animation-editor-testing

animation-editor-testing is a skill for Claude Code from vchelaru/FlatRedBall2. It costs 43 tokens per session (2,998 once invoked), scanned A, original, MIT.

A set of testing guidance for the Avalonia Animation Editor, a desktop user-interface application built with .NET. It explains which tests to run for core logic, individual controls, and the complete application window.

In plain words
What is it for?
Use it to test commands and undo behavior, individual interface controls, input routing, visual-tree integration, and dependency-injection wiring.
Why use it?
It prevents testing the wrong layer or duplicating coverage. It helps keep tests that do not need a graphical interface separate from tests that check real interface behavior.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/vchelaru/flatredball2/animation-editor-testing
Any agent
npx skills add vchelaru/FlatRedBall2 --skill animation-editor-testing
Clone the repo
git clone --depth 1 https://github.com/vchelaru/FlatRedBall2

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-editor-testing

README.md
[![agentmods](https://agentmods.dev/badge/skills/vchelaru/flatredball2/animation-editor-testing.svg)](https://agentmods.dev/skills/vchelaru/flatredball2/animation-editor-testing)
Your own site
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/animation-editor-testing"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/animation-editor-testing.svg" alt="Measured on agentmods" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,998 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.02998
Opus 5 $0.00022 $0.01499
Sonnet 5 $0.00009 $0.00600
Haiku 4.5 $0.00004 $0.00300

Measured yesterday against content hash 5048f7c1c0be, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

animation-editor-testing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/animation-editor-testing/SKILL.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animation Editor — Testing

Headless-test discipline for the Avalonia Animation Editor. Tool layout lives in the animation-editor skill. Browser/WASM smoke lives in animation-editor-browser-verify (do not mirror Core/App suites there).

dotnet test tools/AnimationEditorAvalonia/tests/AnimationEditor.Core.Tests/
dotnet test tools/AnimationEditorAvalonia/tests/AnimationEditor.Views.Tests/
dotnet test tools/AnimationEditorAvalonia/tests/AnimationEditor.App.Tests/

Pick the right layer (do not duplicate)

Layer Project Use when Do not use for
Core AnimationEditor.Core.Tests Commands, undo Descriptions, selection/state, pure logic Layout, pointer routing, pixels
Headless control AnimationEditor.Views.Tests ([AvaloniaFact]) A single AnimationEditor.Views control in isolation (e.g. ProjectPanelControl), using FakeFolder/FakeFile doubles — no MainWindow/DI Cross-control wiring, MainWindow integration, real service graph
Headless integration AnimationEditor.App.Tests ([AvaloniaFact], TestServices) Desktop visual tree through MainWindow, input routing, real DI-wired services — the bug involves wiring, not just one control Re-proving Core math or a single control's own logic; Browser/WASM
Browser smoke AnimationEditor.Browser.Ui (Playwright) Browser-only gaps (WASM boot, Browser host wiring, Debug automation bridge). See that folder’s README Cloning Core/App/Views tests; primary label gate

Default: Core [Fact]. Reach for [AvaloniaFact] only when the behavior under test genuinely is UI. Reach for Browser Playwright only when Headless/desktop cannot catch it — a small smoke set, not a 1:1 port.

[AvaloniaFact] is a last resort

[AvaloniaFact] (from Avalonia.Headless.XUnit) runs the test on a headless Avalonia UI thread. It is slow and deadlocks on anything that blocks the UI thread waiting for the UI — a code path reaching Window.ShowDialog hangs forever with nothing to close the dialog. The MainWindow constructor also overwrites injected delegates (AppCommands.ConfirmAsync, PromptStringAsync, FileDialogService), so a stub installed before construction is silently lost.

Read the full file on GitHub · 86 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 86 lines · 43 tokens per session scan A 5048f7c1c0be

Subscribe to this mod's changes

animation-editor-testing is a skill published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed yesterday), licensed MIT. It adds 43 tokens to every session and 2,998 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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