity-gamedev

Made for: Claude Code.

Or install unity-gamedev, the plugin that ships this one along with the rest of its 21 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,814 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.02814
Opus 5 $0.00013 $0.01407
Sonnet 5 $0.00005 $0.00563
Haiku 4.5 $0.00003 $0.00281

Measured 9d ago against content hash 9c8f1898b50b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

tools-unity-unitask scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to tools-unity-unitask — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/tools-unity-unitask/SKILL.md · 591 lines

How it starts

The opening of the file, as written. The whole thing — 591 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UniTask Async/Await for Unity

Overview

UniTask provides efficient async/await support for Unity with zero allocation, proper cancellation, and Unity lifecycle integration.

When to Use

  • Async operations in Unity (loading, networking, delays)
  • Replacing coroutines with async/await
  • Managing cancellation in MonoBehaviours
  • Async initialization patterns
  • Parallel async operations

Installation

// manifest.json
"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"

Basic Patterns

Simple Async Method

public async UniTask LoadGameAsync()
{
    await UniTask.Delay(1000); // 1 second delay
    await LoadAssetsAsync();
    await InitializeSystemsAsync();
}

Async with Return Value

public async UniTask<PlayerData> LoadPlayerAsync()
{
    var json = await File.ReadAllTextAsync(path);
    return JsonUtility.FromJson<PlayerData>(json);
}

Fire-and-Forget (Use Carefully!)

// ForgetTask() suppresses warnings but loses error handling
LoadGameAsync().Forget();

// Better: Use UniTaskVoid for true fire-and-forget
public async UniTaskVoid StartBackgroundTask()
{
    try
    {
        await DoWorkAsync();
    }
    catch (Exception ex)
    {
        Debug.LogException(ex);
    }
}

Cancellation Patterns

Basic CancellationToken

public class GameLoader : MonoBehaviour
{
    private CancellationTokenSource _cts;
    
    private void OnEnable()
    {
        _cts = new CancellationTokenSource();
        LoadAsync(_cts.Token).Forget();
    }
    
    private void OnDisable()
    {
        _cts?.Cancel();
        _cts?.Dispose();
        _cts = null;
    }
    
    private async UniTask LoadAsync(CancellationToken ct)
    {
        await UniTask.Delay(1000, cancellationToken: ct);
        // Work here...
    }
}

Destroy CancellationToken (Preferred for MonoBehaviour)

public class Enemy : MonoBehaviour
{
    private async UniTaskVoid Start()
    {
        // Automatically cancelled when GameObject destroyed
        var ct = this.GetCancellationTokenOnDestroy();
        
        while (!ct.IsCancellationRequested)
        {
            await UniTask.Delay(1000, cancellationToken: ct);
            Patrol();
        }
    }
}

Read the full file on GitHub · 591 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 591 lines · 25 tokens per session scan A 9c8f1898b50b

Subscribe to this mod's changes

tools-unity-unitask is a skill published in the GitHub repository tjboudreaux/cc-plugin-unity-gamedev (8 stars, last pushed 7mo ago), licensed MIT. It adds 25 tokens to every session and 2,814 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to tools-unity-unitask, differing in 0 lines, and is treated as a copy.

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