Borrowing it
Nothing to install: this file belongs to vericontext/vibeframe. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/vericontext/vibeframe/main/.agents/skills/vibe-pipeline/SKILL.mdgit clone --depth 1 https://github.com/vericontext/vibeframeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vericontext/vibeframe/vibe-pipeline)<a href="https://agentmods.dev/skills/vericontext/vibeframe/vibe-pipeline"><img src="https://agentmods.dev/badge/skills/vericontext/vibeframe/vibe-pipeline.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high System Prompt Leakage · line 35 Skill contains instructions that could directly expose system prompts, internal rules, or hidden instructions to users or external parties.Fix: Remove any instructions that reveal, print, or output system prompts or internal rules. System instructions should never be exposed to end users.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00023 | $0.01024 |
| Opus 5 | $0.00012 | $0.00512 |
| Sonnet 5 | $0.00005 | $0.00205 |
| Haiku 4.5 | $0.00002 | $0.00102 |
Grade B, and why
vibe-pipeline scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Asks the agent to reveal its instructionsmediumSystem prompt leakage
Directions to print, repeat or translate the system prompt extract configuration the operator did not intend to expose.
image: $image.output prompt: "slow cinematic camera push, polished product demo motion" How it starts
The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Vibe Pipeline
A VibeFrame pipeline is a YAML manifest executed by vibe run. Steps can
reference earlier outputs with $<step-id>.output, and the executor writes a
checkpoint under the output directory so failed runs can resume.
Use this skill when the user wants a reproducible multi-step media workflow, checkpointed execution, or budget-limited provider calls.
Minimal Skeleton
name: promo-video
budget:
costUsd: 8
maxToolErrors: 1
steps:
- id: image
action: generate-image
provider: openai
model: "2"
size: 1536x1024
quality: hd
prompt: "sleek product shot on a quiet studio background"
output: hero.png
- id: video
action: generate-video
provider: seedance
image: $image.output
prompt: "slow cinematic camera push, polished product demo motion"
duration: 5
ratio: "16:9"
output: hero.mp4
- id: titled
action: edit-motion-overlay
input: $video.output
description: "minimal lower-third title, clean sans-serif, subtle grain"
model: gemini
understand: auto
output: titled.mp4
Scene Project Skeleton
Use scene-build and scene-render when a storyboard project already exists:
name: storyboard-render
budget:
costUsd: 2
maxToolErrors: 1
steps:
- id: build
action: scene-build
project: my-video
mode: batch
composer: openai
tts: kokoro
skipBackdrop: true
skipRender: true
- id: render
action: scene-render
project: my-video
output: renders/final.mp4
quality: standard
fps: 30
format: mp4
Supported Actions
Keep this in sync with packages/cli/src/pipeline/types.ts and
packages/cli/src/pipeline/executor.ts.
- Generate:
generate-image,generate-video,generate-tts,generate-sfx,generate-music,generate-storyboard,generate-motion - Edit:
edit-silence-cut,edit-jump-cut,edit-caption,edit-noise-reduce,edit-fade,edit-translate-srt,edit-text-overlay,edit-motion-overlay,edit-grade,edit-speed-ramp,edit-reframe,edit-interpolate,edit-upscale,edit-image - Audio:
audio-transcribe,audio-isolate,audio-dub,audio-duck - Detect:
detect-scenes,detect-silence,detect-beats - Analyze/review:
analyze-video,analyze-media,review-video - Scene:
scene-build,scene-render - Legacy/meta:
export
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 132 lines · 23 tokens per session scan B eacfab5f79a3
vibe-pipeline is a skill published in the GitHub repository vericontext/vibeframe (165 stars, last pushed 1mo ago), licensed MIT. It adds 23 tokens to every session and 1,024 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it B with 1 finding (asks the agent to reveal its instructions). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
claude-real-video
Watch a video for the user. Use when the user shares a video URL (YouTube etc.) or local video file and wants it summarized, analyzed, or discussed — Claude can't ingest video directly, so this skill extracts scene-aware keyframes + transcript first, then reads those.
stage-compose
Authoring knowledge for Orkas/OVS HTML video compositions -- write an index.html, drive animation from a paused timeline, declare canvas + duration, then run the VideoStudio draft gate to render an mp4. Trigger for explainer / animation / motion-graphics / caption / lower-third / title-card work, or to build a compose…
frontend-design
Aesthetic direction for OrkasVideoStudio HTML and motion-graphics compositions. Use before stage-compose writes composition-manifest.json artdirection and index.html to choose a subject-specific visual point of view, type, palette, layout signature, restrained motion, and anti-template checks.
stage-edit
Intelligent editing of real user-supplied footage—understand it with transcript/OCR/scene/silence/quality/vision evidence, then choose deterministic timeline operations or a constrained semantic AI edit. Trigger for repurpose, montage, cleanup, localization, narration, or local content changes.
stage-plan
The "ingest + plan" half of end-to-end video orchestration — ingest the user's material from evidence, then decompose intent into ONE cross-modal EDL (plan.json: edit/generate/compose/provided segments + narration/music/caption tracks + a delivery promise), validate it with ovs plan validate. Trigger when the…
gate-control
Canonical VideoStudio review authorization and state-transition policy. Use after any Gate B/C/Preview/D decision, post-gate revision, resumed approval, or exhausted visual-QA result across COMPOSE/AUTO/GENERATE/EDIT; maps explicit user authority and durable artifact state to one next action with ovs gate transition.…