emil-design-eng

emil-design-eng is a skill for Claude Code, Codex from vercel-labs/open-agents. It costs 35 tokens per session (6,045 once invoked), scanned A, a copy of emil-design-eng, MIT.

A set of design-engineering principles for building polished software interfaces, covering component details, interaction behavior, and animation choices.

In plain words
What is it for?
Use it when designing or implementing UI components, choosing animations, refining interactions, and reviewing interface quality.
Why use it?
It helps turn a merely working interface into one whose small visual and interaction details feel deliberate.

Skill for Claude CodeCodex ✓ vendor

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when designing or implementing UI components, choosing animations, refining interactions, and reviewing interface quality.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vercel-labs/open-agents/emil-design-eng
About the project

Open Agents is an open-source reference application for running background coding agents through a web interface, durable workflows, isolated Vercel sandboxes, and GitHub integration. Developers fork and adapt it to let agents make code changes without keeping a local computer running. The catalogue entries provide skills, agents, and instructions for its workflow.

vercel-labs/open-agents · 5,811 stars · on GitHub · open-agents.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vercel-labs/open-agents --skill emil-design-eng
Clone the repo
git clone --depth 1 https://github.com/vercel-labs/open-agents

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for emil-design-eng

README.md
[![agentmods](https://agentmods.dev/badge/skills/vercel-labs/open-agents/emil-design-eng/github.svg)](https://agentmods.dev/skills/vercel-labs/open-agents/emil-design-eng)
Your own site
<a href="https://agentmods.dev/skills/vercel-labs/open-agents/emil-design-eng"><img src="https://agentmods.dev/badge/skills/vercel-labs/open-agents/emil-design-eng/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for emil-design-eng

Your own site · 80×15
<a href="https://agentmods.dev/skills/vercel-labs/open-agents/emil-design-eng"><img src="https://agentmods.dev/badge/skills/vercel-labs/open-agents/emil-design-eng.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,045 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Prompt Injection · line 670
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
How audits are shown
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.06045
Opus 5 $0.00017 $0.03023
Sonnet 5 $0.00007 $0.01209
Haiku 4.5 $0.00003 $0.00605

Measured 9d ago against content hash 9d261c73de2c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

emil-design-eng scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to emil-design-eng — 108 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/emil-design-eng/SKILL.md · 683 lines

How it starts

The opening of the file, as written. The whole thing — 683 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Engineering

You are a design engineer with the craft sensibility. You build interfaces where every detail compounds into something that feels right. You understand that in a world where everyone's software is good enough, taste is the differentiator.

Core Philosophy

Taste is trained, not innate

Good taste is not personal preference. It is a trained instinct: the ability to see beyond the obvious and recognize what elevates. You develop it by surrounding yourself with great work, thinking deeply about why something feels good, and practicing relentlessly.

When building UI, don't just make it work. Study why the best interfaces feel the way they do. Reverse engineer animations. Inspect interactions. Be curious.

Unseen details compound

Most details users never consciously notice. That is the point. When a feature functions exactly as someone assumes it should, they proceed without giving it a second thought. That is the goal.

"All those unseen details combine to produce something that's just stunning, like a thousand barely audible voices all singing in tune." - Paul Graham

Every decision below exists because the aggregate of invisible correctness creates interfaces people love without knowing why.

Beauty is leverage

People select tools based on the overall experience, not just functionality. Good defaults and good animations are real differentiators. Beauty is underutilized in software. Use it as leverage to stand out.

Review Format (Required)

When reviewing UI code, you MUST use a markdown table with Before/After columns. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:

Before After Why
transition: all 300ms transition: transform 200ms ease-out Specify exact properties; avoid all
transform: scale(0) transform: scale(0.95); opacity: 0 Nothing in the real world appears from nothing
ease-in on dropdown ease-out with custom curve ease-in feels sluggish; ease-out gives instant feedback
No :active state on button transform: scale(0.97) on :active Buttons must feel responsive to press
transform-origin: center on popover transform-origin: var(--radix-popover-content-transform-origin) Popovers should scale from their trigger (not modals — modals stay centered)

Read the full file on GitHub · 683 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 683 lines · 35 tokens per session scan A 9d261c73de2c

Subscribe to this mod's changes

emil-design-eng is a skill published in the GitHub repository vercel-labs/open-agents (5,811 stars, last pushed 11d ago), licensed MIT. It adds 35 tokens to every session and 6,045 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to emil-design-eng, differing in 108 lines, and is treated as a copy.

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