player
01Agent
Directly pilot, review, and improve Slay the Spire 2 runs like a persistent human player.
Agent
Directly pilot, review, and improve Slay the Spire 2 runs like a persistent human player.
Instructions file GitHub Copilot
Instructions for ttxttx1111/sts2-llm, covering copilot instructions for this repository, source of truth for customizations, runtime assumptions, authoring rules for this repo and gameplay-specific expectations.
Skill Claude CodeCodex
Pilot or resume a live Slay the Spire 2 run through STS2 MCP. Use this for combat turns, rewards, routing, shops, rests, events, and other current-run decisions.
Skill Claude CodeCodex
Prepare a Copilot CLI or agent session for live STS2 play by checking MCP access, explaining persistent setup, and verifying the runtime is ready before piloting starts.
Skill Claude CodeCodex
Research Slay the Spire 2 strategy when run-state reasoning is not enough, then adapt the findings to the current deck, relics, HP, gold, and map.
Skill Claude CodeCodex
Review a Slay the Spire 2 fight or run, extract reusable lessons, and update the durable lesson ledger and current playbook.
Agent Claude Code
Design specialist for planning features and changes. Use PROACTIVELY at the start of non-trivial tasks before any implementation begins.
Agent Claude Code
Implementation specialist for coding approved designs. Use after architect plan is approved and interview is complete.
Agent Claude Code
Code simplification specialist. Use when verifier identifies complexity issues. Reduces complexity without changing behavior.
Agent Claude Code
Quality assurance reviewer. Use PROACTIVELY after implementation completes to review like a cranky maintainer before shipping.
Skill Claude CodeCodex
Interview about a plan file to surface hidden assumptions, edge cases, and decisions before implementation. Use when you need to deeply discuss and refine a design plan.
Skill Claude CodeCodex
Prevent computer sleep and continue working autonomously. Use when you need to step away but want work to continue.
Skill Claude CodeCodex
Operate the Slay the Spire 2 workspace by probing game state, issuing actions, and persisting lessons for future runs.
Instructions file GitHub Copilot
Instructions for ttxttx1111/sts2-llm, a project described as: GitHub Copilot player agent customization pack for Slay the Spire 2 via STS2MCP.
Instructions file GitHub Copilot
Instructions for ttxttx1111/sts2-llm, a project described as: GitHub Copilot player agent customization pack for Slay the Spire 2 via STS2MCP.
Instructions file GitHub Copilot
Repository instructions for creating and changing agent skills. They define where skill files and their change records belong.
Skill Claude CodeCodex
A guide for choosing the right command-line entry point in a Slay the Spire 2 agent repository. A CLI is a way to run software by typing commands in a terminal.
Skill Claude CodeCodex
A troubleshooting guide for live game runs that uses player chat to find out what the player currently sees and believes. It helps separate a reasoning mistake from a wrong game state or an execution problem.
Skill Claude CodeCodex
A guide to explaining the design history of a multi-agent Slay the Spire 2 project. A multi-agent system divides work among several cooperating software agents.
Skill Claude CodeCodex
A self-review step for a player after a run, recording what they intended, noticed, missed, and were unsure about. A run is one completed attempt or session.
Skill Claude CodeCodex
A procedure for recovering the real state of an active Slay the Spire 2 game run from files in a repository. It checks the latest recorded game and runtime evidence instead of relying on chat history.
Skill Claude CodeCodex
A review process for examining the latest completed run of a game or simulation. It uses saved events and summaries to separate lasting lessons, tentative ideas, development gaps, and player comments.
Skill Claude CodeCodex
A record-keeping procedure for changing agent skills. A skill is a set of instructions that guides how an agent handles a task.