bpx-material

bpx-material is a skill for Claude Code from wilddogjp/openbpx. It costs 26 tokens per session (314 once invoked), scanned A, original, Apache-2.0.

A command for inspecting Unreal Engine materials, their inputs, references, parent materials, child material instances, and custom HLSL code. HLSL is a programming language commonly used for graphics shaders.

In plain words
What is it for?
Use it to read material details, find child instances under a parent, review asset references, or inspect custom shader code.
Why use it?
It collects material information and can scan for related child assets instead of requiring separate manual searches. The HLSL view reports custom-node snippets, not a complete translation of the material.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Not installable on its own: it reads a path above its own folder, which only exists inside its repository. The line is **PREREQUISITE:** Read [bpx-shared](../bpx-shared/SKILL.md)..

Part of the openbpx plugin — 26 skills shipped together

Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add wilddogjp/openbpx
Claude Code
/plugin install openbpx

Made for: Claude Code.

Or install openbpx, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bpx-material

README.md
[![agentmods](https://agentmods.dev/badge/skills/wilddogjp/openbpx/bpx-material.svg)](https://agentmods.dev/skills/wilddogjp/openbpx/bpx-material)
Your own site
<a href="https://agentmods.dev/skills/wilddogjp/openbpx/bpx-material"><img src="https://agentmods.dev/badge/skills/wilddogjp/openbpx/bpx-material.svg" alt="Measured on agentmods" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 314 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00314
Opus 5 $0.00013 $0.00157
Sonnet 5 $0.00005 $0.00063
Haiku 4.5 $0.00003 $0.00031

Measured 6d ago against content hash bdca596fc644, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

bpx-material scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/openbpx/skills/bpx-material/SKILL.md · 33 lines

What it actually says

material

PREREQUISITE: Read bpx-shared.

Usage

bpx material read <file.uasset> [--export <n>] [--include-hlsl] [--children-root <directory>] [--parent <token>] [--pattern "*.uasset"] [--recursive] [--limit <n>]

Behavior

  • read: unified read entry for material inputs/references/parent and optional child scan/HLSL summary.
  • inspect: summarizes material inputs, asset references, and direct parent material.
  • children: scans a directory for material instances matching --parent token.
  • hlsl: shows custom-node HLSL snippets (UMaterialExpressionCustom::Code) and explains full-translation limits.

Code-Aligned Caveats

  • material read is the canonical entry; use flags to opt into HLSL and child scans.
  • Directory scans should always narrow with --parent, --pattern, and --limit.

High-Signal Examples

bpx material read ./Sample.uasset [--export 1] [--include-hlsl] [--children-root ./Content] [--parent SampleToken] [--pattern "*.uasset"] [--recursive] [--limit 1]
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 33 lines · 26 tokens per session scan A bdca596fc644

Subscribe to this mod's changes

bpx-material is a skill published in the GitHub repository wilddogjp/openbpx (99 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 26 tokens to every session and 314 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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