Borrowing it
Nothing to install: this file belongs to vericontext/vibeframe. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/vericontext/vibeframe/main/.agents/skills/vibe-scene/SKILL.mdgit clone --depth 1 https://github.com/vericontext/vibeframeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vericontext/vibeframe/vibe-scene)<a href="https://agentmods.dev/skills/vericontext/vibeframe/vibe-scene"><img src="https://agentmods.dev/badge/skills/vericontext/vibeframe/vibe-scene/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vericontext/vibeframe/vibe-scene"><img src="https://agentmods.dev/badge/skills/vericontext/vibeframe/vibe-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Prompt Injection · line 32 Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00027 | $0.01701 |
| Opus 5.5 | $0.00011 | $0.00680 |
| Sonnet 5.5 | $0.00005 | $0.00340 |
| Haiku 4.5 | $0.00003 | $0.00170 |
Grade A, and why
vibe-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 185 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Vibe Scene
VibeFrame scene projects are editable video projects built from:
STORYBOARD.md- beats, narration, backdrop cues, duration hintsDESIGN.md- visual identity, palette, typography, motion rulescompositions/scene-*.html- per-beat HTML compositionsindex.html- root timeline that references scene compositionsassets/andrenders/- generated inputs and final outputs
Use this skill when the user wants editable HTML-based scene composition, storyboard-to-MP4 work, or a host-agent authoring loop.
Use the top-level commands for the main project lifecycle:
vibe init my-video --profile agent --ratio 16:9
vibe build my-video
vibe render my-video -o renders/final.mp4
The vibe scene ... namespace is the lower-level authoring surface:
install-skill, compose-prompts, list-styles, add, and lint.
Pick The Right Path
| Path | Use when | Commands |
|---|---|---|
| Host-agent authoring | Claude Code/Codex/Cursor writes the scene HTML from a plan (default) | vibe build, then vibe scene compose-prompts |
| Deterministic template | CI or a human demo should produce scene HTML without a coding agent (no LLM call) | vibe build --composer template |
| Single-scene draft | You need a quick template scene or fallback HTML | vibe scene add |
Default recommendation for public demos and reproducible dogfood runs:
vibe init my-video --profile agent --ratio 16:9
# edit DESIGN.md and STORYBOARD.md
vibe build my-video \
--tts kokoro \
--skip-backdrop \
--skip-render
# (the host agent authors compositions/scene-*.html, then re-run vibe build)
vibe scene lint index.html --project my-video --fix
vibe render my-video -o renders/final.mp4 --quality standard
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago Changed · +1 lines 3767c304296d
- 21d ago Changed · +1 lines 1f6831846262
- 2mo ago First seen · 183 lines · 27 tokens per session scan A bae000d9b80d
vibe-scene is a skill published in the GitHub repository vericontext/vibeframe (185 stars, last pushed yesterday), licensed MIT. It adds 27 tokens to every session and 1,701 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
vibe-scene compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| vibe-scenevericontext/vibeframe | Skill | 185 | yesterday | MIT | A | 27 | Claude Code, Codex |
| claude-real-videoHUANGCHIHHUNGLeo/claude-real-video | Skill | 2.3k | 14d ago | MIT | A | 61 | Claude Code |
| frontend-designOrkas-AI/Orkas-VideoStudio | Skill | 344 | 2d ago | MIT | A | 57 | Claude Code, Codex |
| stage-planOrkas-AI/Orkas-VideoStudio | Skill | 344 | 2d ago | MIT | A | 0 | Claude Code, Codex |
| gate-controlOrkas-AI/Orkas-VideoStudio | Skill | 344 | 2d ago | MIT | A | 81 | Claude Code, Codex |
| stage-editOrkas-AI/Orkas-VideoStudio | Skill | 344 | 2d ago | MIT | A | 62 | Claude Code, Codex |
| stage-consistencyOrkas-AI/Orkas-VideoStudio | Skill | 344 | 2d ago | MIT | A | 92 | Claude Code, Codex |