player-self-review

player-self-review is a skill for Claude Code, Codex from ttxttx1111/sts2-llm. It costs 31 tokens per session (342 once invoked), scanned A, original, MIT.

A self-review step for a player after a run, recording what they intended, noticed, missed, and were unsure about. A run is one completed attempt or session.

In plain words
What is it for?
Use it to document why a route or decision was chosen, identify possible mistakes, and record missing information for a later review. It does not make final strategic judgments or create lasting lessons by itself.
Why use it?
It preserves the player’s reasoning while it is still available, without treating memory as proof of what happened. Formal reviewers can use it as additional context alongside evidence.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to document why a route or decision was chosen, identify possible mistakes, and record missing information for a later review. It does not make final strategic judgments or create lasting lessons by itself.

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Install with agentmods
npx agentmods add skills/ttxttx1111/sts2-llm/player-self-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ttxttx1111/sts2-llm --skill player-self-review
Clone the repo
git clone --depth 1 https://github.com/ttxttx1111/sts2-llm

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for player-self-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/ttxttx1111/sts2-llm/player-self-review/github.svg)](https://agentmods.dev/skills/ttxttx1111/sts2-llm/player-self-review)
Your own site
<a href="https://agentmods.dev/skills/ttxttx1111/sts2-llm/player-self-review"><img src="https://agentmods.dev/badge/skills/ttxttx1111/sts2-llm/player-self-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for player-self-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/ttxttx1111/sts2-llm/player-self-review"><img src="https://agentmods.dev/badge/skills/ttxttx1111/sts2-llm/player-self-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 342 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00342
Opus 5 $0.00015 $0.00171
Sonnet 5 $0.00006 $0.00068
Haiku 4.5 $0.00003 $0.00034

Measured 12d ago against content hash 25737c043645, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

player-self-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

deprecated/3/ai-play-slts2-2/.github/skills/player-self-review/SKILL.md · 49 lines

What it actually says

player 自评

适用场景:

  • 需要补充 player 当时的意图、误判点或信息缺口
  • 需要把 player 的“主观口供”补进 run 复盘材料

这个 skill 的定位

player 自评是补充层,不是正式 run review。

它适合回答:

  1. 当时你以为自己看到了什么?
  2. 你为什么选了这条线?
  3. 你漏看了什么?
  4. 你当时最不确定的是什么?

不应该让 player 单独决定的事

以下内容不应只靠 player 记忆来定稿:

  1. durable lessons
  2. playbook entries
  3. 对整局 deck-building 的最终判断
  4. 对整局 route selection 的最终判断

这些应该交给reviewer / 组织者基于证据来做。

输出要求

如果需要 player 自评,优先输出:

  • 当时的意图
  • 当时依赖的可见信息
  • 当时没看到或没确认的信息
  • 现在回看最可能的误判点

约束

  • 不要把 player 自评当成正式复盘。
  • 不要让 player 凭记忆直接升格 durable lesson。
  • player 的价值是补充“当时为什么这么想”,不是替代 evidence review。
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 49 lines · 31 tokens per session scan A 25737c043645

Subscribe to this mod's changes

player-self-review is a skill published in the GitHub repository ttxttx1111/sts2-llm (41 stars, last pushed 1mo ago), licensed MIT. It adds 31 tokens to every session and 342 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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