vibeframe: Skill for Claude Code

.agents/skills/vibe-scene/SKILL.md

vibe-scene is a skill for Claude Code, Codex from vericontext/vibeframe. It costs 27 tokens per session (1,701 once invoked), scanned A, original, MIT.

A workflow for creating, repairing, rendering, and inspecting editable VibeFrame video scenes made from storyboards, design rules, HTML scene files, and media assets. A storyboard describes the content and timing, while design rules describe the visual style.

In plain words
What is it for?
It helps initialize projects, build scenes, compose prompts, lint scene files, render videos, and choose between agent-authored and deterministic template workflows.
Why use it?
It gives agents a defined path from a video plan to editable HTML scenes and a rendered MP4 file.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; installed under .agents/ (shared by several agents); mentions Codex.

This is vericontext/vibeframe's own configuration. It tells Claude Code and Codex how to work on vibeframe itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything vibeframe configures →

Reuse

Borrowing it

Nothing to install: this file belongs to vericontext/vibeframe. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/vericontext/vibeframe/main/.agents/skills/vibe-scene/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/vericontext/vibeframe

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vibe-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/vericontext/vibeframe/vibe-scene/github.svg)](https://agentmods.dev/skills/vericontext/vibeframe/vibe-scene)
Your own site
<a href="https://agentmods.dev/skills/vericontext/vibeframe/vibe-scene"><img src="https://agentmods.dev/badge/skills/vericontext/vibeframe/vibe-scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vibe-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/vericontext/vibeframe/vibe-scene"><img src="https://agentmods.dev/badge/skills/vericontext/vibeframe/vibe-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,701 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Prompt Injection · line 32
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.01701
Opus 5.5 $0.00011 $0.00680
Sonnet 5.5 $0.00005 $0.00340
Haiku 4.5 $0.00003 $0.00170

Measured 10d ago against content hash 3767c304296d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

vibe-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/vibe-scene/SKILL.md · 185 lines

How it starts

The opening of the file, as written. The whole thing — 185 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Vibe Scene

VibeFrame scene projects are editable video projects built from:

  • STORYBOARD.md - beats, narration, backdrop cues, duration hints
  • DESIGN.md - visual identity, palette, typography, motion rules
  • compositions/scene-*.html - per-beat HTML compositions
  • index.html - root timeline that references scene compositions
  • assets/ and renders/ - generated inputs and final outputs

Use this skill when the user wants editable HTML-based scene composition, storyboard-to-MP4 work, or a host-agent authoring loop.

Use the top-level commands for the main project lifecycle:

vibe init my-video --profile agent --ratio 16:9
vibe build my-video
vibe render my-video -o renders/final.mp4

The vibe scene ... namespace is the lower-level authoring surface: install-skill, compose-prompts, list-styles, add, and lint.

Pick The Right Path

Path Use when Commands
Host-agent authoring Claude Code/Codex/Cursor writes the scene HTML from a plan (default) vibe build, then vibe scene compose-prompts
Deterministic template CI or a human demo should produce scene HTML without a coding agent (no LLM call) vibe build --composer template
Single-scene draft You need a quick template scene or fallback HTML vibe scene add

Default recommendation for public demos and reproducible dogfood runs:

vibe init my-video --profile agent --ratio 16:9
# edit DESIGN.md and STORYBOARD.md
vibe build my-video \
  --tts kokoro \
  --skip-backdrop \
  --skip-render
# (the host agent authors compositions/scene-*.html, then re-run vibe build)
vibe scene lint index.html --project my-video --fix
vibe render my-video -o renders/final.mp4 --quality standard

Read the full file on GitHub · 185 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago Changed · +1 lines 3767c304296d
  2. 21d ago Changed · +1 lines 1f6831846262
  3. 2mo ago First seen · 183 lines · 27 tokens per session scan A bae000d9b80d

Subscribe to this mod's changes

vibe-scene is a skill published in the GitHub repository vericontext/vibeframe (185 stars, last pushed yesterday), licensed MIT. It adds 27 tokens to every session and 1,701 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

vibe-scene compared with skills from other repositories

vibe-scene next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
vibe-scenevericontext/vibeframeSkill185yesterdayMITA27Claude Code, Codex
claude-real-videoHUANGCHIHHUNGLeo/claude-real-videoSkill2.3k14d agoMITA61Claude Code
frontend-designOrkas-AI/Orkas-VideoStudioSkill3442d agoMITA57Claude Code, Codex
stage-planOrkas-AI/Orkas-VideoStudioSkill3442d agoMITA0Claude Code, Codex
gate-controlOrkas-AI/Orkas-VideoStudioSkill3442d agoMITA81Claude Code, Codex
stage-editOrkas-AI/Orkas-VideoStudioSkill3442d agoMITA62Claude Code, Codex
stage-consistencyOrkas-AI/Orkas-VideoStudioSkill3442d agoMITA92Claude Code, Codex