FlatRedBall2: Skill for Claude Code

.claude/skills/animation-editor-testing/SKILL.md

animation-editor-testing is a skill for Claude Code from vchelaru/FlatRedBall2. It costs 56 tokens per session (3,832 once invoked), scanned A, original, MIT.

A set of testing guidance for the Avalonia Animation Editor, a desktop user-interface application built with .NET. It explains which tests to run for core logic, individual controls, and the complete application window.

In plain words
What is it for?
Use it to test commands and undo behavior, individual interface controls, input routing, visual-tree integration, and dependency-injection wiring.
Why use it?
It prevents testing the wrong layer or duplicating coverage. It helps keep tests that do not need a graphical interface separate from tests that check real interface behavior.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is vchelaru/FlatRedBall2's own configuration. It tells Claude Code how to work on FlatRedBall2 itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything FlatRedBall2 configures →

Reuse

Borrowing it

Nothing to install: this file belongs to vchelaru/FlatRedBall2. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/vchelaru/FlatRedBall2/main/.claude/skills/animation-editor-testing/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/vchelaru/FlatRedBall2

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-editor-testing

README.md
[![agentmods](https://agentmods.dev/badge/skills/vchelaru/flatredball2/animation-editor-testing/github.svg)](https://agentmods.dev/skills/vchelaru/flatredball2/animation-editor-testing)
Your own site
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/animation-editor-testing"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/animation-editor-testing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animation-editor-testing

Your own site · 80×15
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/animation-editor-testing"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/animation-editor-testing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,832 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.03832
Opus 5.5 $0.00022 $0.01533
Sonnet 5.5 $0.00011 $0.00766
Haiku 4.5 $0.00006 $0.00383

Measured 16d ago against content hash 31d1c8dfc0b7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

animation-editor-testing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 16d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/animation-editor-testing/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AnimationEditor — Testing

Headless-test discipline for the Avalonia AnimationEditor. Tool layout lives in the animation-editor skill.

scripts/test-ae.py                                     # build, then every AE test (~1 min)
scripts/test-ae.py --filter "FullyQualifiedName~Grid"  # same, filtered

test-ae.py builds once, runs every test project in parallel with App.Tests split into shards, prints only failures, and exits nonzero on any. It works from any worktree and can run in several worktrees at once: build outputs, temp folders and settings roots are all per worktree or per test.

Pick the right layer (do not duplicate)

Layer Project Use when Do not use for
Core AnimationEditor.Core.Tests Commands, undo Descriptions, selection/state, pure logic Layout, pointer routing, pixels
Headless control AnimationEditor.Views.Tests ([AvaloniaFact]) A single AnimationEditor.Views control in isolation (e.g. ProjectPanelControl), using FakeFolder/FakeFile doubles — no MainWindow/DI Cross-control wiring, MainWindow integration, real service graph
Headless integration AnimationEditor.App.Tests ([AvaloniaFact], TestServices) Desktop visual tree through MainWindow, input routing, real DI-wired services — the bug involves wiring, not just one control Re-proving Core math or a single control's own logic
Windows Sandbox AnimationEditor.Sandbox.Tests What only a real install proves: Velopack hooks, registry, file association, uninstall. See below Anything a headless test can reach

Default: Core [Fact]. Reach for [AvaloniaFact] only when the behavior under test genuinely is UI.

Windows Sandbox tests run only when asked

dotnet test tools/AnimationEditorAvalonia/tests/AnimationEditor.Sandbox.Tests builds a Velopack Setup.exe (or uses AE_SANDBOX_SETUP_EXE) and runs each scenario in a fresh Windows Sandbox. The project is left out of the .slnx, test-ae.py, and CI on purpose, because a scenario takes minutes; keep it out. Tests skip on machines without Sandbox (Windows Home, or the optional feature off), and fail fast if a sandbox is already open, since Windows allows one at a time.

Read the full file on GitHub · 112 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 16d ago Changed · +56 tokens per session 31d1c8dfc0b7
  2. 18d ago Changed · +3 lines · -43 tokens per session cf488dccdded
  3. 26d ago Changed · +5 lines 64dd40e86512
  4. 1mo ago Changed · +18 lines de4433240bf7
  5. 1mo ago Changed 357014b91be6
  6. 1mo ago Changed 29e3692dc4b1
  7. 1mo ago First seen · 86 lines · 43 tokens per session scan A 5048f7c1c0be

Subscribe to this mod's changes

animation-editor-testing is a skill published in the GitHub repository vchelaru/FlatRedBall2 (15 stars, last pushed today), licensed MIT. It adds 56 tokens to every session and 3,832 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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