vibeframe: Skill for Claude Code

.agents/skills/vibe-pipeline/SKILL.md

vibe-pipeline is a skill for Claude Code, Codex from vericontext/vibeframe. It costs 23 tokens per session (1,024 once invoked), scanned B, original, MIT.

A format and workflow for running multi-step VibeFrame media pipelines from YAML files. Pipelines can connect earlier outputs to later steps and resume from checkpoints.

In plain words
What is it for?
Use it to generate images or videos, apply motion overlays, and run other documented scene-building or rendering steps.
Why use it?
It makes repeated media jobs easier to run with saved progress, defined budgets, and limits on tool errors.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is vericontext/vibeframe's own configuration. It tells Claude Code and Codex how to work on vibeframe itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything vibeframe configures →

Reuse

Borrowing it

Nothing to install: this file belongs to vericontext/vibeframe. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/vericontext/vibeframe/main/.agents/skills/vibe-pipeline/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/vericontext/vibeframe

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vibe-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/vericontext/vibeframe/vibe-pipeline.svg)](https://agentmods.dev/skills/vericontext/vibeframe/vibe-pipeline)
Your own site
<a href="https://agentmods.dev/skills/vericontext/vibeframe/vibe-pipeline"><img src="https://agentmods.dev/badge/skills/vericontext/vibeframe/vibe-pipeline.svg" alt="Measured on agentmods" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,024 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high System Prompt Leakage · line 35
    Skill contains instructions that could directly expose system prompts, internal rules, or hidden instructions to users or external parties.
    Fix: Remove any instructions that reveal, print, or output system prompts or internal rules. System instructions should never be exposed to end users.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.01024
Opus 5 $0.00012 $0.00512
Sonnet 5 $0.00005 $0.00205
Haiku 4.5 $0.00002 $0.00102

Measured 9d ago against content hash eacfab5f79a3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade B, and why

vibe-pipeline scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Asks the agent to reveal its instructionsmediumSystem prompt leakage

Directions to print, repeat or translate the system prompt extract configuration the operator did not intend to expose.

image: $image.output prompt: "slow cinematic camera push, polished product demo motion"
.agents/skills/vibe-pipeline/SKILL.md · 132 lines

How it starts

The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Vibe Pipeline

A VibeFrame pipeline is a YAML manifest executed by vibe run. Steps can reference earlier outputs with $<step-id>.output, and the executor writes a checkpoint under the output directory so failed runs can resume.

Use this skill when the user wants a reproducible multi-step media workflow, checkpointed execution, or budget-limited provider calls.

Minimal Skeleton

name: promo-video
budget:
  costUsd: 8
  maxToolErrors: 1
steps:
  - id: image
    action: generate-image
    provider: openai
    model: "2"
    size: 1536x1024
    quality: hd
    prompt: "sleek product shot on a quiet studio background"
    output: hero.png

  - id: video
    action: generate-video
    provider: seedance
    image: $image.output
    prompt: "slow cinematic camera push, polished product demo motion"
    duration: 5
    ratio: "16:9"
    output: hero.mp4

  - id: titled
    action: edit-motion-overlay
    input: $video.output
    description: "minimal lower-third title, clean sans-serif, subtle grain"
    model: gemini
    understand: auto
    output: titled.mp4

Scene Project Skeleton

Use scene-build and scene-render when a storyboard project already exists:

name: storyboard-render
budget:
  costUsd: 2
  maxToolErrors: 1
steps:
  - id: build
    action: scene-build
    project: my-video
    mode: batch
    composer: openai
    tts: kokoro
    skipBackdrop: true
    skipRender: true

  - id: render
    action: scene-render
    project: my-video
    output: renders/final.mp4
    quality: standard
    fps: 30
    format: mp4

Supported Actions

Keep this in sync with packages/cli/src/pipeline/types.ts and packages/cli/src/pipeline/executor.ts.

  • Generate: generate-image, generate-video, generate-tts, generate-sfx, generate-music, generate-storyboard, generate-motion
  • Edit: edit-silence-cut, edit-jump-cut, edit-caption, edit-noise-reduce, edit-fade, edit-translate-srt, edit-text-overlay, edit-motion-overlay, edit-grade, edit-speed-ramp, edit-reframe, edit-interpolate, edit-upscale, edit-image
  • Audio: audio-transcribe, audio-isolate, audio-dub, audio-duck
  • Detect: detect-scenes, detect-silence, detect-beats
  • Analyze/review: analyze-video, analyze-media, review-video
  • Scene: scene-build, scene-render
  • Legacy/meta: export

Read the full file on GitHub · 132 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 132 lines · 23 tokens per session scan B eacfab5f79a3

Subscribe to this mod's changes

vibe-pipeline is a skill published in the GitHub repository vericontext/vibeframe (165 stars, last pushed 1mo ago), licensed MIT. It adds 23 tokens to every session and 1,024 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it B with 1 finding (asks the agent to reveal its instructions). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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