playbook-cocos: Skill for Claude Code

.github/skills/cocos-scene-management/SKILL.md

cocos-scene-management is a skill for Claude Code, Codex from wenext-limited/playbook-cocos. It costs 37 tokens per session (1,324 once invoked), scanned A, original, no licence file.

A Cocos Creator workflow for managing scene changes, lazy loading of Asset Bundles, and child-game entry points.

In plain words
What is it for?
Use it in multi-scene Cocos Creator projects that load bundles on demand or launch subgames.
Why use it?
It addresses the extra loading and navigation work needed when a Cocos project has multiple scenes or bundled content.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

This is wenext-limited/playbook-cocos's own configuration. It tells Claude Code and Codex how to work on playbook-cocos itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything playbook-cocos configures →

Reuse

Borrowing it

Nothing to install: this file belongs to wenext-limited/playbook-cocos. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/wenext-limited/playbook-cocos/main/.github/skills/cocos-scene-management/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/wenext-limited/playbook-cocos

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cocos-scene-management

README.md
[![agentmods](https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-scene-management/github.svg)](https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-scene-management)
Your own site
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-scene-management"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-scene-management/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cocos-scene-management

Your own site · 80×15
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-scene-management"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-scene-management.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,324 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.01324
Opus 5 $0.00018 $0.00662
Sonnet 5 $0.00007 $0.00265
Haiku 4.5 $0.00004 $0.00132

Measured 12d ago against content hash f6ccdb1c5a86, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

cocos-scene-management scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/cocos-scene-management/SKILL.md · 184 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 184 lines · 37 tokens per session scan A f6ccdb1c5a86

Subscribe to this mod's changes

cocos-scene-management is a skill published in the GitHub repository wenext-limited/playbook-cocos (2 stars, last pushed 12d ago), with no licence file. It adds 37 tokens to every session and 1,324 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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