genesis-development

A development guide for changing Genesis, the software project itself, including its source files, runtime, and tools.

In plain words
What is it for?
Use it when fixing Genesis, adding tools or capabilities, wiring runtime components, debugging startup or bridge issues, or creating worktrees.
Why use it?
It helps prevent marking code as complete before it is connected to the running system and verified with real data.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/wingedguardian/genesis-agi/genesis-development
Any agent
npx skills add WingedGuardian/GENesis-AGI --skill genesis-development
Clone the repo
git clone --depth 1 https://github.com/WingedGuardian/GENesis-AGI

Made for: Claude Code, Codex.

Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 27,361 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00115 $0.27361
Opus 5 $0.00057 $0.13681
Sonnet 5 $0.00023 $0.05472
Haiku 4.5 $0.00012 $0.02736

Measured today against content hash 05e86ed774b7, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

genesis-development scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

endpoint** (`curl` the real server) or running inside the real service — not
.claude/skills/genesis-development/SKILL.md · 1,730 lines

How it starts

The opening of the file, as written. The whole thing — 1,730 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Load Gate

Before reading any reference, confirm the task is Genesis-development, not Genesis-as-tool. If uncertain, ask the user: "Are we modifying Genesis itself, or using Genesis for something else?"

On-Load Mindset

Internalize these immediately when this skill fires — they shape how to work from the start, not just what to check before commit.

Wiring Discipline

Every new component needs at least one call site in the actual runtime path. Apply this 4-level verification taxonomy:

  1. Exists — file/function present. Proves nothing.
  2. Substantive — tests pass, handles happy + error. No runtime proof.
  3. Wired — live call site, import chain unbroken. Minimum for "done."
  4. Data-Flow Verified — real data flows end-to-end. Required for critical paths.

Mark nothing "done" below Level 3.

GROUNDWORK Code Is NOT Dead Code

Code tagged # GROUNDWORK(feature-id): why is intentional future investment. Never delete or refactor it as dead code. Only remove when the feature is fully active or the user explicitly cancels it.

Architecture Review

For medium-to-large Genesis work (3+ files, new components, wiring changes), dispatch a genesis-architect subagent before implementation to check dependencies, edge cases, and DRY violations. Small targeted changes skip this.

Timeout Policy

The burden of proof is on you to justify why a timeout should exist. Do not default to "add a timeout for safety." Instead:

  1. Identify the specific failure mode. What hangs? Why? Is there evidence this actually happens, or is it speculative?
  2. Justify the specific value. Why this number and not another? What legitimate work would be killed at a lower value?
  3. If you have no strong justification for a specific value, default to 2 hours (7200s). This is the project floor — generous enough to never interfere with legitimate work while preventing permanent resource lockout from truly hung processes.
  4. Surface the request to the user with the value, the failure mode, and the evidence. Never add a timeout as a "small improvement" or "defense in depth."

Read the full file on GitHub · 1,730 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +158 lines 05e86ed774b7
  2. yesterday First seen · 1,572 lines · 115 tokens per session scan A c3c76fc46ecb

Subscribe to this mod's changes

genesis-development is a skill published in the GitHub repository WingedGuardian/GENesis-AGI (93 stars, last pushed today), licensed MIT. It adds 115 tokens to every session and 27,361 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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