vibe-scene

vibe-scene is a skill for Claude Code, Codex from vericontext/vibeframe. It costs 27 tokens per session (1,676 once invoked), scanned A, original, MIT.

A workflow for creating, repairing, rendering, and inspecting editable VibeFrame video scenes made from storyboards, design rules, HTML scene files, and media assets. A storyboard describes the content and timing, while design rules describe the visual style.

In plain words
What is it for?
It helps initialize projects, build scenes, compose prompts, lint scene files, render videos, and choose between agent-authored and deterministic template workflows.
Why use it?
It gives agents a defined path from a video plan to editable HTML scenes and a rendered MP4 file.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/vericontext/vibeframe/vibe-scene
Any agent
npx skills add vericontext/vibeframe --skill vibe-scene
Clone the repo
git clone --depth 1 https://github.com/vericontext/vibeframe

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vibe-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/vericontext/vibeframe/vibe-scene.svg)](https://agentmods.dev/skills/vericontext/vibeframe/vibe-scene)
Your own site
<a href="https://agentmods.dev/skills/vericontext/vibeframe/vibe-scene"><img src="https://agentmods.dev/badge/skills/vericontext/vibeframe/vibe-scene.svg" alt="Measured on agentmods" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,676 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.01676
Opus 5 $0.00014 $0.00838
Sonnet 5 $0.00005 $0.00335
Haiku 4.5 $0.00003 $0.00168

Measured 6d ago against content hash bae000d9b80d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

vibe-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/vibe-scene/SKILL.md · 183 lines

How it starts

The opening of the file, as written. The whole thing — 183 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Vibe Scene

VibeFrame scene projects are editable video projects built from:

  • STORYBOARD.md - beats, narration, backdrop cues, duration hints
  • DESIGN.md - visual identity, palette, typography, motion rules
  • compositions/scene-*.html - per-beat HTML compositions
  • index.html - root timeline that references scene compositions
  • assets/ and renders/ - generated inputs and final outputs

Use this skill when the user wants editable HTML-based scene composition, storyboard-to-MP4 work, or a host-agent authoring loop.

Use the top-level commands for the main project lifecycle:

vibe init my-video --profile agent --ratio 16:9
vibe build my-video
vibe render my-video -o renders/final.mp4

The vibe scene ... namespace is the lower-level authoring surface: install-skill, compose-prompts, list-styles, add, and lint.

Pick The Right Path

Path Use when Commands
Host-agent authoring Claude Code/Codex/Cursor writes the scene HTML from a plan (default) vibe build, then vibe scene compose-prompts
Deterministic template CI or a human demo should produce scene HTML without a coding agent (no LLM call) vibe build --composer template
Single-scene draft You need a quick template scene or fallback HTML vibe scene add

Default recommendation for public demos and reproducible dogfood runs:

vibe init my-video --profile agent --ratio 16:9
# edit DESIGN.md and STORYBOARD.md
vibe build my-video \
  --tts kokoro \
  --skip-backdrop \
  --skip-render
# (the host agent authors compositions/scene-*.html, then re-run vibe build)
vibe scene lint index.html --project my-video --fix
vibe render my-video -o renders/final.mp4 --quality standard

Read the full file on GitHub · 183 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 183 lines · 27 tokens per session scan A bae000d9b80d

Subscribe to this mod's changes

vibe-scene is a skill published in the GitHub repository vericontext/vibeframe (165 stars, last pushed 1mo ago), licensed MIT. It adds 27 tokens to every session and 1,676 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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