design-for-eco

design-for-eco is a skill for Claude Code from vibeic/vibe-ic. It costs 180 tokens per session (2,518 once invoked), scanned A, original, Apache-2.0.

A chip-design method that places spare logic cells and reserves spare connection pads before manufacturing. These spares can support later metal-only ECO fixes, which change wiring instead of the chip’s underlying transistor layers.

In plain words
What is it for?
It helps plan spare-cell and spare-pad placement and preserve the conditions needed for later ECO repairs.
Why use it?
Preparing spares in advance can avoid a more expensive full chip redesign when a bug is found late.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is python3 plugins/vibe-ic/_shared/skill_compliance_check.py \.

Part of the vibe-ic plugin — 70 skills, 8 commands, 8 agents, 2 hooks, 1 MCP server shipped together

Good fit It helps plan spare-cell and spare-pad placement and preserve the conditions needed for later ECO repairs.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/vibeic/vibe-ic
agentmods
npx agentmods add skills/vibeic/vibe-ic/design-for-eco

Made for: Claude Code.

Or install vibe-ic, the plugin that ships this one along with the rest of its 70 skills, 8 commands, 8 agents, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-for-eco

README.md
[![agentmods](https://agentmods.dev/badge/skills/vibeic/vibe-ic/design-for-eco/github.svg)](https://agentmods.dev/skills/vibeic/vibe-ic/design-for-eco)
Your own site
<a href="https://agentmods.dev/skills/vibeic/vibe-ic/design-for-eco"><img src="https://agentmods.dev/badge/skills/vibeic/vibe-ic/design-for-eco/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-for-eco

Your own site · 80×15
<a href="https://agentmods.dev/skills/vibeic/vibe-ic/design-for-eco"><img src="https://agentmods.dev/badge/skills/vibeic/vibe-ic/design-for-eco.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 180 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,518 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00180 $0.02518
Opus 5 $0.00090 $0.01259
Sonnet 5 $0.00036 $0.00504
Haiku 4.5 $0.00018 $0.00252

Measured 11d ago against content hash a5c1ce9e0238, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

design-for-eco scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (tests/test_compliance.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

vibe-ic-marketplace/plugins/vibe-ic/skills/design-for-eco/SKILL.md · 180 lines

How it starts

The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design-for-ECO — spare-cell / spare-gate / spare-pad readiness

A taped-out chip will, sooner or later, need a fix: a missed timing path, a logic bug found in bring-up, a metal-mask trim. The cheapest possible fix is a metal-only ECO — reusing already-placed transistors and only re-spinning a few metal/via masks. The most expensive is a base-layer respin — new diffusion/poly masks, a full mask set, weeks of fab time. Design-for-ECO is the discipline of pre-investing a small amount of silicon area, BEFORE tape-out, so that future fixes stay in the cheap (metal-only) regime.

This skill is chip-AGNOSTIC: it describes the methodology and the hard preservation rule; the deterministic insertion + verification is owned by the phase3 stage3 Design-for-ECO step and its two checkers (see Flow integration).

Why pre-place spare cells/gates + reserve spare pads

Fix vehicle Masks touched Relative cost / turn time Needs spares?
Metal-only ECO a few metal + via low — days, partial mask set yes — must reuse existing transistors
Base-layer ECO poly/diffusion + all above high — weeks, full mask set no (but expensive)
Full respin entire mask set + re-PnR highest no

A metal-only ECO can only add/replace logic if the transistors it needs are already on the die (placed, powered, tied off) and only need re-wiring. If no spare cells exist near the bug, even a one-gate fix forces a base-layer respin. The same logic applies at the chip boundary: a missing test/trim/config signal after tape-out needs a reserved spare pad (and its ESD + bond option) already present — you cannot add a pad in metal only.

So Design-for-ECO trades ~1-5% area + a handful of pads now for the option to do almost any late fix as a metal-only spin later. On most projects that option is exercised at least once and pays for itself many times over.

What to insert

Spare standard cells / gates (the ECO pool)

Insert a mix of cell types so an arbitrary future fix can be assembled from nearby spares without re-placing:

Read the full file on GitHub · 180 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 180 lines · 180 tokens per session scan A a5c1ce9e0238

Subscribe to this mod's changes

design-for-eco is a skill published in the GitHub repository vibeic/vibe-ic (23 stars, last pushed today), licensed Apache-2.0. It adds 180 tokens to every session and 2,518 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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