Borrowing it
Nothing to install: this file belongs to WingedGuardian/skyrimvr-claude-toolkit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/WingedGuardian/skyrimvr-claude-toolkit/master/.agents/skills/xelib/SKILL.mdgit clone --depth 1 https://github.com/WingedGuardian/skyrimvr-claude-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/xelib)<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/xelib"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/xelib/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/xelib"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/xelib.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00074 | $0.00978 |
| Opus 5.5 | $0.00030 | $0.00391 |
| Sonnet 5.5 | $0.00015 | $0.00196 |
| Haiku 4.5 | $0.00007 | $0.00098 |
Grade A, and why
xelib scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 26d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 55 lines — stays where its author put it; the contents beside it link to each section on GitHub.
XEditLib / xelib
XEditLib.dll API (Critical Notes)
The DLL is Delphi-compiled. These quirks caused hours of debugging:
-
All strings are UCS-2/UTF-16LE (Delphi
PWideChar), never UTF-8:function wcb(s) { const b = Buffer.alloc((s.length+1)*2,0); b.write(s,0,'ucs2'); return b; } -
InitXEdit()andCloseXEdit()are VOID, not bool. Declaring them as bool corrupts the call stack. -
WordBool=uint16(2 bytes), not bool/uint8. -
String return pattern: Functions don't return strings directly. They write a length to a
PIntegerparam, then you callGetResultString(buffer, len)to retrieve the actual value:function getString(fn) { const lenBuf = Buffer.alloc(4, 0); fn(lenBuf); const len = lenBuf.readInt32LE(0); if (len < 1) return ''; const strBuf = Buffer.alloc(len * 2, 0); GetResultString(strBuf, len); return strBuf.toString('utf16le', 0, len * 2); } -
Game mode enum: gmFNV=0, gmFO3=1, gmTES4=2, gmTES5=3, gmSSE=4 (use this for Skyrim VR), gmFO4=5
-
Registry requirement: XEditLib reads game path from
HKLM\SOFTWARE\WOW6432Node\Bethesda Softworks\Skyrim Special Edition(the SSE key, not the VR key, because game mode 4 = SSE). -
xelib.js wrapper: See xeditlib on GitHub for the full wrapper with all 163 functions.
Load the real active order
- xelib — in
GM_SSEmode the loader reads the SSEplugins.txt, which may be absent on a VR install → the load fails silently. It may also be present and stale, which is worse: measured on the dev machine (VR-only), the SSE file holds 659 plugins, is 18 days old, and disagrees with the VR file about which plugins are active — a complete, plausible, wrong load order that nothing rejects.loadActive()prefers the VR file, names every rival it ignored, and honours$PLUGINS_TXT. Usetools/xelib/active-plugins.jsloadActive()to read and load the real active order explicitly, and always run xelib via a.jsfile (node script.js), nevernode -e '...'(inline eval deterministically breaksSetGameMode).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 26d ago First seen · 55 lines · 74 tokens per session scan A 1ec9925c8c38
xelib is a skill published in the GitHub repository WingedGuardian/skyrimvr-claude-toolkit (21 stars, last pushed yesterday), licensed MIT. It adds 74 tokens to every session and 978 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-12.
xelib compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| xelibWingedGuardian/skyrimvr-claude-toolkit | Skill | 21 | yesterday | MIT | A | 74 | Claude Code, Codex |
| zoom-meeting-sdk-unrealanthropics/knowledge-work-plugins | Skill | 35k | 2d ago | Apache-2.0 | A | 41 | Claude Code |
| bevy-ecsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 100 | Claude Code |
| godot-csharpgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 108 | Claude Code |
| godot-gdscriptgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 101 | Claude Code |
| scenario-unity-architecturescenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 133 | Claude Code |
| vibeuekevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 82 | Claude Code, Codex |