hr-ar-vr

hr-ar-vr is a skill for Claude Code, Codex from tuanductran/hr-skills. It costs 72 tokens per session (821 once invoked), scanned A, original, MIT.

An HR hiring guide for augmented reality (AR), virtual reality (VR), and spatial computing roles. AR adds digital content to the real world, while VR creates an immersive digital environment.

In plain words
What is it for?
It helps write job descriptions, create interviews and screening questions, review portfolios, compare skills, plan compensation and onboarding, and source AR/VR talent.
Why use it?
It helps recruiters evaluate specialist candidates in a field where technical terms, tools, and job requirements change quickly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps write job descriptions, create interviews and screening questions, review portfolios, compare skills, plan compensation and onboarding, and source AR/VR talent.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tuanductran/hr-skills/hr-ar-vr
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tuanductran/hr-skills --skill hr-ar-vr
Clone the repo
git clone --depth 1 https://github.com/tuanductran/hr-skills

Made for: Claude Code, Codex.

Its marketplace also offers this one on its own, as the plugin hr-ar-vr/plugin install hr-ar-vr after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hr-ar-vr

README.md
[![agentmods](https://agentmods.dev/badge/skills/tuanductran/hr-skills/hr-ar-vr/github.svg)](https://agentmods.dev/skills/tuanductran/hr-skills/hr-ar-vr)
Your own site
<a href="https://agentmods.dev/skills/tuanductran/hr-skills/hr-ar-vr"><img src="https://agentmods.dev/badge/skills/tuanductran/hr-skills/hr-ar-vr/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hr-ar-vr

Your own site · 80×15
<a href="https://agentmods.dev/skills/tuanductran/hr-skills/hr-ar-vr"><img src="https://agentmods.dev/badge/skills/tuanductran/hr-skills/hr-ar-vr.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 821 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.00821
Opus 5 $0.00036 $0.00411
Sonnet 5 $0.00014 $0.00164
Haiku 4.5 $0.00007 $0.00082

Measured 13d ago against content hash 90acc2620253, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

hr-ar-vr scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hr-ar-vr/SKILL.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HR AR/VR hiring

Helps HR and recruiting teams hire across AR/VR and spatial computing roles — engineering, 3D/UX design, and performance optimization — for an emerging and fast-evolving field.

Supported tasks

  • Writing job descriptions for AR/VR engineer, spatial UX designer, and 3D artist roles
  • Building a leveling framework for AR/VR engineering and design roles
  • Creating technical screening questions covering performance optimization for real-time rendering
  • Designing portfolio review guides for spatial UX and 3D art candidates
  • Drafting interview questions on motion sickness/comfort design considerations
  • Building a glossary of AR/VR/spatial computing terminology for non-technical recruiters
  • Creating a skills matrix comparing candidates across platforms (Unity XR, Unreal, native SDKs)
  • Drafting reference-check questions focused on shipped AR/VR applications
  • Designing a sourcing strategy for niche spatial computing talent
  • Building compensation benchmarking guidance for AR/VR roles
  • Creating onboarding plans for new AR/VR hires, including hardware/headset setup
  • Auditing job postings for outdated or overly narrow AR/VR platform requirements

Key prompts

Job descriptions and leveling

  1. "Write a job description for a [seniority] AR/VR Engineer role using [Unity XR/Unreal/native SDK]."
  2. "Build a leveling framework distinguishing junior, mid, and senior spatial computing engineers."
  3. "Explain the difference between a spatial UX designer and a 3D artist for a recruiter."
  4. "Create a glossary of AR/VR terms (six degrees of freedom, foveated rendering, hand tracking) for non-technical recruiters."
  5. "Draft a job description for a spatial UX designer role focused on comfort and accessibility."

Portfolio and technical evaluation

  1. "Create a portfolio review guide for evaluating a spatial UX designer's past shipped experiences."
  2. "Draft interview questions covering real-time rendering performance optimization for headset hardware constraints."
  3. "Design interview questions probing a candidate's approach to reducing motion sickness in VR experiences."
  4. "Build a skills matrix comparing candidates' experience across Unity XR, Unreal, and native platform SDKs."
  5. "Draft a take-home exercise asking a candidate to prototype a basic interaction pattern in AR/VR."

Read the full file on GitHub · 67 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 67 lines · 72 tokens per session scan A 90acc2620253

Subscribe to this mod's changes

hr-ar-vr is a skill published in the GitHub repository tuanductran/hr-skills (57 stars, last pushed 2d ago), licensed MIT. It adds 72 tokens to every session and 821 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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